Difference between revisions of "Pharaoh Man"

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|attack=   
 
|attack=   
 
|type = Flame, Shadow
 
|type = Flame, Shadow
|weak= [[Flash Stopper]], [[Sakugarne]]
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|weak= [[Flash Stopper]], [[Sakugarne]] (MaGMML2)
|affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (Formerly)
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|affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly)
 
|stage=  
 
|stage=  
 
|location=
 
|location=
 
|occupation= Ancient Ruins Exploration Robot
 
|occupation= Ancient Ruins Exploration Robot
|OffAppear= Mega Man 4<br>Mega Man IV
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|OffAppear= [[Mega Man 4]]<br>[[Mega Man IV]]
|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (Boss)
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|MaGMMLAppear= [[Make a Good Mega Man Level 2|MaGMML2]] (NPC, Boss)
 
|appear2=
 
|appear2=
 
|sprite={{MirrorDiv |mirror=[[File:PharaohMan.png‎]]}}
 
|sprite={{MirrorDiv |mirror=[[File:PharaohMan.png‎]]}}
 
}}
 
}}
'''Pharaoh Man''' is a boss from ''Mega Man 4''. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when [[Doctor Albert W. Wily|Dr. Wily]] forced Cossack to work for him.
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'''Pharaoh Man''' is a boss from ''[[Mega Man 4]]''. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when [[Doctor Albert W. Wily|Dr. Wily]] forced Cossack to work for him.
  
 
Pharaoh Man was made available as a boss in the devkit for [[Make a Good Mega Man Level 2]], but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]].
 
Pharaoh Man was made available as a boss in the devkit for [[Make a Good Mega Man Level 2]], but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]].
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*Charge up and release a large wave of energy.
 
*Charge up and release a large wave of energy.
  
In the example game of the [[Megamix Engine]],If on hard mode,Pharaoh Man Can Use another variation of the Pharaoh Shot,As well as aim the Large energy wave.
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In the [[Megamix Engine]]'s example game, on Hard mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.
  
 
==Damage Table==
 
==Damage Table==

Revision as of 19:59, 14 July 2018

Pharaoh Man's mugshot
Pharaoh Man's mugshot
Pharaoh Man
Artwork by Capcom
Artwork by Capcom
DWN-028
Information
In-Game Information
HP: 28
Weapon: Pharaoh Shot
Weakness(es): Flash Stopper, Sakugarne (MaGMML2)
Affiliations: Dr. Cossack
Dr. Wily (formerly)
Type: Flame, Shadow
Occupation: Ancient Ruins Exploration Robot
Misc. Information
Script: ファラオマン
Romaji: Faraoman
Designer(s): Takayuki Ebara
Programmer(s): WreckingPrograms
Gender: Male
Eye Color: Red
Series Information
Official Game Appearances: Mega Man 4
Mega Man IV
MaGMML Game Appearances: MaGMML2 (NPC, Boss)
PharaohMan.png

Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.

Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.

Battle

Pharaoh Man will randomly pick between one of three moves:

  • Jump to Mega Man's position.
  • Jump forward twice, shooting a small projectile each time.
  • Charge up and release a large wave of energy.

In the Megamix Engine's example game, on Hard mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.

Damage Table

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3 2 1 1 2 Y 1 2 3 1 2
Other Notes


Trivia

  • Pharaoh Man is currently the only devkit boss in MaGMML2 who doesn't appear unaltered as a boss outside of The Arena, or in later MaGMML productions.