Difference between revisions of "Fire Boy"

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m (Added MaGMML3 alter weapon damage values)
 
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|hp=4
 
|hp=4
 
|at=3 (contact)<br>2 (fire)
 
|at=3 (contact)<br>2 (fire)
|weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]]{{3}}<br>[[Rain Flush]], [[Salt Water]]{{48H}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Water Shield]], [[Tornado Blow]], [[Ice Wall]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Icicle Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Gemini Laser]], [[Grab Buster]], [[Rain Flush]], [[Salt Water]], [[Block Dropper]]{{Megamix}}
 
|category=Fire, Semi Bulky
 
|category=Fire, Semi Bulky
|location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Colorful Hall]]<br>[[A Mega Man for All Seasons]]<br>[[Blaze Man]]<br>[[Conveyor Mayhem]]<br>[[Boil Man (stage)|Boil Man]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Frenzy Reactor]]<br>[[Boost Man (stage)|Boost Man]]<br>[[NEO Pit of Pits]]<br>[[Shrine of Nebula]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Coptar Man]]
 
|OffAppear=[[Mega Man 6]]
 
|OffAppear=[[Mega Man 6]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]]
 
|sprite=[[File:FireBoy.png]] [[File:BoilManFireBoy.png|Alternate Colours (Boil Man)]]
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Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]].
 
Fire Boy was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Colorful Hall]], [[A Mega Man for All Seasons]], [[Blaze Man]], [[Conveyor Mayhem]], and [[Boil Man (stage)|Boil Man]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Deep Thoughts]], the [[The Pit of Pits|Pit of Pits]] sublevels "Hot Liquid Center" and "Hot Mess", and in [[Null and Void (MaGMML2)|Null and Void]]. It also appeared in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Level]] [[Coptar Man]], and the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Null and Void (Episode Zero)|Null and Void]].
 +
 +
In ''[[Make a Good 48 Hour Mega Man Level]]'', Fire Boy went unused as an enemy, but a single one appeared as an NPC in [[Tier 9 (MaG48HMML)|Tier 9]]. It would properly return in ''[[Make a Good Mega Man Level 3]]'', in the entries [[Frenzy Reactor]] and [[Boost Man (stage)|Boost Man]], as well as in the [[Weapon Tutorials]], the [[NEO Pit of Pits]] sublevels "Burning Desire", "Cross Fire Sequence", "Drive Sir Clive's C5", "Element, Assemble", and "Hailfire Peaks", and the [[Shrine of Nebula]] room "Rusted Cog Keep".
  
 
==Behavior==
 
==Behavior==
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===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/2/3<br>1/1/3
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|buster=1/1/3<br>1/1/3
 
|hornet=2<br>2
 
|hornet=2<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
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|ice=5
 
|ice=5
 
|break=2
 
|break=2
|tape=2/3
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|tape=2/3/Y
 
|lantern=0.5
 
|lantern=0.5
 
|prismatic=1/2/3
 
|prismatic=1/2/3
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|shoes=1
 
|shoes=1
 
|royal=3
 
|royal=3
|bait=3/3
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|bait=3/1
 
|power=1
 
|power=1
 
|notes=
 
|notes=
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|notes=
 
|notes=
 
}}
 
}}
===Make a Good 48 Hour Mega Man Level===
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===Make a Good 48 Hour Mega Man Level{{Megamix}}===
{{Damagetable48H
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{{Damagetable48HM
 
|buster=1/1/3
 
|buster=1/1/3
 
|flame=1
 
|flame=1
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|notes=
 
|notes=
 
}}
 
}}
==Related Enemies==
 
* [[Hothead]]
 
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 6 Enemies]][[Category:Fire Enemies]][[Category:Semi Bulky Enemies]]

Latest revision as of 03:41, 20 December 2024

Fire Boy
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 4
Attack Damage: 3 (contact)
2 (fire)
Weakness(es): Wheel Cutter, Sakugarne2
Water Shield, Tornado Blow, Ice Wall, Rec Can, Banshee Wail3
Icicle Chip (Z-Saber, Blank Drive)EZ
Gemini Laser, Grab Buster, Rain Flush, Salt Water, Block DropperMegamix Only
Category: Fire, Semi Bulky
Location(s): MaGMML2:
Colorful Hall
A Mega Man for All Seasons
Blaze Man
Conveyor Mayhem
Boil Man
Reality Core
Deep Thoughts
The Pit of Pits
Null and Void
MaGMML3:
Weapon Tutorials
Frenzy Reactor
Boost Man
NEO Pit of Pits
Shrine of Nebula
MaGMML: Episode Zero:
Null and Void
MaGMML3 Judge Application Levels:
Coptar Man
Misc. Information
Script: ファイヤーボーイ
Romaji: Faiyā Bōi
Programmer(s): ThatEntityGirl
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML3 (Enemy)
MaG48HMML (NPC)
MaGMML: Episode Zero (Enemy)
MaGMML3 Judge Application Levels (Enemy)
Megamix Engine
FireBoy.png Alternate Colours (Boil Man)

Fire Boy is an enemy from Mega Man 6. It is a waste disposal robot repurposed for combat.

Fire Boy was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Colorful Hall, A Mega Man for All Seasons, Blaze Man, Conveyor Mayhem, and Boil Man, as well as the Wily stage Reality Core, the Tier X stage Deep Thoughts, the Pit of Pits sublevels "Hot Liquid Center" and "Hot Mess", and in Null and Void. It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Coptar Man, and the Make a Good Mega Man Level: Episode Zero stage Null and Void.

In Make a Good 48 Hour Mega Man Level, Fire Boy went unused as an enemy, but a single one appeared as an NPC in Tier 9. It would properly return in Make a Good Mega Man Level 3, in the entries Frenzy Reactor and Boost Man, as well as in the Weapon Tutorials, the NEO Pit of Pits sublevels "Burning Desire", "Cross Fire Sequence", "Drive Sir Clive's C5", "Element, Assemble", and "Hailfire Peaks", and the Shrine of Nebula room "Rusted Cog Keep".

Behavior

Fire Boys stand in place, frequently shooting arcing fireballs from their head. Notably, these fireballs have above-average intelligence in that they will attempt to ignite Oil (if any exists) before targeting Mega Man. In addition to igniting Oil, a Fire Boy's shots can ignite Oil Slicks, be neutralised by a Tel Tel's rain, and act as a light source for Quick Lighting (a trait shared with Fire Boy itself).

A Fire Boy's fireballs are normally destroyed upon contact with solid terrain; however, Boil Man uses a red version of Fire Boy whose fireballs are able to pass through solids.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
3
2
4
4
1
3
2
2
Other Notes

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 3 6 3 2 5 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
2/3/Y 0.5 1/2/3 2 5/6 6 0.5 1 1 3 3/1 1
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man LevelMegamix Only

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper
1/1/3 1 4 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 0.5 1 1 0.5
Icicle Chip 3 6 4 6
Zap Chip 1 1 2 2
Psycho Chip 1 1 2 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 1 3 2
Other Notes