Difference between revisions of "Crystal Joe"

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(Added post-MaGMML2 damage values and weaknesses)
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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=
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|programmer=[[Renhoek]]
 
|artist=
 
|artist=
 
|hp=3
 
|hp=3
 
|at=6 (contact)<br>8 (crystal)
 
|at=6 (contact)<br>8 (crystal)
|weak=[[Sakugarne]]{{2}}
+
|weak=[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Magic Card]], [[Slash Claw]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Joes
 
|category=Joes
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[X Factory]]
+
|location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory
 
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]]
 
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]]
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
 
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)
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==Damage Table==
 
==Damage Table==
 +
===Make a Good Mega Man Level{{Megamix}}===
 +
{{Damagetable1
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=0.5
 +
|black=3
 +
|phar=1/5
 +
|magic=4
 +
|notes=}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
 
|buster=1/1/3
 
|buster=1/1/3
|hornet=2
+
|hornet=2<br>1
|jewel=1
+
|jewel=1<br>1
|grab=1
+
|grab=1<br>1
|triple=1
+
|triple=1<br>1
|slash=1
+
|flash=Y<br>Y
|wheel=2
+
|slash=1<br>4
|sakugarne=4
+
|wheel=2<br>2
|wire=1
+
|sakugarne=4<br>4
|arrow=2
+
|wire=1<br>3
|flash=Y
+
|arrow=2<br>2
 +
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
 +
===Make a Good Mega Man Level 3===
 +
{{Damagetable3
 +
|buster=1/1/3
 +
|spark=1
 +
|laser=4
 +
|water=1
 +
|tornado=4
 +
|thunder=2
 +
|magnetic=1
 +
|ice=2
 +
|break=2
 +
|notes=}}
 +
===Make a Good 24 Hour Mega Man Level===
 +
{{Damagetable24H
 +
|buster=1/1/3<br>1/1/3
 +
|water=2<br>N/A*
 +
|time=Y<br>N/A*
 +
|super=?/?†<br>4/2
 +
|chill=1/3<br>1/5
 +
|hornet=2<br>1
 +
|jewel=2<br>1
 +
|grab=1<br>2
 +
|triple=2<br>1
 +
|wire=1<br>3
 +
|arrow=1<br>2
 +
|flash=Y<br>Y
 +
|slash=10<br>2
 +
|wheel=3<br>2
 +
|sakugarne=4<br>2
 +
|pakkajoe=1<br>99
 +
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving Crystal Joes in ''MaG24HMML''.}}
 +
===Make a Good 48 Hour Mega Man Level===
 +
{{Damagetable48H
 +
|buster=1/1/3
 +
|flame=2
 +
|rain=2
 +
|spark=0
 +
|snake=2
 +
|tengu=1/1/2
 +
|water=2
 +
|concrete=3
 +
|homing=2
 +
|notes=}}
 +
===Megamix Engine===
 +
{{DamagetableM
 +
|buster=1/1/3
 +
|time=Y
 +
|stone=2
 +
|plant=4
 +
|block=2
 +
|ice=2
 
|notes=}}
 
|notes=}}
  

Revision as of 17:01, 15 October 2018

Crystal Joe
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 3
Attack Damage: 6 (contact)
8 (crystal)
Weakness(es): Sakugarne2
Laser Trident, Tornado Blow3
Chill Spike, Slash Claw, Wheel Cutter, Sakugarne24H
Concrete Shot48H
Top Spin, Black Hole Bomb, Magic Card, Slash Claw, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Joes
Location(s): MaGMML2:
Airflow Hubble
Rush City
MegaLondo
Starman Recreation
Aurora Man
Escape Sequence
Misty Lake
Null and Void
MaG24HMML:
X Factory
MaGMML3 Judge Application Levels:
X Factory
Misc. Information
Script: クリスタルジョー
Romaji: Kurisutaru Jō
Programmer(s): Renhoek
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaG24HMML (Enemy)
MaGMML3 Judge Application Levels (Enemy)
CrystalJoe.png

Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.

Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as the Tier X level Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels.

Behavior

Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 1 2 3 0.5 3 1/5 4
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 2
1
1
1
1
1
1
1
Y
Y
1
4
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 4 1 4 2 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man Level

M.Buster W.Wave T.Slow S.Arm C.Spike H.Chaser J.Satellite G.Buster T.Blade W.Adaptor S.Arrow F.Stopper S.Claw W.Cutter SakugarneM.Blast Skeletup n' Pakkajoe
1/1/3
1/1/3
2
N/A*
Y
N/A*
 ?/?†
4/2
1/3
1/5
2
1
2
1
1
2
2
1
1
3
1
2
Y
Y
10
2
3
2
4
2
1
99
Other Notes Top row is damage in MaG24HMML; bottom row is damage from MaG24HMML and MaGMML2 weapons in the Megamix Engine
*Not in the current build of the Megamix Engine.
†Not usable in any scenario involving Crystal Joes in MaG24HMML.

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies