Difference between revisions of "Fire Boy"
TheKman100 (talk | contribs) m (Added MaGMML3 alter weapon damage values) |
Spin Attaxx (talk | contribs) |
||
| Line 12: | Line 12: | ||
|hp=4 | |hp=4 | ||
|at=3 (contact)<br>2 (fire) | |at=3 (contact)<br>2 (fire) | ||
| − | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]] | + | |weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Rain Flush]], [[Salt Water]], [[Block Dropper]]{{Megamix}} |
|category=Fire, Semi Bulky | |category=Fire, Semi Bulky | ||
| − | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 | + | |location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Frenzy Reactor]]<br>[[Boost Man (stage)|Boost Man]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]] |
|OffAppear=[[Mega Man 6]] | |OffAppear=[[Mega Man 6]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]] | |sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]] | ||
| Line 23: | Line 23: | ||
Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]]. | Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]]. | ||
| + | |||
| + | In ''[[Make a Good 48 Hour Mega Man Level]]'', Fire Boy went unused as an enemy, but a single one appeared as an NPC in [[Tier 9 (MaG48HMML)|Tier 9]]. It would properly return in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Frenzy Reactor]] and [[Boost Man (stage)|Boost Man]], as well as in the [[Weapon Tutorials]], the [[NEO Pit of Pits]] sublevels "Burning Desire", "Cross Fire Sequence", "Drive Sir Clive's C5", "Element, Assemble", and "Hailfire Peaks", and the [[Shrine of Nebula]] room "Rusted Cog Keep". | ||
==Behavior== | ==Behavior== | ||
| Line 45: | Line 47: | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/ | + | |buster=1/1/3<br>1/1/3 |
|hornet=2<br>2 | |hornet=2<br>2 | ||
|jewel=1<br>1 | |jewel=1<br>1 | ||
| Line 69: | Line 71: | ||
|ice=5 | |ice=5 | ||
|break=2 | |break=2 | ||
| − | |tape=2/3 | + | |tape=2/3/Y |
|lantern=0.5 | |lantern=0.5 | ||
|prismatic=1/2/3 | |prismatic=1/2/3 | ||
| Line 79: | Line 81: | ||
|shoes=1 | |shoes=1 | ||
|royal=3 | |royal=3 | ||
| − | |bait=3/ | + | |bait=3/1 |
|power=1 | |power=1 | ||
|notes= | |notes= | ||
| Line 91: | Line 93: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=1 | |flame=1 | ||
| Line 142: | Line 144: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
| − | |||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]] | ||
Latest revision as of 03:41, 20 December 2024
| Fire Boy | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.
Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero stage Null and Void.
In Make a Good 48 Hour Mega Man Level, Fire Boy went unused as an enemy, but a single one appeared as an NPC in Tier 9. It would properly return in Make a Good Mega Man Level 3, in the entries Frenzy Reactor and Boost Man, as well as in the Weapon Tutorials, the NEO Pit of Pits sublevels "Burning Desire", "Cross Fire Sequence", "Drive Sir Clive's C5", "Element, Assemble", and "Hailfire Peaks", and the Shrine of Nebula room "Rusted Cog Keep".
Contents
Behavior
Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).
A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
3 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 3 | 6 | 3 | 2 | 5 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| 2/3/Y | 0.5 | 1/2/3 | 2 | 5/6 | 6 | 0.5 | 1 | 1 | 3 | 3/1 | 1 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
| |
|
|
|
|---|---|---|---|
| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
| ||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
| |
|
|
| |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| |
1 | 1 | 2 | 99 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
0.5 | 1 | 1 | 0.5 | ||||||
| |
3 | 6 | 4 | 6 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| |
1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 1 | 3 | 2 | |||||
| Other Notes | ||||||||||