Difference between revisions of "Bomb Thrown"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=[[ACESpark]]
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|programmer=[[SnoruntPyro]]{{1}}<br>[[ACESpark]]{{2}}{{3}}
 
|artist=
 
|artist=
|hp=3 (Bomb Thrown)<br>1 (bomb)
+
|hp=3
 
|at=6 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (bomb){{1}}<br>6 (bomb){{2}}{{3}}<br>4 (bomb explosion)
 
|at=6 (contact){{1}}<br>4 (contact){{2}}{{3}}<br>3 (bomb){{1}}<br>6 (bomb){{2}}{{3}}<br>4 (bomb explosion)
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Hornet Chaser]], [[Jewel Satellite]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML1:'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>City War<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[Null and Void]]<br>[[The Pit of Pits]]
+
|location='''MaGMML(1R):'''<br>[[City War]]<br>[[Sunset Siege]]<br>[[Napalm Forest and Caves]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Forgotten Fortress]]<br>[[Enhanced Mobility]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>City War<br>[[Lever Oriental Enchanted]]<br>[[Reality Core]]<br>[[Coyote Man (stage)|Coyote Man]]<br>[[The Pit of Pits]]<br>[[Null and Void]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:BombThrown.png]]
 
|sprite=[[File:BombThrown.png]]
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'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is an altered [[Rock Thrown]] that throws bombs instead of rocks.
 
'''Bomb Thrown''' is an enemy from ''[[Mega Man 5]]''. It is an altered [[Rock Thrown]] that throws bombs instead of rocks.
  
Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]].
+
Bomb Thrown was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[City War]], [[Sunset Siege]], and [[Napalm Forest and Caves]], as well as the Wily stage [[Flashback Database]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is also one of several invincible enemies [[Shadow Gacha]] can create.
  
Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Coyote Man (stage)|Coyote Man]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-level "Flippin' Tops".
+
Bomb Thrown returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Forgotten Fortress]], [[Enhanced Mobility]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the recreation of City War, the Wily stages [[Lever Oriental Enchanted]] and [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Coyote Man (stage)|Coyote Man]], the [[The Pit of Pits|Pit of Pits]] sub-level "Flippin' Tops", and in [[Null and Void]].
  
 
==Behavior==
 
==Behavior==
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|phar=2/2/66<br>1/5
 
|phar=2/2/66<br>1/5
 
|magic=1.5<br>2
 
|magic=1.5<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=3
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 22:37, 19 October 2019

Bomb Thrown
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)1
4 (contact)23
3 (bomb)1
6 (bomb)23
4 (bomb explosion)
Weakness(es): Pharaoh Shot1
Gemini Laser, Top Spin, Black Hole Bomb, Power Orb1R
Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Hornet Chaser, Jewel Satellite, Grab Buster, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML(1R):
City War
Sunset Siege
Napalm Forest and Caves
Flashback Database
MaGMML2:
Airflow Hubble
Forgotten Fortress
Enhanced Mobility
Bouncy Castle
Escape Sequence
Bouncy Castle
Escape Sequence
City War
Lever Oriental Enchanted
Reality Core
Coyote Man
The Pit of Pits
Null and Void
Misc. Information
Script: ボンバースローン
Romaji: Bonbā Surōn
Programmer(s): SnoruntPyro1
ACESpark23
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
BombThrown.png

Bomb Thrown is an enemy from Mega Man 5. It is an altered Rock Thrown that throws bombs instead of rocks.

Bomb Thrown was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the entries City War, Sunset Siege, and Napalm Forest and Caves, as well as the Wily stage Flashback Database. In Make a Good Mega Man Level Remastered, it is also one of several invincible enemies Shadow Gacha can create.

Bomb Thrown returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Forgotten Fortress, Enhanced Mobility, Bouncy Castle, and Escape Sequence, as well as the recreation of City War, the Wily stages Lever Oriental Enchanted and Reality Core, the Tier X stage Coyote Man, the Pit of Pits sub-level "Flippin' Tops", and in Null and Void.

Behavior

Bomb Throwns constantly throw bombs in arcs, with the bombs creating large damaging explosions upon hitting a surface.

By default, Bomb Throwns are red, but setting "col = #" in a Bomb Thrown's creation code will change its color (1 makes it orange, 2 makes it green).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
1.5
1
2
3
1
2
0
3
1
0.5
1
3
2/2/66
1/5
1.5
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 3 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
3
1
3
1
3
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies