Difference between revisions of "Tadahou"
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
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|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
| − | |at=3 (contact | + | |at=3 (contact)<br>3 (projectile) |
| − | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[ | + | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Prismatic Laser]], [[Royal Guard]]{{3}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Solar Blaze]], [[Concrete Shot]]{{Megamix}} |
|category=Cannons | |category=Cannons | ||
| − | |location='''MaGMML2:'''<br>[[Crystal Lab]]<br>[[Bouncy Castle]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Gusty Gorge]]<br>[[Nocturnal Assault]]<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] | + | |location='''MaGMML2:'''<br>[[Crystal Lab]]<br>[[Bouncy Castle]]<br>[[Water Ducts]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Fairly Unfocused Newcomer's Bosses And Gimmicks Stage]]<br>[[Bold and Trash]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Gusty Gorge]]<br>[[Nocturnal Assault]]<br>[[Toxic Tunnels]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy, NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Tadahou.png]] | |sprite=[[File:Tadahou.png]] | ||
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Tadahou was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Crystal Lab]] and [[Bouncy Castle]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Gusty Gorge]], [[Nocturnal Assault]], [[Toxic Tunnels]], and [[Null and Void (Episode Zero)|Null and Void]]. | Tadahou was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Crystal Lab]] and [[Bouncy Castle]], as well as the Wily stages [[Water Ducts]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' levels [[Gusty Gorge]], [[Nocturnal Assault]], [[Toxic Tunnels]], and [[Null and Void (Episode Zero)|Null and Void]]. | ||
| + | |||
| + | Although Tadahou was completely unused in ''[[Make a Good 48 Hour Mega Man Level]]'', one is present as an NPC onboard the [[SS Elroy]]. It would fare better in ''[[Make a Good Mega Man Level 3]]'', where it appeared in the entries [[Fairly Unfocused Newcomer's Bosses and Gimmicks Stage]] and [[Bold and Trash]], in the [[Weapon Tutorials]], and in the [[NEO Pit of Pits]] sublevels "Nightwalk Castle?", "Reverse Gravity Castle", and "Room with Less Room". | ||
==Behavior== | ==Behavior== | ||
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===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
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|cable=1 | |cable=1 | ||
|shoes=1 | |shoes=1 | ||
| − | |royal= | + | |royal=4 |
|bait=3/1 | |bait=3/1 | ||
|power=1 | |power=1 | ||
| − | |||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
Latest revision as of 02:13, 20 January 2025
| Tadahou | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Tadahou is an enemy from Mega Man 6. It is a simple mechanical cannon adaptable to any environment.
Tadahou was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Crystal Lab and Bouncy Castle, as well as the Wily stages Water Ducts and Reality Core, the Tier X stage Nightwalk Castle, the Pit of Pits sub-levels "Epic Wrap Battle", "Sandstorm Base", "Up and Down", and "Wood you please be careful?", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero levels Gusty Gorge, Nocturnal Assault, Toxic Tunnels, and Null and Void.
Although Tadahou was completely unused in Make a Good 48 Hour Mega Man Level, one is present as an NPC onboard the SS Elroy. It would fare better in Make a Good Mega Man Level 3, where it appeared in the entries Fairly Unfocused Newcomer's Bosses and Gimmicks Stage and Bold and Trash, in the Weapon Tutorials, and in the NEO Pit of Pits sublevels "Nightwalk Castle?", "Reverse Gravity Castle", and "Room with Less Room".
Contents
Behavior
Tadahous will simply fire small projectiles forward at a consistent rate.
By default, Tadahous are purple, but setting "col = #" in a Tadahou's creation code will change its color (1 makes it blue, 2 makes it light blue).
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 4 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 2 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 2/3/4 | 2 | 4/3 | 4 | 0.5 | 1 | 1 | 4 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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2 | 3 | 2 | 3 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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4 | 6* | 5 | 6 | ||||||
| Other Notes | *Reflected shots do 5 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||