Difference between revisions of "Hammer Joe"
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{{enemy | {{enemy | ||
| − | |name= Hammer Joe | + | |name=Hammer Joe |
| − | |image= [[File:HammerJoeArt.png|230px|Artwork by Capcom]] | + | |image=[[File:HammerJoeArt.png|230px|Artwork by Capcom]] |
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
|jname= | |jname= | ||
| − | |script= ハンマージョー | + | |script=ハンマージョー |
| − | |romaji= Hanmā Jō | + | |romaji=Hanmā Jō |
|altname= | |altname= | ||
|designer= | |designer= | ||
|programmer= | |programmer= | ||
|artist= | |artist= | ||
| − | |hp= 8 | + | |hp=8 |
| − | |at='''MaGMML1:'''<br>4 (contact) | + | |at='''MaGMML1:'''<br>4 (contact)<br>3 (hammer)<br>'''MaGMML2:'''<br>4 (contact)<br>2 (hammer) |
| − | |weak= [[Pharaoh Shot]] | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}} |
| − | |category= Joes | + | |category=Joes |
|location='''MaGMML1:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[Conveyor Mayhem]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | |location='''MaGMML1:'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[Conveyor Mayhem]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | ||
|OffAppear= [[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]] | |OffAppear= [[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]] | ||
| Line 31: | Line 31: | ||
==Damage Table== | ==Damage Table== | ||
| − | === | + | ===Make a Good Mega Man Level=== |
{{Damagetable1 | {{Damagetable1 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | metal = 2 | + | |metal=2 |
| − | | gemini = 3 | + | |gemini=3 |
| − | | solar = 2 | + | |solar=2 |
| − | | top = 0 | + | |top=0 |
| − | | wool = 5 | + | |wool=5 |
| − | | black = 1 | + | |black=1 |
| − | | phar = 1/1/8 | + | |phar=1/1/8 |
| − | | magic= 2 | + | |magic=2 |
| − | | notes = }} | + | |notes=}} |
| − | === | + | ===Make a Good Mega Man Level 2=== |
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/1/3 | + | |buster=1/1/3 |
| − | | hornet = 2 | + | |hornet=2 |
| − | | jewel = 1 | + | |jewel=1 |
| − | | grab = 1 | + | |grab=1 |
| − | | triple = 1 | + | |triple=1 |
| − | | slash = 1 | + | |flash=Y |
| − | | wheel = 2 | + | |slash=1 |
| − | | sakugarne = 4 | + | |wheel=2 |
| − | | wire = 1 | + | |sakugarne=4 |
| − | | arrow = 2 | + | |wire=1 |
| − | + | |arrow=2 | |
| − | | notes = }} | + | |notes=}} |
==Related Enemies== | ==Related Enemies== | ||
| Line 67: | Line 67: | ||
*[[Rider Joe]] | *[[Rider Joe]] | ||
*[[Cannon Joe]] | *[[Cannon Joe]] | ||
| + | *[[Truck Joe]] | ||
*[[Machine Gun Joe]] | *[[Machine Gun Joe]] | ||
*[[Returning Machine Gun Joe]] | *[[Returning Machine Gun Joe]] | ||
Revision as of 23:27, 20 August 2018
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Hammer Joe is an enemy from Mega Man 3. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
Hammer Joe was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Chroma Key, Midnight Snow, Napalm Forest and Caves, Spiky Meltdown, and Thunderclyffe Plant.
It returned in Make a Good Mega Man Level 2, where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, the Tier X levels Deep Thoughts and Swiss Hotel, and Null and Void. Hammer Joe also appeared in six rooms of the Pit of Pits; specifically "Chroma Key?", "Citadel Attic", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", and "Typical Miniboss Fights".
Contents
Behavior
By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 | 2 | 3 | 2 | 0 | 5 | 1 | 1/1/8 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | ||||||||||
Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Skeleton Joe
- Apache Joe
- Crystal Joe
- Rider Joe
- Cannon Joe
- Truck Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe