Difference between revisions of "Electriri"
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|weak= | |weak= | ||
|category=Cluster, Floating | |category=Cluster, Floating | ||
| − | |location=''' | + | |location='''MaGMML: Episode Zero:'''<br>[[Stormy Spire]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 11]] | |OffAppear=[[Mega Man 11]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: | + | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:ElectririSprite.png]] | |sprite=[[File:ElectririSprite.png]] | ||
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'''Electriri''' is an enemy from ''[[Mega Man 11]]''. It is an electric [[Telly]] used to guard transformer stations. It uses a large electric barrier to attack intruders. | '''Electriri''' is an enemy from ''[[Mega Man 11]]''. It is an electric [[Telly]] used to guard transformer stations. It uses a large electric barrier to attack intruders. | ||
| − | While Electriri is an official enemy, it has not yet appeared in any ''MaGMML'' game's devkit, instead debuting in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a custom enemy. While it was created for (and appears in) the level [[Stormy Spire]], it also | + | While Electriri is an official enemy, it has not yet appeared in any ''MaGMML'' game's devkit, instead debuting in ''[[Make a Good Mega Man Level: Episode Zero]]'' as a custom enemy. While it was created for (and appears in) the level [[Stormy Spire]], it also appears in [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
Revision as of 14:13, 18 May 2021
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Electriri is an enemy from Mega Man 11. It is an electric Telly used to guard transformer stations. It uses a large electric barrier to attack intruders.
While Electriri is an official enemy, it has not yet appeared in any MaGMML game's devkit, instead debuting in Make a Good Mega Man Level: Episode Zero as a custom enemy. While it was created for (and appears in) the level Stormy Spire, it also appears in Null and Void.
Behavior
Electriris will fly straight forward, with an electrical barrier surrounding them. The barrier doesn't affect shots, but increases their contact damage range.