Difference between revisions of "Crystal Joe"
Brash Buster (talk | contribs) m |
Brash Buster (talk | contribs) (Added post-MaGMML2 damage values and weaknesses) |
||
| Line 8: | Line 8: | ||
|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer= | + | |programmer=[[Renhoek]] |
|artist= | |artist= | ||
|hp=3 | |hp=3 | ||
|at=6 (contact)<br>8 (crystal) | |at=6 (contact)<br>8 (crystal) | ||
| − | |weak=[[Sakugarne]]{{2}} | + | |weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br> | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory |
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | ||
| Line 28: | Line 28: | ||
==Damage Table== | ==Damage Table== | ||
| + | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable1 | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=0.5 | ||
| + | |black=3 | ||
| + | |phar=1/5 | ||
| + | |magic=4 | ||
| + | |notes=}} | ||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | |hornet=2 | + | |hornet=2<br>1 |
| − | |jewel=1 | + | |jewel=1<br>1 |
| − | |grab=1 | + | |grab=1<br>1 |
| − | |triple=1 | + | |triple=1<br>1 |
| − | |slash=1 | + | |flash=Y<br>Y |
| − | |wheel=2 | + | |slash=1<br>4 |
| − | |sakugarne=4 | + | |wheel=2<br>2 |
| − | |wire=1 | + | |sakugarne=4<br>4 |
| − | |arrow=2 | + | |wire=1<br>3 |
| − | |flash=Y | + | |arrow=2<br>2 |
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}} | ||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=4 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=2 | ||
| + | |magnetic=1 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |notes=}} | ||
| + | ===Make a Good 24 Hour Mega Man Level=== | ||
| + | {{Damagetable24H | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |water=2<br>N/A* | ||
| + | |time=Y<br>N/A* | ||
| + | |super=?/?†<br>4/2 | ||
| + | |chill=1/3<br>1/5 | ||
| + | |hornet=2<br>1 | ||
| + | |jewel=2<br>1 | ||
| + | |grab=1<br>2 | ||
| + | |triple=2<br>1 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=1<br>2 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=10<br>2 | ||
| + | |wheel=3<br>2 | ||
| + | |sakugarne=4<br>2 | ||
| + | |pakkajoe=1<br>99 | ||
| + | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving Crystal Joes in ''MaG24HMML''.}} | ||
| + | ===Make a Good 48 Hour Mega Man Level=== | ||
| + | {{Damagetable48H | ||
| + | |buster=1/1/3 | ||
| + | |flame=2 | ||
| + | |rain=2 | ||
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes=}} | ||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
|notes=}} | |notes=}} | ||
Revision as of 17:01, 15 October 2018
| Crystal Joe | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||
Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.
Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Tier X level Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.
Contents
Behavior
Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.
Damage Table
Make a Good Mega Man LevelMegamix Only
| |
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 |
| Other Notes | ||||||||
Make a Good Mega Man Level 2
| |
|
|
|
|
|
|
|
|
|
|
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
| |
|
|
|
|
|
|
|
| ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 2 | 1 | 2 | 2 | ||||||||||||
| |
|
|
|
|
|
|
|
|
|
|
| |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
| |
|
|
|
|
|
|
|
|
| |
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
| |
|
|
|
|
| |||||
|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Hammer Joe
- Skeleton Joe
- Apache Joe
- Rider Joe
- Cannon Joe
- Truck Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
- Beenader Joe
- Flame Joe