Difference between revisions of "Screw Bomber"
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|hp=3 | |hp=3 | ||
|at=1 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}} | |at=1 (contact)<br>3 (projectile){{1}}<br>2 (projectile){{2}}{{3}} | ||
| − | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Gemini Laser]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]], [[Magnetic Shockwave]], [[Ice Wall]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Concrete Shot]]{{48H}}<br>[[Solar Blaze]], [[Top Spin]], [[Black Hole Bomb]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category= | |category= | ||
|location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>[[Hard to See Land]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Volcanic Furnace]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | |location='''MaGMML1:'''<br>[[Sky Ziggurat]]<br>[[Hard to See Land]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Taco Man (stage)|Taco Man]]<br>[[Orbital Station]]<br>[[Maze of Significantly Less Death]]<br>[[Volcanic Furnace]]<br>[[A Mega Man for All Seasons]]<br>[[Gunpowder Cellar]]<br>[[Classic Castle]]<br>[[Reality Core]]<br>[[Null and Void]]<br>[[The Pit of Pits]] | ||
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|metal=1<br>1 | |metal=1<br>1 | ||
|gemini=4<br>1 | |gemini=4<br>1 | ||
| − | |solar=3<br> | + | |solar=3<br>4 |
|top=3<br>3 | |top=3<br>3 | ||
|wool=2<br>0.5 | |wool=2<br>0.5 | ||
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|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel=2<br> | + | |wheel=2<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
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|rain=2 | |rain=2 | ||
|spark=0 | |spark=0 | ||
| − | |snake= | + | |snake=3 |
|tengu=1/1/2 | |tengu=1/1/2 | ||
|water=2 | |water=2 | ||
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|notes=}} | |notes=}} | ||
| − | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]] | + | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 1 Enemies]][[Category:Cannons]][[Category:Grounded Enemies]] |
Revision as of 19:32, 23 September 2018
| Screw Bomber | |||||||||||||||||||||||||||||||
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- "An enemy that acts as a turret. When you get close, they will rise up and shoot a spray of 5 shots and then rise back down again. It's harder to hit it when it's down."
- ―Note in Screw Bomber's code, Megamix Engine
Screw Bomber is an enemy from the original Mega Man. It is a small screw-shaped robot originally meant for fire-extinguishing. It can hide in either the floor or the ceiling.
Screw Bomber was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries Sky Ziggurat and Hard to See Land, as well as the Final Stage.
Screw Bomber returned in Make a Good Mega Man Level 2, where it appeared in the entries Taco Man, Orbital Station, Maze of Significantly Less Death, Volcanic Furnace, A Mega Man for All Seasons, and Gunpowder Cellar, as well as the Wily stages Classic Castle and Reality Core, the Tier X stage Null and Void, and the Pit of Pits sub-levels "A Warehouse of Scissors", "Warp Zone", and "Wily's Cutting Edge Deja Vu".
Contents
Behavior
Screw Bombers will stay half-submerged in the ground or ceiling at first, eventually raising up and firing two spreads of five bullets before lowering back down.
By default, Screw Bombers are red, but setting "col = #" in a Screw Bomber's creation code will change its color (1 makes it orange, 2 makes it blue).
Damage Table
Make a Good Mega Man Level
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1 1 |
4 1 |
3 4 |
3 3 |
2 0.5 |
1 3 |
1/1/4 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML1; bottom row is damage from MaGMML1 weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 2 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||