Difference between revisions of "Drop Platform"
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|type=Platform | |type=Platform | ||
| − | |location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Under Construction]]<br>[[Spiky Meltdown]]<br>[[Research Facility]]<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[SMB3]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Forgotten Fortress]]<br>[[Orbital Station]]<br>[[Shovel Knight]]<br>[[Maze of Significantly Less Death]]<br>[[Changeable Caverns]]<br>[[Just an Ice Level]]<br>[[Spiky Situation]]<br>[[Ruined Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Bouncy Castle]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]] | + | |location='''MaGMML(1R):'''<br>[[Sunset Siege]]<br>[[Maze of Death]]<br>[[Under Construction]]<br>[[Spiky Meltdown]]<br>[[Research Facility]]<br>[[Cannon Deck]]{{1}}<br>[[Be the Bigger Person]]{{1}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[SMB3]]<br>[[Taco Man (stage)|Taco Man]]<br>[[Forgotten Fortress]]<br>[[Orbital Station]]<br>[[Shovel Knight]]<br>[[Maze of Significantly Less Death]]<br>[[Changeable Caverns]]<br>[[Just an Ice Level]]<br>[[Spiky Situation]]<br>[[Ruined Lab]]<br>[[But It Lacked the Depth to Convince Me That This is Really Hell]]<br>[[Bouncy Castle]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[Nauseous Greenhouse]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Space Crusade]]<br>'''MaGMML: Episode Zero:'''<br>[[Skyhigh Ridge]]<br>[[Subterranean Stronghold]]<br>[[When Spike Drops Freeze Over]]<br>[[Bubble Base]]<br>[[Ice Breaker]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level]] ([[Make a Good Mega Man Level Remastered| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]])<br>[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]]<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]]<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] |
|appear2= | |appear2= | ||
|sprite=[[File:DropPlatform.png]] | |sprite=[[File:DropPlatform.png]] | ||
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Drop Platforms were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where they appeared in the entries [[Sunset Siege]], [[Maze of Death]], [[Under Construction]], [[Spiky Meltdown]], and [[Research Facility]], as well as the Wily stages [[Cannon Deck]]{{1}}, [[Be the Bigger Person]]{{1}}, and [[Flashback Database]]. | Drop Platforms were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where they appeared in the entries [[Sunset Siege]], [[Maze of Death]], [[Under Construction]], [[Spiky Meltdown]], and [[Research Facility]], as well as the Wily stages [[Cannon Deck]]{{1}}, [[Be the Bigger Person]]{{1}}, and [[Flashback Database]]. | ||
| − | Drop Platforms returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in 15 entries, as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cutman IRL", "Cut Them Down To Size", "De", "Hot Liquid Sector", "Forgotten Fortress", and "Game Over - Return of Fire", as well as the battle with [[Gamma]]. They also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]] | + | Drop Platforms returned in ''[[Make a Good Mega Man Level 2]]'', where they appeared in 15 entries, as well as the Wily stage [[Reality Core]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Cutman IRL", "Cut Them Down To Size", "De", "Hot Liquid Sector", "Forgotten Fortress", and "Game Over - Return of Fire", as well as the battle with [[Gamma]]. They also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[Nauseous Greenhouse]], the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Space Crusade]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stages [[Skyhigh Ridge]], [[Subterranean Stronghold]], [[When Spike Drops Freeze Over]], [[Bubble Base]], [[Ice Breaker]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 16:24, 16 May 2021
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The Drop Platform is a gimmick in Mega Man 3, first found in the Doc Robot version of Shadow Man's stage. It is a trap platform comprised of two halves.
Drop Platforms were first made available in the devkit for the original Make a Good Mega Man Level, where they appeared in the entries Sunset Siege, Maze of Death, Under Construction, Spiky Meltdown, and Research Facility, as well as the Wily stages Cannon Deck1, Be the Bigger Person1, and Flashback Database.
Drop Platforms returned in Make a Good Mega Man Level 2, where they appeared in 15 entries, as well as the Wily stage Reality Core and the Pit of Pits sub-levels "Cutman IRL", "Cut Them Down To Size", "De", "Hot Liquid Sector", "Forgotten Fortress", and "Game Over - Return of Fire", as well as the battle with Gamma. They also appeared in the Make a Good 24 Hour Mega Man Level entry Nauseous Greenhouse, the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, and the Make a Good Mega Man Level: Episode Zero stages Skyhigh Ridge, Subterranean Stronghold, When Spike Drops Freeze Over, Bubble Base, Ice Breaker, and Null and Void.
Behavior
Drop Platforms initially act like normal top-solid platforms. When Mega Man steps on one, it will pull its two halves apart and briefly point them downwards, causing Mega Man to fall if he hasn't already dismounted the platform. The Drop Platform will then put its two halves back together, making it solid again.