Difference between revisions of "Crystal Joe"

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|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory
 
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Reality Core]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory
 
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]]
 
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Enemy, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}}
 
|sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}}
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Crystal Joe was first made available in the devkit for  ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[MegaLondo]], [[Starman Recreation]], [[Aurora Man]], [[Escape Sequence]], and [[Misty Lake]], as well as the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. It reappears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]]. It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Midnight Aurora]].
 
Crystal Joe was first made available in the devkit for  ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[MegaLondo]], [[Starman Recreation]], [[Aurora Man]], [[Escape Sequence]], and [[Misty Lake]], as well as the Wily stage [[Reality Core]], and in [[Null and Void (MaGMML2)|Null and Void]]. It reappears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]]. It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Midnight Aurora]].
  
In ''[[Make a Good 48 Hour Mega Man Level]]'', a Crystal Joe appears in [[Tier 11 (MaG48HMML)|Tier 11]] as an NPC, but is otherwise unused as an enemy.
+
In ''[[Make a Good 48 Hour Mega Man Level]]'', a Crystal Joe appears in [[Tier 11 (MaG48HMML)|Tier 11]] as an NPC, but is otherwise unused as an enemy, though it did appear in the game's [[Weapon Tutorials]].
  
 
==Behavior==
 
==Behavior==

Revision as of 08:25, 17 July 2023

Crystal Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
8 (crystal)
Weakness(es): Slash Claw2
Laser Trident, Tornado Blow3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Z-Saber (No Chip)
Cutter Chip (Z-Saber, Blank Drive)EZ
Magic Card, Concrete ShotMegamix Only
Category: Joes
Location(s): MaGMML2:
Airflow Hubble
Rush City
MegaLondo
Starman Recreation
Aurora Man
Escape Sequence
Misty Lake
Reality Core
Null and Void
MaG24HMML:
X Factory
MaGMML: Episode Zero:
Midnight Aurora
MaGMML3 Judge Application Levels:
X Factory
Misc. Information
Script: クリスタルジョー
Romaji: Kurisutaru Jō
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaG48HMML (Enemy, NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
CrystalJoe.png

Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.

Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Wily stage Reality Core, and in Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels. It also appears in the Make a Good Mega Man Level: Episode Zero stage Midnight Aurora.

In Make a Good 48 Hour Mega Man Level, a Crystal Joe appears in Tier 11 as an NPC, but is otherwise unused as an enemy, though it did appear in the game's Weapon Tutorials.

Behavior

Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.

Variants

Sprite Name MaGMML Appearance(s) Location(s) Description Designer(s) HP Attack Damage
CrystalJoeContraBase.png Crystal Joe (Contra Base) MaGMML: Episode Zero Contra Base A modified Crystal Joe that replaces its crystal for a stream of four bullets. It lacks the original's shielding, and so is always vulnerable to damage. SilvernixSP 3 3 (contact)
2 (projectile)

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
1
1
1
1
1
1
1
1
Y
Y
4
4
1.5
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
1/3
1/5
2
1
2
1
1
2
2
1
1
3
1
2
Y
Y
10
2
3
2
4
2
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving Crystal Joes in MaG24HMML.

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 4 2 99
Cutter Chip 2 4 3 4
Flame Chip 1 1 2 1
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes