Difference between revisions of "Gyro Man"
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|attack= | |attack= | ||
|type= Wind, Cutter | |type= Wind, Cutter | ||
| − | |weak= [[Tornado Blow]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Thunder Wool]], [[Hornet Chaser]], [[Wire Adapter]], [[Plant Barrier]]{{Megamix}} | + | |weak= [[Tornado Blow]]{{3}}<br>[[Rain Flush]]{{48H}}<br>[[Icicle Chip]], [[Blank Drive]] ([[Zap Chip]]){{EZ}}<br>[[Thunder Wool]], [[Hornet Chaser]], [[Wire Adapter]], [[Plant Barrier]]{{Megamix}} |
|affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | ||
|stage= | |stage= | ||
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|phar=1/3 | |phar=1/3 | ||
|magic=2 | |magic=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2{{Megamix}}=== | ===Make a Good Mega Man Level 2{{Megamix}}=== | ||
{{Damagetable2M | {{Damagetable2M | ||
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|wire=4 | |wire=4 | ||
|arrow=1 | |arrow=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|magnetic=1 | |magnetic=1 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/2 | |chill=1/2 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|concrete=2 | |concrete=2 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level: Episode Zero=== | ||
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=1 | ||
| + | |burst=1 | ||
| + | |cutbuster=0 | ||
| + | |cutsaber=0 | ||
| + | |cutburst=0 | ||
| + | |cutdrive=0 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=1 | ||
| + | |flamedrive=2 | ||
| + | |icebuster=2 | ||
| + | |icesaber=4 | ||
| + | |iceburst=4 | ||
| + | |icedrive=5 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=3 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=4 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1 | ||
| + | |psyburst=1 | ||
| + | |psydrive=1 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=1 | |block=1 | ||
|ice=1 | |ice=1 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
{{MaGMML3}} | {{MaGMML3}} | ||
[[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | ||
Revision as of 14:23, 12 January 2020
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
| Gyro Man | |||||||||||||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||||||||||||
| DWN-036 | |||||||||||||||||||||||||||||||||||||||||||||
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Gyro Man is a Robot Master from Mega Man 5. Dr. Wily had intended to give him a more advanced flying device, but ultimately went for a cost-saving propeller. While Dark Man 4 was impersonating Proto Man, Wily had Gyro Man take over a hanging garden to gain cash via the admission fee, but because nothing works out for him in life, attendance dropped once he took over.
He appears in Make a Good Mega Man Level 2 as an NPC in Tier 9, standing next to the entrance to Tier 10. Because the entrance is to the left of Dr. Light's Lab, he helpfully informs Mega Man that continuing onwards risks spoiling the highest-ranking stages.
Gyro Man is one of the devkit bosses present in the Megamix Engine, and is therefore set to appear as such in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Battle
Gyro Man will randomly pick between one of two attacks:
- Throw a propeller at Mega Man, which initially moves forward, but will move upward if Mega Man is over it, or downward if Mega Man is under it. Initially, Gyro Man has a 2/3 chance of using this attack; this goes down to 1/3 when he uses the attack once.
- Fly up in the air and drop a propeller that will initially move downward, and move forward once it reaches the same vertical height as Mega Man. Once Gyro Man is above the screen, he will drop down onto Mega Man. Initially, Gyro Man has a 1/3 chance of using this attack; this goes up to 2/3 when he uses the above attack once.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 2 | 1 | 1 | 4 | 1 | 1/3 | 2 |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 5 | 1 | 1 | 2 | N | 1 | 1 | 2 | 4 | 1 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 7 | 2 | 1 | 2 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 4 | 2 | 1 | 1/3/1 | 1 | 2 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | |||||||
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0 | 0 | 0 | 0 | ||||||
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1 | 1 | 1 | 2 | ||||||
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2 | 4 | 4 | 5 | ||||||
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1 | 3 | 2 | 4 | ||||||
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1 | 1 | 1 | 1 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 4 | 1 | 1 | |||||
| Other Notes | ||||||||||