Difference between revisions of "Launch Man & Shuttle Man"

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|eyecolor = Red(Launch)<br>Yellow(Shuttle)
 
|eyecolor = Red(Launch)<br>Yellow(Shuttle)
 
|at=
 
|at=
|weapon=  
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|weapon= Launch Rocket (Launch)<br> Shuttle Jet (Shuttle)
 
|hp=28
 
|hp=28
 
|attack=
 
|attack=
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{{stub}}
 
{{stub}}
Launch Man & Shuttle Man is the boss of their namesake stage [[Launch Man & Shuttle Man(stage)]]
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Launch Man & Shuttle Man are the bosses of their namesake stage [[Launch Man & Shuttle Man(stage)]].
  
 
==Battle==
 
==Battle==
The duo follow a strict set pattern:
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The duo follows a strict set pattern: <br>
1.Launch Man attempts to shot Megaman with 5 waves of splitting bombs, while Shuttle Man flies offscreen<br>
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1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.<br>
2.Shuttle Man launchs a big fireball towrads Megaman, and flies off once again<br>
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2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.<br>
3.Launch Man jumps to the other side of the screen and repeat the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack<br>
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3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.<br>
4.the duo launches into the sky(heal Launch Man by 3HP if Shuttle Man is alive), then pursuit Megaman by going up and down on the Y-axis Megaman is currently in. The attack will repeat 5 times (3 times down, 2 times up)<br>
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4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).<br>
5.the duo pop up from the bottom-middle of the screen,Launch Man jumps to the right side and Shuttle Man jumps into the left side<br>
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5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.<br>
  
This pattern will repeat infinitely until Launch Man was defeated
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This pattern will repeat infinitely until Launch Man is defeated.
  
 
==Strategy==
 
==Strategy==

Revision as of 02:41, 28 February 2018

Launch Man & Shuttle Man
Information
In-Game Information
HP: 28
Weapon: Launch Rocket (Launch)
Shuttle Jet (Shuttle)
Weakness(es): Jewel Satellite/Wire Adapter(Launch)
Super Arrow(Shuttle)
Type: Rocket
Main Stage: Launch Man & Shuttle Man(stage)
Misc. Information
Designer(s): Strife
Gender: Male
Eye Color: Red(Launch)
Yellow(Shuttle)
Series Information
MaGMML Game Appearances: MaGMML2
(Boss)
C meirl.png
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Launch Man & Shuttle Man are the bosses of their namesake stage Launch Man & Shuttle Man(stage).

Battle

The duo follows a strict set pattern:
1.Launch Man attempts to shot Mega Man with 5 waves of splitting bombs, while Shuttle Man flies off-screen.
2.Shuttle Man launches a big fireball towards Mega Man, and flies off once again.
3.Launch Man jumps to the other side of the screen and repeats the splitting bomb attack, with Shuttle Man trying to charge into you mid-attack.
4.The duo launches into the sky (Shuttle Man will heal Launch Man by 3HP if he is alive), then pursuit Mega Man by going up and down on Mega Man's current Y-Axis. The attack will repeat 5 times (2 times up, 3 times down).
5.The duo will pop up from the bottom-middle of the screen, with Launch Man jumping to the right side and Shuttle Man jumping onto the left side.

This pattern will repeat infinitely until Launch Man is defeated.

Strategy

Despite how threatening they might look at first, they follow a very strict pattern, so once you got their pattern down this battle isn't all that difficult.
Launch Man's splitting bombs attack have a very obvious blind spot right under the bombs, so you can easily evade it. Shuttle Man's fireball is very easy to lure around and his charge attack can simply be jumped over, so just be cautious and you should be fine.
Their vertical charge attack is the best time to counterattack, since the attack can simply be avoided by walking, and you can easily lure them into faceplanting into your Jewel Satellite.


Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
2/4/6
2
2
3
3
1
2
2
2
N
N
1
2
1
2
1
3
3
2
1
4
Other Notes Top column is for Launch, bottom is for Shuttle.