Difference between revisions of "Squidon"
Brash Buster (talk | contribs) (Created page with "{{enemy |name=Squidon |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=スクイドン |romaji=Sukuidon |altname= |designer= |...") |
m (Undo revision 24843 by Spin Attaxx (talk) Ice Wall does actually do 5 damage against this guy. I checked and all Ice Wall numbers should be correct now.) |
||
| (14 intermediate revisions by 5 users not shown) | |||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[ThatEntityGirl]] |
|artist= | |artist= | ||
| − | |hp=16 (Squidon)<br>2 (ice block | + | |hp=16 (Squidon)<br>2 (ice block)<br>2 (missile) |
| − | |at=4 (contact)<br>2 (ice block | + | |at=4 (contact)<br>2 (ice block)<br>2 (missile) |
| − | |weak=[[ | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Magnetic Shockwave]], [[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Pharaoh Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky, Nature | |category=Bulky, Nature | ||
| − | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | + | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Disobedience of Superior Machines]]<br>[[The Return of Veteran Z]]<br>[[Glass Factory]]<br>[[Mediocre Oil Level]]<br>[[Y.M.C.A.]]<br>[[Chemical Industry]]<br>[[Poudrin Man (stage)|Poudrin Man]]<br>[[Walk-In Freezer]]<br>[[Blizzard Resort]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Weapon Testing Facility]]<br>[[Cloudy City]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Squidon.png]] | |sprite=[[File:Squidon.png]] | ||
| Line 23: | Line 23: | ||
'''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater. | '''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater. | ||
| − | Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the | + | Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Frosty Fields]] and [[When Spike Drops Freeze Over]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Well Oiled Machine]], [[Weapon Testing Facility]], and [[Cloudy City]]. In the latter game, it makes an additional appearance as the midboss of [[CWU01P]]'s ministage in [[Pandora's Parlor]]. |
| + | |||
| + | Squidon made a prolific return in ''[[Make a Good Mega Man Level 3]]'', where it was used in ten different entries; it is also present in the [[NEO Pit of Pits]] sublevel "Filched Fortress". | ||
==Behavior== | ==Behavior== | ||
| − | Squidon will constantly | + | Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks will slide straight forwards until hitting a wall, and are affected by gravity. |
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=3 | |metal=3 | ||
| Line 40: | Line 42: | ||
|phar=1/5 | |phar=1/5 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3<br>1/1/3 | |buster=1/1/3<br>1/1/3 | ||
| − | |hornet= | + | |hornet=6<br>6 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
| − | |grab= | + | |grab=3<br>1 |
|triple=1<br>3 | |triple=1<br>3 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
|slash=1<br>1 | |slash=1<br>1 | ||
| − | |wheel= | + | |wheel=1<br>3 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
| + | }} | ||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 61: | Line 65: | ||
|laser=1 | |laser=1 | ||
|water=1 | |water=1 | ||
| − | |tornado= | + | |tornado=4 |
| − | |thunder= | + | |thunder=3 |
|magnetic=4 | |magnetic=4 | ||
|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |tape=2/3/Y |
| + | |lantern=2 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=1 | ||
| + | |rec=5/4 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/1 | ||
| + | |power=1 | ||
| + | |notes= | ||
| + | }} | ||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 73: | Line 90: | ||
|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 85: | Line 103: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |beat=2 |
| + | |notes= | ||
| + | }} | ||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=1 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=2 | ||
| + | |flamesaber=3 | ||
| + | |flameburst=3 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=2 | ||
| + | |iceburst=2 | ||
| + | |icedrive=2 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 94: | Line 142: | ||
|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 17:43, 22 September 2024
- "A pseudo miniboss that will shoot homing missiles at megaman."
- ―Note in Squidon's code, Megamix Engine
Squidon is a midboss from Mega Man 6. It is a large squid robot meant to attack intruders underwater.
Squidon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, The Dampening, Shovel Knight, A Mega Man for All Seasons, and Misty Lake, as well as the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero stages Frosty Fields and When Spike Drops Freeze Over, and the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine, Weapon Testing Facility, and Cloudy City. In the latter game, it makes an additional appearance as the midboss of CWU01P's ministage in Pandora's Parlor.
Squidon made a prolific return in Make a Good Mega Man Level 3, where it was used in ten different entries; it is also present in the NEO Pit of Pits sublevel "Filched Fortress".
Contents
Behavior
Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks will slide straight forwards until hitting a wall, and are affected by gravity.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 5 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
6 6 |
1 1 |
3 1 |
1 3 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 5 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
2 | 3 | 3 | 2 | ||||||
| |
2 | 2 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||