Difference between revisions of "Pharaoh Man"
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|attack= | |attack= | ||
|type = Flame, Shadow | |type = Flame, Shadow | ||
| − | |weak= [[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Gemini Laser]]{{Megamix}} | + | |weak= [[Flash Stopper]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]]{{3}}<br>[[Spark Shock]]{{48H}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]]{{Megamix}} |
|affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| Line 53: | Line 53: | ||
|phar=1/3 | |phar=1/3 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | | buster = 1/2/3 | + | |buster=1/2/3<br>1/1/3 |
| − | | hornet = 2 | + | |hornet=2<br>2 |
| − | | jewel = 1 | + | |jewel=1<br>1 |
| − | | grab = 1 | + | |grab=1<br>1 |
| − | | triple = 2 | + | |triple=2<br>2 |
| − | | slash = 1 | + | |flash=Y<br>Y |
| − | | wheel = 2 | + | |slash=1<br>1 |
| − | | sakugarne = 3 | + | |wheel=2<br>2 |
| − | | wire = 1 | + | |sakugarne=3<br>3 |
| − | | arrow = 2 | + | |wire=1<br>1 |
| − | + | |arrow=2<br>2 | |
| − | | notes = | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
}} | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 80: | Line 83: | ||
|magnetic=1 | |magnetic=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
| Line 87: | Line 92: | ||
|chill=1/2 | |chill=1/2 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 99: | Line 106: | ||
|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=1 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=2 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=0 | ||
| + | |flamesaber=0 | ||
| + | |flameburst=0 | ||
| + | |flamedrive=0 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=1 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=2 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=2 | ||
| + | |psysaber=4 | ||
| + | |psyburst=3 | ||
| + | |psydrive=4 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
| Line 108: | Line 145: | ||
|block=1 | |block=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Trivia== | ==Trivia== | ||
Revision as of 13:51, 12 January 2020
| Pharaoh Man | |||||||||||||||||||||||||||||||||||||||||||
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| DWN-028 | |||||||||||||||||||||||||||||||||||||||||||
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Like all MaGMML2 devkit bosses, Pharaoh Man returns in the Megamix Engine, and appears a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears as one of the bosses in the Megamix Engine's Example Game.
Contents
Battle
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
In the Megamix Engine's Example Game, on Hard Mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 4 | 2 | 1 | 1 | 1 | 1/3 | 2 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
2 2 |
Y Y |
1 1 |
2 2 |
3 3 |
1 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 4 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 1 | 4 | 2 | 2/2/3 | 2 | 1 | 1 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | |||||||
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2 | 1 | 2 | 2 | ||||||
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0 | 0 | 0 | 0 | ||||||
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1 | 1 | 1 | 1 | ||||||
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1 | 2 | 2 | 2 | ||||||
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2 | 4 | 3 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 1 | 1 | 1 | 1 | |||||
| Other Notes | ||||||||||
Trivia
- Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss in any MaGMML contest entries or judge application levels.