Difference between revisions of "Power Muscler"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
Line 12: Line 12:
 
|hp=13
 
|hp=13
 
|at=8 (contact)
 
|at=8 (contact)
|weak=[[Pharaoh Shot]]{{1}}<br>[[Pharaoh Shot]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Pharaoh Shot]]{{1}}{{1R}}<br>[[Triple Blade]]{{2}}<br>[[Magnetic Shockwave]]{{3}}<br>[[Super Arm]], [[Chill Spike]], [[Triple Blade]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky
 
|category=Big Eye, Bulky
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Duwang]]<br>[[Aurora Man]]<br>[[Twilight Lodge]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]
+
|location='''MaGMML(1R):'''<br>[[Chroma Key]]<br>[[Napalm Forest and Caves]]<br>[[Maze of Death]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Colorful Hall]]<br>[[MegaLondo]]<br>[[Duwang]]<br>[[Aurora Man]]<br>[[Twilight Lodge]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 5]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:PowerMuscler.png]]
 
|sprite=[[File:PowerMuscler.png]]
Line 24: Line 24:
 
Power Muscler was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]].
 
Power Muscler was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Chroma Key]], [[Napalm Forest and Caves]], [[Maze of Death]], and [[Thunderclyffe Plant]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the redesigned Wily stage [[Flashback Database]].
  
Power Muscler returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[MegaLondo]], [[Duwang]], and [[Aurora Man]], as well as the secret level [[Twilight Lodge]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Tselinoyarsk 20XX". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]].
+
Power Muscler returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Colorful Hall]], [[MegaLondo]], [[Duwang]], and [[Aurora Man]], as well as the secret level [[Twilight Lodge]], the [[The Pit of Pits|Pit of Pits]] sub-levels "Lyrickrolled" and "Tselinoyarsk 20XX". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' Wily stage [[Wily 3 (MaG24HMML)|Wily 3]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Midnight Aurora]].
  
 
==Behavior==
 
==Behavior==
Power Musclers will constantly jump in [[Mega Man|Mega Man's]] direction. If Mega Man is below it while it jumps, it will drop straight down.
+
Power Musclers will constantly jump in [[Mega Man]]'s direction. If Mega Man is below it while it jumps, it will drop straight down.
  
 
By default, Power Musclers are red, but setting "col = #" in a Power Muscler's creation code will change its color (1 makes it green, 2 gives it its purple and yellow color scheme from ''Mega Man'' for the Game Gear).
 
By default, Power Musclers are red, but setting "col = #" in a Power Muscler's creation code will change its color (1 makes it green, 2 gives it its purple and yellow color scheme from ''Mega Man'' for the Game Gear).
Line 43: Line 43:
 
|phar=1/1/99<br>1/5
 
|phar=1/1/99<br>1/5
 
|magic=7<br>2
 
|magic=7<br>2
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level Remastered===
 
===Make a Good Mega Man Level Remastered===
 
{{Damagetable1R
 
{{Damagetable1R
Line 60: Line 59:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2<br>1
+
|hornet=1<br>1
 
|jewel=1<br>1
 
|jewel=1<br>1
 
|grab=1<br>1
 
|grab=1<br>1
|triple=1<br>3
+
|triple=3<br>3
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
Line 74: Line 72:
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
Line 90: Line 87:
 
|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level===
 
===Make a Good 24 Hour Mega Man Level===
 
{{Damagetable24H
 
{{Damagetable24H
Line 111: Line 107:
 
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
Line 125: Line 120:
 
|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=4
 +
|flameburst=4
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=3
 +
|iceburst=3
 +
|icedrive=3
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 20:52, 19 May 2021

Power Muscler
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 13
Attack Damage: 8 (contact)
Weakness(es): Pharaoh Shot11R
Triple Blade2
Magnetic Shockwave3
Super Arm, Chill Spike, Triple Blade, Slash Claw, Wheel Cutter, Sakugarne24H
Salt Water48H
Flame Chip (Z-Saber, Z-Burst)EZ
Plant BarrierMegamix Only
Category: Big Eye, Bulky
Location(s): MaGMML(1R):
Chroma Key
Napalm Forest and Caves
Maze of Death
Thunderclyffe Plant
Flashback Database1R
MaGMML2:
Airflow Hubble
Colorful Hall
MegaLondo
Duwang
Aurora Man
Twilight Lodge
The Pit of Pits
Null and Void
MaG24HMML:
Wily 3
MaGMML: Episode Zero:
Midnight Aurora
Misc. Information
Script: パワーマッスラー
Romaji: Pawā Massurā
Alt. Name(s): Robot Guard (Game Gear Mega Man manual)
Programmer(s): Blyka1
SnoruntPyro23
Series Information
Official Game Appearances: Mega Man 5
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
PowerMuscler.png

Power Muscler is an enemy from Mega Man 5. It is a giant Guts Man-esque robot with a jetpack, created by Doctor Albert W. Wily in homage to a manga he read as a child.

Power Muscler was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Chroma Key, Napalm Forest and Caves, Maze of Death, and Thunderclyffe Plant. Make a Good Mega Man Level Remastered also adds it to the redesigned Wily stage Flashback Database.

Power Muscler returned in Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Colorful Hall, MegaLondo, Duwang, and Aurora Man, as well as the secret level Twilight Lodge, the Pit of Pits sub-levels "Lyrickrolled" and "Tselinoyarsk 20XX". It also appeared in the Make a Good 24 Hour Mega Man Level Wily stage Wily 3, and the Make a Good Mega Man Level: Episode Zero level Midnight Aurora.

Behavior

Power Musclers will constantly jump in Mega Man's direction. If Mega Man is below it while it jumps, it will drop straight down.

By default, Power Musclers are red, but setting "col = #" in a Power Muscler's creation code will change its color (1 makes it green, 2 gives it its purple and yellow color scheme from Mega Man for the Game Gear).

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
1
2
2
0
3
2
0.5
1
3
1/1/99
1/5
7
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
1
1
1
1
1
3
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 2 4 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
10/5
4/2
1/3
1/5
2
1
2
1
1
1
5
3
1
3
1
2
Y
Y
10
1
3
2
4
4
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 4 4 2
Icicle Chip 2 3 3 3
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies