Difference between revisions of "Metall Dance"
Spin Attaxx (talk | contribs) |
|||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[ | + | |programmer=[[snoruntpyro]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
| Line 14: | Line 14: | ||
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Plant Barrier]]{{Megamix}} | |weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip), [[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Slash Claw]], [[Plant Barrier]]{{Megamix}} | ||
|category=Mets | |category=Mets | ||
| − | |location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Blaze Man]]<br>[[Spiky Situation]]<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Surveillance Canyon]] | + | |location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Blaze Man]]<br>[[Spiky Situation]]<br>[[Conveyor Mayhem]]<br>[[Bouncy Castle]]<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG48HMML:'''<br>[[Weapon Tutorials]]<br>[[Pint House Power House]]<br>[[Deep Dark Temple]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Surveillance Canyon]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | ||
| Line 22: | Line 22: | ||
'''Metall Dance''' is an enemy from ''[[Mega Man 4]]''. It is a variant of [[Metall EX]] that spins around. | '''Metall Dance''' is an enemy from ''[[Mega Man 4]]''. It is a variant of [[Metall EX]] that spins around. | ||
| − | Metall Dance was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]], [[Blaze Man]], [[Spiky Situation]], [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A missiled opportunity" and "Epic Wrap Battle", and in [[Null and Void (MaGMML2)|Null and Void]]. It also made an appearance in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Surveillance Canyon]]. | + | Metall Dance was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Forgotten Fortress]], [[Blaze Man]], [[Spiky Situation]], [[Conveyor Mayhem]], [[Bouncy Castle]], and [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Swiss Hotel]], the [[The Pit of Pits|Pit of Pits]] sub-levels "A missiled opportunity" and "Epic Wrap Battle", and in [[Null and Void (MaGMML2)|Null and Void]]. It also made an appearance in the ''[[Make a Good Mega Man Level: Episode Zero]]'' level [[Surveillance Canyon]], and in the ''[[Make a Good 48 Hour Mega Man Level]]'' stages [[Pint House Power House]], [[Deep Dark Temple]], and [[Pandora's Parlor]], as well as in that game's [[Weapon Tutorials]]. |
==Behavior== | ==Behavior== | ||
| Line 43: | Line 43: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
Revision as of 12:41, 22 June 2023
| Metall Dance | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Metall Dance is an enemy from Mega Man 4. It is a variant of Metall EX that spins around.
Metall Dance was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Forgotten Fortress, Blaze Man, Spiky Situation, Conveyor Mayhem, Bouncy Castle, and Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "A missiled opportunity" and "Epic Wrap Battle", and in Null and Void. It also made an appearance in the Make a Good Mega Man Level: Episode Zero level Surveillance Canyon, and in the Make a Good 48 Hour Mega Man Level stages Pint House Power House, Deep Dark Temple, and Pandora's Parlor, as well as in that game's Weapon Tutorials.
Contents
Behavior
Metall Dances will hide in their helmet at first. When Mega Man gets close, it reveals itself and begins spinning around while firing three projectiles, one at a time. After firing three projectiles, it will hide again.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 0 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
| Other Notes | With the Smite upgrade, all weapons do 999 damage. | |||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 4 | 2 | 99 | ||||||
| |
2 | 4 | 3 | 4 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 1 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 0 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- The MaGMML2 devkit and Megamix Engine refer to the Metall Dance as "Metall Spin".