Difference between revisions of "Sniper Joe"

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|hp=10
 
|hp=10
 
|at=3 (contact){{1}}<br>3 (projectile){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}}
 
|at=3 (contact){{1}}<br>3 (projectile){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}}
|weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]]{{Megamix}}
+
|weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip, [[Cutter Chip]]), [[Blank Drive]] (Cutter Chip){{EZ}}<br>[[Slash Claw]]{{Megamix}}
 
|category=Joes
 
|category=Joes
 
|location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]{{1}}<br>[[Hall of Fame]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Mix & Match]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Jungle Base]]<br>[[Orbital Station]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[City Under Siege]]<br>[[The Stage Nobody Asked For]]<br>[[Inner Sanctum]]<br>[[So Good]]<br>[[The Pit of Pits]]
 
|location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]{{1}}<br>[[Hall of Fame]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Mix & Match]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Jungle Base]]<br>[[Orbital Station]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[City Under Siege]]<br>[[The Stage Nobody Asked For]]<br>[[Inner Sanctum]]<br>[[So Good]]<br>[[The Pit of Pits]]
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]<br>Mega Man (DOS)<br>Mega Man 3 (DOS)
+
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]<br>[[Mega Man (DOS)]]<br>Mega Man 3 (DOS)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear=  
 
|appear=  
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==Behavior==
 
==Behavior==
By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot three small projectiles straight forward, raising their shield again shortly after shooting the third projectile. If [[Mega Man]] tries to jump over them, they will jump backwards.
+
By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot three small projectiles straight forward, raising their shield again shortly after shooting the third projectile. If [[Mega Man]] tries to jump or run past them, they will jump backwards to stay ahead of him.
 +
 
 +
In the [[Megamix Engine]] (and all games using it), Sniper Joes will occasionally jump straight up; while jumping, their shields will not block attacks. Additionally, if a Sniper Joe blocks an attack, the length of time it takes for them to jump or shoot will reset.
  
 
==Damage Table==
 
==Damage Table==
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
 +
|notes=
 +
}}
 +
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=4
 +
|burst=2
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=1
 +
|flamesaber=1
 +
|flameburst=2
 +
|flamedrive=1
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 
|notes=
 
|notes=
 
}}
 
}}

Revision as of 22:19, 20 December 2019

Sniper Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 10
Attack Damage: 3 (contact)1
3 (projectile)1
4 (contact)1R23
2 (projectile)1R23
Weakness(es): Thunder Wool, Pharaoh Shot1
Magic Card1R
Sakugarne2
Laser Trident3
Concrete Shot48H
Z-Saber (No Chip, Cutter Chip), Blank Drive (Cutter Chip)EZ
Slash ClawMegamix Only
Category: Joes
Location(s): MaGMML(1R):
Sky Ziggurat
Maze of Death
Spiky Meltdown
NEON GRAVITY
Be the Bigger Person1
Hall of Fame1R
MaGMML2:
Quirky Unconsistent Incomprehensible Nonsensical Track
Mix & Match
Gigavolt Man
Colorful Hall
Chomp Man
Jungle Base
Orbital Station
Duwang
Lava Factory
City Under Siege
The Stage Nobody Asked For
Inner Sanctum
So Good
The Pit of Pits
Misc. Information
Script: スナイパージョー
Romaji: Sunaipā Jō
Programmer(s): SnoruntPyro1
Renhoek23
Series Information
Official Game Appearances: Mega Man
Mega Man: Dr. Wily's Revenge
Mega Man: The Wily Wars
Mega Man Powered Up
Mega Man 11
Mega Man (DOS)
Mega Man 3 (DOS)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
SniperJoe.png
"Please don't."
―Note in Sniper Joe's code, Megamix Engine

Sniper Joe is an enemy from the original Mega Man. It is a humanoid robot with a shield and an arm cannon.

Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat, Maze of Death, Spiky Meltdown, and NEON GRAVITY, as well as the Wily stage Be the Bigger Person. In Make a Good Mega Man Level Remastered, it is removed from Be the Bigger Person's redesign, and added to that of Hall of Fame.

It returned in Make a Good Mega Man Level 2, where it appeared in 11 entries. It also appeared in the Wily stage Inner Sanctum, the Tier X stage So Good, and the Pit of Pits room "Maze of Death?".

Behavior

By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot three small projectiles straight forward, raising their shield again shortly after shooting the third projectile. If Mega Man tries to jump or run past them, they will jump backwards to stay ahead of him.

In the Megamix Engine (and all games using it), Sniper Joes will occasionally jump straight up; while jumping, their shields will not block attacks. Additionally, if a Sniper Joe blocks an attack, the length of time it takes for them to jump or shoot will reset.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
2
0
3
5
0.5
1
3
1/1/99
1/5
3
4
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1.5 2 3 1 3 1/20 4 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes


Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies

Trivia

  • In Make a Good Mega Man Level 2, Sniper Joe's projectiles are the same as Returning Sniper Joe's.