Difference between revisions of "Gyotot"
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Brash Buster (talk | contribs) (Created page with "{{enemy |name=Gyotot |image=230px|Artwork by Capcom |caption=Artwork by Capcom |jname= |script=ギョットット |romaji=Gyottotto |altname=Robot Fish...") |
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|altname=Robot Fish (Game Gear ''Mega Man'' manual) | |altname=Robot Fish (Game Gear ''Mega Man'' manual) | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=1 | |hp=1 | ||
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|weak= | |weak= | ||
|category=Aquatic, Nature | |category=Aquatic, Nature | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Chomp Man (stage)|Chomp Man]]<br>[[The Dampening]]<br>[[Null and Void (MaGMML2)|Null and Void]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:Gyotot.png]] | |sprite=[[File:Gyotot.png]] | ||
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'''Gyotot''' is an enemy from ''[[Mega Man 4]]''. It is a robotic fish meant to patrol water. | '''Gyotot''' is an enemy from ''[[Mega Man 4]]''. It is a robotic fish meant to patrol water. | ||
| − | Gyotot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Gyotot was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in [[Flashback Database]]. |
| − | Gyotot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]] and [[The Dampening]], as well as | + | Gyotot returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Chomp Man (stage)|Chomp Man]] and [[The Dampening]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Gyotots will swim straight forward, periodically jumping up before resuming swimming. | Gyotots will swim straight forward, periodically jumping up before resuming swimming. | ||
| − | == | + | ==Notes== |
| − | *In ''Mega Man 4'', a Gyotot can be either green or blue. The ''MaGMML1'' devkit uses the green color scheme, while the ''MaGMML2'' devkit and the [[Megamix Engine]] use the blue color scheme. Strangely, the engines do not provide the option to switch the colors via creation code without custom sprites. | + | * In ''Mega Man 4'', a Gyotot can be either green or blue. The ''MaGMML1'' devkit uses the green color scheme, while the ''MaGMML2'' devkit and the [[Megamix Engine]] use the blue color scheme. Strangely, the engines do not provide the option to switch the colors via creation code without custom sprites. |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Aquatic Enemies]][[Category:Nature Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Aquatic Enemies]][[Category:Nature Enemies]] | ||
Latest revision as of 03:19, 20 March 2025
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Gyotot is an enemy from Mega Man 4. It is a robotic fish meant to patrol water.
Gyotot was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in Flashback Database.
Gyotot returned in Make a Good Mega Man Level 2, where it appeared in the entries Chomp Man and The Dampening, as well as in Null and Void.
Behavior
Gyotots will swim straight forward, periodically jumping up before resuming swimming.
Notes
- In Mega Man 4, a Gyotot can be either green or blue. The MaGMML1 devkit uses the green color scheme, while the MaGMML2 devkit and the Megamix Engine use the blue color scheme. Strangely, the engines do not provide the option to switch the colors via creation code without custom sprites.