Difference between revisions of "Biribaree"
From Make a Good Mega Man Level Contest
Spin Attaxx (talk | contribs) |
Brash Buster (talk | contribs) m |
||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Renhoek]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
| Line 17: | Line 17: | ||
|OffAppear=[[Mega Man V]] | |OffAppear=[[Mega Man V]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
| − | |||
|appear2= | |appear2= | ||
|sprite=[[File:Biribaree MaGMML2.png|MaGMML2]] [[File:Biribaree.png|MaGMML3]] | |sprite=[[File:Biribaree MaGMML2.png|MaGMML2]] [[File:Biribaree.png|MaGMML3]] | ||
| Line 45: | Line 44: | ||
|flash=Y | |flash=Y | ||
|notes=}} | |notes=}} | ||
| + | |||
| + | ==Trivia== | ||
| + | *In the ''MaGMML2'' devkit, Biribaree was not its own object in the devkit; using one required placing a [[Piriparee]] and setting "col = 1" in its creation code, which would turn it into a Biribaree. Starting with the [[Megamix Engine]], this is reversed; Biribaree is the default form of the enemy, and setting "col = 1" turns it into Piriparee. | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 11:43, 29 October 2018
| Biribaree | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Biribaree is an enemy from Mega Man V. It is a humanoid robot with the ability to charge electricity throughout its body.
Biribaree was first made available in the devkit for Make a Good Mega Man Level 2. It did not appear in any entries, but it did appear in Null and Void, as well as the Pit of Pits room "Clouded Judgement".
With the release of the Megamix Engine, Biribaree received a more colorful sprite with greater accuracy to the official artwork.
Behavior
At first, Biribarees will stand idly. After a short period of time, they will charge up electricity and shoot a spark straight forward.
Damage Table
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 1 | 2 |
| Other Notes | ||||||||||
Trivia
- In the MaGMML2 devkit, Biribaree was not its own object in the devkit; using one required placing a Piriparee and setting "col = 1" in its creation code, which would turn it into a Biribaree. Starting with the Megamix Engine, this is reversed; Biribaree is the default form of the enemy, and setting "col = 1" turns it into Piriparee.