Difference between revisions of "Really Goddang Cool Quick Man"
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|gender= Male | |gender= Male | ||
|eyecolor= Blue | |eyecolor= Blue | ||
| − | |weapon=Quick Boomerang, Yamato Spear, Ballade Cracker | + | |weapon=Quick Boomerang, Yamato Spear, Ballade Cracker |
|hp=56 | |hp=56 | ||
| + | |at=4 (contact)<br>3 (Quick Boomerang)<br>2 (Yamato Spear, rock, lightning)<br>4 (Ballade Cracker) | ||
|attack= | |attack= | ||
|type = Swift | |type = Swift | ||
|weak=[[Z-Saber]] | |weak=[[Z-Saber]] | ||
| + | |occupation=Base Security Guard | ||
|MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss) | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss) | ||
|sprite={{MirrorDiv |mirror=[[File:Quick Man Preview.png]]}} | |sprite={{MirrorDiv |mirror=[[File:Quick Man Preview.png]]}} | ||
|location=[[Entrance Succession]] | |location=[[Entrance Succession]] | ||
}} | }} | ||
| − | '''Really Goddang Cool Quick Man''' is a boss in ''[[Make a Good Mega Man Level: Episode Zero]]''. He appears as a boss at the end of [[Entrance Succession]], sporting an upgraded pattern from the original | + | {{quote|What the heck! I thought I told you not to break anything! Now I actually have to work!|[[Quick Man]]|[[Make a Good Mega Man Level: Episode Zero]]}} |
| + | |||
| + | '''Really Goddang Cool Quick Man''' is a boss in ''[[Make a Good Mega Man Level: Episode Zero]]''. He is [[Quick Man]] with the weapons of [[Yamato Man]] and [[Ballade]] (and to some extent [[Quint]]), as well as a serious distaste for doing his job. He appears as a boss at the end of [[Entrance Succession]], sporting an upgraded pattern from the original Quick Man's. | ||
==Strategy== | ==Strategy== | ||
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*Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground. | *Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground. | ||
*High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room. | *High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room. | ||
| − | *Make all the platforms closed and use [[ | + | *Make all the platforms closed and use the same barrier given by [[Boost Pad]]s. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and disperse his boost charge as small bolts of lightning. |
==Damage Table== | ==Damage Table== | ||
| Line 84: | Line 88: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | <br> | |
| + | {{MaGMMLEZ Chapter 2 Zap}} | ||
{{MaGMMLEZ}} | {{MaGMMLEZ}} | ||
[[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]] | [[Category:Bosses]][[Category:Robot Masters]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]] | ||
Revision as of 23:09, 12 January 2021
| Really Goddang Cool Quick Man | |||||||||||||||||||||||||||||||||||
| File:CW-12-QuickMan-Art.jpg | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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- "What the heck! I thought I told you not to break anything! Now I actually have to work!"
- ―Quick Man, Make a Good Mega Man Level: Episode Zero
Really Goddang Cool Quick Man is a boss in Make a Good Mega Man Level: Episode Zero. He is Quick Man with the weapons of Yamato Man and Ballade (and to some extent Quint), as well as a serious distaste for doing his job. He appears as a boss at the end of Entrance Succession, sporting an upgraded pattern from the original Quick Man's.
Contents
Strategy
Really Goddang Cool Quick Man's first pattern is the same as Quick Man's. He will jump three times, shooting a trio of Quick Boomerangs at the peak of his second jump, and then run at full speed trying to tackle Zero, before repeating this pattern. The Quick Boomerangs aim towards Zero when they return.
Once his first healthbar is depleted, 20 platforms will spawn, he will leave a large health capsule, and his pattern changes:
- Make five of the platforms closed and place a Ballade Cracker on each by jumping. A health-draining Quick Laser spawns on the ground.
- High jump out of the battle room and stomp on Zero 2-3 times with pieces of debris spawning from each stomp. After his first/second stomp, he will jump about five times across the room.
- Make all the platforms closed and use the same barrier given by Boost Pads. For every run, he will shoot a Yamato Spear aimed at Zero. For every jump, he will shoot three Yamato Spears, two aiming left and right from each other, and one aiming at Zero. For his last jump, he will shoot three Quick Boomerangs and disperse his boost charge as small bolts of lightning.
Damage Table
Phase 1
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3 | 5 | 3 | 13 | ||||||
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0 | 5 | 0 | 0 | ||||||
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4 | 5 | 4 | 4 | ||||||
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4 | 5 | 4 | 4 | ||||||
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4 | 5 | 2 | 4 | ||||||
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4 | 5 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Phase 2
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|---|---|---|---|---|---|---|---|---|---|---|
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2.5 | 4 | 2 | 13 | ||||||
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0 | 4 | 0 | 0 | ||||||
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3 | 4 | 2 | 2 | ||||||
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3 | 4 | 2 | 2 | ||||||
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3 | 4 | 1 | 2 | ||||||
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3 | 4 | 2 | 2 | ||||||
| Other Notes | ||||||||||
| Make a Good Mega Man Level: Episode Zero - Chapter 2 Zap Path | |
|---|---|
| Stages | |
| Force Facility • Pepsi Zero • Entrance Succession • Projectile Party! • Volt Man Factory • Lightningrod Lab • Shocking Wacko Stage • Out of Order • Stormy Spire | |
| List of Bosses | |
| Force Guard • Pepsi Man • Octo Brain • Really Goddang Cool Quick Man • Volt Man the Real • Alastor • War Blur | |