Difference between revisions of "Skullmet"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=Unconfirmed
+
|programmer=[[snoruntpyro]]{{1}}<br>Unconfirmed{{2}}{{3}}
 
|artist=
 
|artist=
|hp=2{{1}}<br>3{{2}}{{3}}
+
|hp=2{{1}}<br>3{{1R}}{{2}}{{3}}
|at=4 (contact){{1}}<br>6 (contact){{2}}{{3}}<br>3 (projectile)
+
|at=4 (contact){{1}}<br>6 (contact){{1R}}{{2}}{{3}}<br>3 (projectile)
|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Magic Card]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Prismatic Laser]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Shielded
 
|category=Shielded
|location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[Cannon Deck]]{{1}}<br>[[Flashback Database]]{{1}}<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[A piece of cake, but with aesthetics]]<br>[[Teetering Over the Edge]]<br>[[Skull Secret Zone]]<br>[[Ruins of a Forbidden Kingdom]]<br>'''MaG48HMML:'''<br>[[Wily Station]]<br>[[Central Computer]]<br>'''MaGMML: Episode Zero:'''<br>[[Lost Valley]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Skullmet.png]]
 
|sprite=[[File:Skullmet.png]]
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'''Skullmet''' is an enemy from ''[[Mega Man 4]]''. It is a robot with a durable back shaped like a skull.
 
'''Skullmet''' is an enemy from ''[[Mega Man 4]]''. It is a robot with a durable back shaped like a skull.
  
Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the Wily stages [[SnoruntPyro's Stage]] and the [[Final Stage]].
+
Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stages [[Cannon Deck]] and [[Flashback Database]] (in ''[[Make a Good Mega Man Level Remastered]]'', however, it only appears in those stages' Old Style versions).
  
Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone".
+
Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone". It also appeared in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Lost Valley]], and the ''[[Make a Good 48 Hour Mega Man Level]]'' entries [[Wily Station]] and [[Central Computer]].
 +
 
 +
In ''[[Make a Good Mega Man Level 3]]'', Skullmet was used in the entries [[A piece of cake, but with aesthetics]], [[Teetering Over the Edge]], [[Skull Secret Zone]], and [[Ruins of a Forbidden Kingdom]].
  
 
==Behavior==
 
==Behavior==
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|phar=2/2/3<br>1/5
 
|phar=2/2/3<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 +
}}
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>2
+
|wheel=3<br>2
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|tape=2/1/Y
 +
|lantern=1
 +
|prismatic=2/3/4
 +
|beet=2
 +
|rec=4/3
 +
|banshee=4
 +
|propeller=0.5
 +
|cable=1
 +
|shoes=1
 +
|royal=1
 +
|bait=3/1
 +
|power=1
 +
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|beat=2
 +
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=2
 +
|psysaber=3
 +
|psyburst=3
 +
|psydrive=3
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Shielded Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 4 Enemies]][[Category:Shielded Enemies]]

Latest revision as of 05:54, 19 January 2025

Skullmet
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
31R23
Attack Damage: 4 (contact)1
6 (contact)1R23
3 (projectile)
Weakness(es): Magic Card1
Top Spin, Black Hole Bomb, Power Orb1R
Wheel Cutter, Sakugarne2
Laser Trident, Prismatic Laser3
Concrete Shot48H
Cutter Chip (Z-Saber, Blank Drive)EZ
Plant BarrierMegamix Only
Category: Shielded
Location(s): MaGMML(1R):
Cannon Deck1
Flashback Database1
MaGMML2:
Escape Sequence
Goblins n' Ghasts
The Pit of Pits
MaGMML3:
A piece of cake, but with aesthetics
Teetering Over the Edge
Skull Secret Zone
Ruins of a Forbidden Kingdom
MaG48HMML:
Wily Station
Central Computer
MaGMML: Episode Zero:
Lost Valley
Misc. Information
Script: スカルメット
Romaji: Sukarumetto
Programmer(s): snoruntpyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Skullmet.png

Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.

Skullmet was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stages Cannon Deck and Flashback Database (in Make a Good Mega Man Level Remastered, however, it only appears in those stages' Old Style versions).

Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone". It also appeared in the Make a Good Mega Man Level: Episode Zero stage Lost Valley, and the Make a Good 48 Hour Mega Man Level entries Wily Station and Central Computer.

In Make a Good Mega Man Level 3, Skullmet was used in the entries A piece of cake, but with aesthetics, Teetering Over the Edge, Skull Secret Zone, and Ruins of a Forbidden Kingdom.

Behavior

Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
2
0
3
1
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
3
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/1/Y 1 2/3/4 2 4/3 4 0.5 1 1 1 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 2 3 3 3
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes