Difference between revisions of "Bomb Thrown"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ACESpark]] | + | |programmer=[[SnoruntPyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}} |
|artist= | |artist= | ||
| − | |hp=3 | + | |hp=3 |
|at=6 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (bomb){{1}}<br>6 (bomb){{2}}{{3}}<br>4 (bomb explosion) | |at=6 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (bomb){{1}}<br>6 (bomb){{2}}{{3}}<br>4 (bomb explosion) | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br> | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Semi Bulky | |category=Semi Bulky | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>City War<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:BombThrown.png]] | |sprite=[[File:BombThrown.png]] | ||
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'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is an altered [[Rock Thrown]] that throws bombs instead of rocks. | '''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is an altered [[Rock Thrown]] that throws bombs instead of rocks. | ||
| − | Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]]. | + | Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is also one of several invincible enemies [[Shadow Gacha]] can create. |
| − | Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] | + | Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-level "Flippin' Tops", and in [[Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=2/2/66<br>1/5 | |phar=2/2/66<br>1/5 | ||
|magic=1.5<br>2 | |magic=1.5<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=3 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=2 | ||
| + | |orb=3 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 69: | Line 88: | ||
|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
{{Damagetable24HM | {{Damagetable24HM | ||
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|chill=1/5 | |chill=1/5 | ||
|pakkajoe=99 | |pakkajoe=99 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 88: | Line 111: | ||
|concrete=3 | |concrete=3 | ||
|homing=2 | |homing=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
| + | |||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
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|block=2 | |block=2 | ||
|ice=2 | |ice=2 | ||
| − | |notes=}} | + | |notes= |
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 22:37, 19 October 2019
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Bomb Thrown is an enemy from Mega Man 5. It is an altered Rock Thrown that throws bombs instead of rocks.
Bomb Thrown was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, and Napalm Forest and Caves, as well as the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it is also one of several invincible enemies Shadow Gacha can create.
Bomb Thrown returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Forgotten Fortress, Enhanced Mobility, Bouncy Castle, and Escape Sequence, as well as the recreation of City War, the Wily stages Lever Oriental Enchanted and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-level "Flippin' Tops", and in Null and Void.
Contents
Behavior
Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface.
By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
1.5 1 |
2 3 |
1 2 |
0 3 |
1 0.5 |
1 3 |
2/2/66 1/5 |
1.5 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 3 | 2 | 3 | 1 | 3 | 1/20 | 2 | 3 |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 3 |
1 3 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 2 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||