Difference between revisions of "Crystal Joe"

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*[[Rider Joe]]
 
*[[Rider Joe]]
 
*[[Cannon Joe]]
 
*[[Cannon Joe]]
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*[[Truck Joe]]
 
*[[Machine Gun Joe]]
 
*[[Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]
 
*[[Returning Machine Gun Joe]]

Revision as of 23:33, 20 August 2018

Crystal Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
8 (crystal)
Weakness(es): Sakugarne2
Location(s): MaGMML2:
Airflow Hubble
Rush City
MegaLondo
Starman Recreation
Aurora Man
Escape Sequence
Misty Lake
Null and Void
MaG24HMML:
X Factory
MaGMML3 Judge Application Levels:
X Factory
Misc. Information
Script: クリスタルジョー
Romaji: Kurisutaru Jō
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
CrystalJoe.png

Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.

Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Tier X level Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.

Behavior

Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.

Damage Table

MaGMML2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2 1 1 1 Y 1 2 4 1 2
Other Notes


Related Enemies