Difference between revisions of "Squidon"

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(Created page with "{{enemy |name=Squidon |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=スクイドン |romaji=Sukuidon |altname= |designer= |...")
 
m (Undo revision 24843 by Spin Attaxx (talk) Ice Wall does actually do 5 damage against this guy. I checked and all Ice Wall numbers should be correct now.)
 
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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[Entity1037‏]]
+
|programmer=[[ThatEntityGirl]]
 
|artist=
 
|artist=
|hp=16 (Squidon)<br>2 (ice block, missile)
+
|hp=16 (Squidon)<br>2 (ice block)<br>2 (missile)
|at=4 (contact)<br>2 (ice block, missile)
+
|at=4 (contact)<br>2 (ice block)<br>2 (missile)
|weak=[[Sakugarne]]{{2}}<br>[[Magnetic Shockwave]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Hornet Chaser]]{{2}}<br>[[Magnetic Shockwave]], [[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Pharaoh Shot]], [[Plant Barrier]]{{Megamix}}
 
|category=Bulky, Nature
 
|category=Bulky, Nature
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
+
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Disobedience of Superior Machines]]<br>[[The Return of Veteran Z]]<br>[[Glass Factory]]<br>[[Mediocre Oil Level]]<br>[[Y.M.C.A.]]<br>[[Chemical Industry]]<br>[[Poudrin Man (stage)|Poudrin Man]]<br>[[Walk-In Freezer]]<br>[[Blizzard Resort]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Weapon Testing Facility]]<br>[[Cloudy City]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Midboss)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Midboss)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Midboss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Midboss)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Midboss)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Squidon.png]]
 
|sprite=[[File:Squidon.png]]
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'''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater.
 
'''Squidon''' is a midboss from ''[[Mega Man 6]]''. It is a large squid robot meant to attack intruders underwater.
  
Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the ''[[Make a Good Mega Man Level 3 Judge Application Levels|Make a Good Mega Man Level 3 Judge Application Level]]'' [[Gate 303]].
+
Squidon was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[The Dampening]], [[Shovel Knight]], [[A Mega Man for All Seasons]], and [[Misty Lake]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Metallic Ocean]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Gate 303]], the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Frosty Fields]] and [[When Spike Drops Freeze Over]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Well Oiled Machine]], [[Weapon Testing Facility]], and [[Cloudy City]]. In the latter game, it makes an additional appearance as the midboss of [[CWU01P]]'s ministage in [[Pandora's Parlor]].
 +
 
 +
Squidon made a prolific return in ''[[Make a Good Mega Man Level 3]]'', where it was used in ten different entries; it is also present in the [[NEO Pit of Pits]] sublevel "Filched Fortress".
  
 
==Behavior==
 
==Behavior==
Squidon will constantly fire homing missiles and ice blocks affected by gravity at the same time.
+
Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks will slide straight forwards until hitting a wall, and are affected by gravity.
  
 
==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/1/3<br>1/1/3
 
|buster=1/1/3<br>1/1/3
|hornet=2<br>1
+
|hornet=6<br>6
 
|jewel=1<br>1
 
|jewel=1<br>1
|grab=1<br>1
+
|grab=3<br>1
 
|triple=1<br>3
 
|triple=1<br>3
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>3
+
|wheel=1<br>3
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|laser=1
 
|laser=1
 
|water=1
 
|water=1
|tornado=2
+
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=4
 
|magnetic=4
 
|ice=5
 
|ice=5
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/3/Y
 +
|lantern=2
 +
|prismatic=1/2/3
 +
|beet=1
 +
|rec=5/4
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=0.5
 +
|royal=3
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Midbosses]][[Category:Devkit Midbosses (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Bulky Enemies]][[Category:Nature Enemies]]

Latest revision as of 17:43, 22 September 2024

Squidon
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 16 (Squidon)
2 (ice block)
2 (missile)
Attack Damage: 4 (contact)
2 (ice block)
2 (missile)
Weakness(es): Hornet Chaser2
Magnetic Shockwave, Ice Wall, Lantern Flare, Rec Can3
Flame Mixer, Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Metal Blade, Gemini Laser, Pharaoh Shot, Plant BarrierMegamix Only
Category: Bulky, Nature
Location(s): MaGMML2:
Mix & Match
The Dampening
Shovel Knight
A Mega Man for All Seasons
Misty Lake
Metallic Ocean
The Pit of Pits
MaGMML3:
Wilys Redemption
Disobedience of Superior Machines
The Return of Veteran Z
Glass Factory
Mediocre Oil Level
Y.M.C.A.
Chemical Industry
Poudrin Man
Walk-In Freezer
Blizzard Resort
NEO Pit of Pits
MaG48HMML:
Well Oiled Machine
Weapon Testing Facility
Cloudy City
Pandora's Parlor
MaGMML: Episode Zero:
Frosty Fields
When Spike Drops Freeze Over
MaGMML3 Judge Application Levels:
Gate 303
Misc. Information
Script: スクイドン
Romaji: Sukuidon
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Midboss)
MaGMML3 (Midboss)
MaG48HMML (Midboss, NPC)
MaGMML: Episode Zero (Midboss)
MaGMML3 Judge Application Levels (Midboss)
Megamix Engine
Squidon.png
"A pseudo miniboss that will shoot homing missiles at megaman."
―Note in Squidon's code, Megamix Engine

Squidon is a midboss from Mega Man 6. It is a large squid robot meant to attack intruders underwater.

Squidon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, The Dampening, Shovel Knight, A Mega Man for All Seasons, and Misty Lake, as well as the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero stages Frosty Fields and When Spike Drops Freeze Over, and the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine, Weapon Testing Facility, and Cloudy City. In the latter game, it makes an additional appearance as the midboss of CWU01P's ministage in Pandora's Parlor.

Squidon made a prolific return in Make a Good Mega Man Level 3, where it was used in ten different entries; it is also present in the NEO Pit of Pits sublevel "Filched Fortress".

Behavior

Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks will slide straight forwards until hitting a wall, and are affected by gravity.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 5 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
6
6
1
1
3
1
1
3
Y
Y
1
1
1
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 4 5 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 2 1/2/3 1 5/4 4 0.5 1 0.5 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 4 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes