Difference between revisions of "Spring Head"
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|hp=1{{1}}<br>3{{1R}}{{2}}{{3}} | |hp=1{{1}}<br>3{{1R}}{{2}}{{3}} | ||
|at=3 (contact){{1}}<br>4 (contact){{1R}}{{2}}{{3}} | |at=3 (contact){{1}}<br>4 (contact){{1R}}{{2}}{{3}} | ||
| − | |weak=[[Black Hole Bomb]]{{1}}<br>[[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Super Arm]], [[Slash Claw]]{{24H}}<br>[[Rain Flush]]{{48H}}<br>[[Top Spin]], [[Sakugarne]], [[Ice Slasher]]{{Megamix}} | + | |weak=[[Black Hole Bomb]]{{1}}<br>[[Black Hole Bomb]], [[Power Orb]]{{1R}}<br>[[Slash Claw]]{{2}}<br>[[Tornado Blow]], [[Break Dash]]{{3}}<br>[[Super Arm]], [[Slash Claw]]{{24H}}<br>[[Rain Flush]]{{48H}}<br>[[Blank Drive]] ([[Cutter Chip]], [[Zap Chip]]){{EZ}}<br>[[Top Spin]], [[Sakugarne]], [[Ice Slasher]]{{Megamix}} |
|category= | |category= | ||
| − | |location='''MaGMML(1R):'''<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Dragon Lab Lair]]<br>[[Candy Panic]]<br>[[Quint Stage]]<br>[[Just an Ice Level]]<br>[[Sector Upsilon 6]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>[[Breaking Ground]]<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory<br>[[Space Crusade]] | + | |location='''MaGMML(1R):'''<br>[[Be the Bigger Person]]{{1R}}<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Dragon Lab Lair]]<br>[[Candy Panic]]<br>[[Quint Stage]]<br>[[Just an Ice Level]]<br>[[Sector Upsilon 6]]<br>[[Inner Sanctum]]<br>[[The Pit of Pits]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>[[Breaking Ground]]<br>[[Wily 3 (MaG24HMML)|Wily 3]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory<br>[[Space Crusade]]<br>'''MaGMML: Episode Zero:'''<br>[[Vertical Hunger]]<br>[[Ice Breaker]]<br>[[Null and Void (Episode Zero)|Null and Void]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]]<br>Mega Man (Game Gear) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:SpringHead.png]] | |sprite=[[File:SpringHead.png]] | ||
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Spring Head was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' removes it from that stage's redesign, while adding them to the remade iteration of [[Be the Bigger Person]]. | Spring Head was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Flashback Database]]. ''[[Make a Good Mega Man Level Remastered]]'' removes it from that stage's redesign, while adding them to the remade iteration of [[Be the Bigger Person]]. | ||
| − | Spring Head returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Dragon Lab Lair]], [[Candy Panic]], [[Quint Stage]], [[Just an Ice Level]], and [[Sector Upsilon 6]], as well as the Wily stage [[Inner Sanctum]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ja" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entries [[X Factory]] and [[Breaking Ground]], plus the Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]; it reappeared in the | + | Spring Head returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Dragon Lab Lair]], [[Candy Panic]], [[Quint Stage]], [[Just an Ice Level]], and [[Sector Upsilon 6]], as well as the Wily stage [[Inner Sanctum]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Ja" and "Labyrinthe Throwback". It also appeared in the ''[[Make a Good 24 Hour Mega Man Level]]'' entries [[X Factory]] and [[Breaking Ground]], plus the Wily stage [[Wily 3 (MaG24HMML)|Wily 3]]; it reappeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Space Crusade]], as well as the port of X Factory. It made further appearances in ''[[Make a Good Mega Man Level: Episode Zero]]'', in the levels [[Vertical Hunger]], [[Ice Breaker]], and [[Null and Void (Episode Zero)|Null and Void]]. |
==Behavior== | ==Behavior== | ||
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|phar=0/0/0<br>0/0 | |phar=0/0/0<br>0/0 | ||
|magic=0<br>0 | |magic=0<br>0 | ||
| − | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level Remastered=== | ===Make a Good Mega Man Level Remastered=== | ||
{{Damagetable1R | {{Damagetable1R | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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|wire=0<br>0 | |wire=0<br>0 | ||
|arrow=0<br>0 | |arrow=0<br>0 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
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|sakugarne=0<br>0 | |sakugarne=0<br>0 | ||
|pakkajoe=1<br>99 | |pakkajoe=1<br>99 | ||
| − | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†The initial shot of Chill Spike does not damage Spring Heads, but it does freeze them. | + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine.<br>*Not in the current build of the Megamix Engine.<br>†The initial shot of Chill Spike does not damage Spring Heads, but it does freeze them. |
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=0 | ||
| + | |saber=1 | ||
| + | |burst=0 | ||
| + | |drive=99 | ||
| + | |cutbuster=0 | ||
| + | |cutsaber=1 | ||
| + | |cutburst=0 | ||
| + | |cutdrive=2 | ||
| + | |flamebuster=0 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=0 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=0 | ||
| + | |icesaber=1 | ||
| + | |iceburst=0 | ||
| + | |icedrive=0 | ||
| + | |zapbuster=0 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=0 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=0 | ||
| + | |psysaber=1 | ||
| + | |psyburst=0 | ||
| + | |psydrive=0 | ||
| + | |notes= | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 17:02, 21 May 2021
Spring Head is an enemy from Mega Man 2. It is a small robot built from Crazy Razy scraps.
Spring Head was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Flashback Database. Make a Good Mega Man Level Remastered removes it from that stage's redesign, while adding them to the remade iteration of Be the Bigger Person.
Spring Head returned in Make a Good Mega Man Level 2, where it appeared in the entries Dragon Lab Lair, Candy Panic, Quint Stage, Just an Ice Level, and Sector Upsilon 6, as well as the Wily stage Inner Sanctum and the Pit of Pits sub-level "Ja" and "Labyrinthe Throwback". It also appeared in the Make a Good 24 Hour Mega Man Level entries X Factory and Breaking Ground, plus the Wily stage Wily 3; it reappeared in the Make a Good Mega Man Level 3 Judge Application Level Space Crusade, as well as the port of X Factory. It made further appearances in Make a Good Mega Man Level: Episode Zero, in the levels Vertical Hunger, Ice Breaker, and Null and Void.
Contents
Behavior
Spring Heads will initially move forward slowly, turning around when they reach a ledge or wall. If Mega Man is on its Y plane, it will move at a different speed. If it makes contact with him, it will release its spring and flail its head back and forth before moving again.
By default, Spring Heads are blue, but by setting "col = 1" in a Spring Head's creation code, it will turn gray. Creation code can also be used to determine the Spring Head's normal speed (default is 0.25) and speed when on the same Y plane as Mega Man (default is 2).
Damage Table
Make a Good Mega Man Level
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 3 |
0 0.5 |
99 3 |
0/0/0 0/0 |
0 0 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine. | |||||||
Make a Good Mega Man Level Remastered
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| 0/0/0 | 0 | 0 | 0 | 0 | 1 | 3 | 0/0 | 0 | 3 |
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Make a Good Mega Man Level 2
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| 0/0/0 0/0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
Y Y |
1 1 |
0 0 |
0 4 |
0 0 |
0 0 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 0/0/0 | 0 | 1 | 0 | 2 | 0 | 0 | 0 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man Level
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| 0/0/0 0/0/0 |
0 N/A* |
Y N/A* |
4/0 0/0 |
0/0† 0/0 |
0 0 |
0 0 |
0 0 |
0 0 |
? 0 |
0 0 |
Y Y |
4 1 |
0 0 |
0 0 |
1 99 |
| Other Notes | Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine. *Not in the current build of the Megamix Engine. †The initial shot of Chill Spike does not damage Spring Heads, but it does freeze them. | ||||||||||||||
Make a Good 48 Hour Mega Man Level
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| 0/0/0 | 0 | 2 | 0 | 0 | 1/0/0 | 0 | 0 | 0 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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0 | 1 | 0 | 99 | ||||||
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0 | 1 | 0 | 2 | ||||||
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0 | 1 | 0 | 1 | ||||||
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0 | 1 | 0 | 0 | ||||||
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0 | 1 | 0 | 2 | ||||||
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0 | 1 | 0 | 0 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 0/0/0 | Y | 0 | 0 | 0 | 2 | |||||
| Other Notes | ||||||||||