Difference between revisions of "R Suzy"

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|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
 
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
===Make a Good Mega Man Level 2===
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===Make a Good Mega Man Level 2{{Megamix}}===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
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|buster=1/1/3
|hornet=2<br>2
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|hornet=2
|jewel=1<br>1
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|jewel=1
|grab=1<br>1
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|grab=1
|triple=1<br>1
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|triple=1
|flash=Y<br>Y
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|flash=Y
|slash=1<br>1
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|slash=1
|wheel=2<br>2
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|wheel=2
|sakugarne=4<br>4
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|sakugarne=4
|wire=1<br>3
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|wire=3
|arrow=2<br>2
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|arrow=2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
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|notes=}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3

Revision as of 14:32, 13 September 2018

R Suzy
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Gemini Laser1
Tornado Blow, Thunder Beam, Magnetic Shockwave, Ice Wall, Break Dash3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Location(s): MaGMML1:
Wily Combo
Final Stage
Misc. Information
Script: Rスージー
Romaji: R Sūjī
Series Information
Official Game Appearances: Mega Man 10
MaGMML Game Appearances: MaGMML1 (Enemy)
Mega Man 10, Megamix EngineWily Combo

R Suzy is an enemy from Mega Man 10. It is an Octopus Battery with a darker color scheme and a larger eye.

R Suzy appeared as a custom enemy in the original Make a Good Mega Man Level contest, where it appeared in the entry Wily Combo, and later the Final Stage. It used an edited version of its Mega Man 10 sprites.

R Suzy is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the engine, R Suzy goes back to using its original Mega Man 10 sprites.

Behavior

Like normal Octopus Batteries, R Suzies only react by moving horizontally or vertically across the screen, stopping upon hitting a surface, at which point they will close their eye and wait briefly before opening it again and moving in the opposite direction.

Creation code can be used to decide whether R Suzy moves horizontally or vertically, as well as which direction it starts in.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
3
1
2
2
0
3
2
0.5
1
3
1/1/5
1/5
2
2
Other Notes Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine

Make a Good Mega Man Level 2Megamix Only

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 3 2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 2 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies