Difference between revisions of "Plant Man"

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|type = Nature
 
|type = Nature
 
|weak=[[Triple Blade]], [[Grab Buster]]
 
|weak=[[Triple Blade]], [[Grab Buster]]
|affiliations= Dr Wily
+
|affiliations=Pedro Astil, Dr. Wily (Formerly)
 
|stage= None
 
|stage= None
 
|location=
 
|location=
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{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}}
 
{{quote|*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog.|Plant Man| NPC dialogue}}
  
Plant Man is a robot from ''Mega Man 6''. He was originally created to be the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr X, who was later revealed to be Dr Wily.
+
Plant Man is a robot from ''Mega Man 6''. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be [[Dr. Wily]].
  
 
Plant Man was included in the devkit for ''Make a Good Mega Man Level 2'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.
 
Plant Man was included in the devkit for ''Make a Good Mega Man Level 2'', but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.
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==Battle==
 
==Battle==
  
Plant Man has a simple pattern. Plant Man starts by summoning his Plant Barrier. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.
+
Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.
  
 
{{Damagetable2
 
{{Damagetable2

Revision as of 13:31, 24 December 2017

Plant Man's mugshot
Plant Man's mugshot
Plant Man
Plantman.png
DWN-045
Information
In-Game Information
HP: 28
Weapon: Plant Barrier
Weakness(es): Triple Blade, Grab Buster
Affiliations: Pedro Astil, Dr. Wily (Formerly)
Type: Nature
Occupation: Combat Robot, Keeper of a Botanical Garden
Main Stage: None
Misc. Information
Designer(s): Nobuhiro Hoshino
Gender: Male
Eye Color: Blue
Series Information
Official Game Appearances: Mega Man 6
MaGMML Game Appearances: MaGMML2
(Boss)
Plantsprite.png
"*sniff* Ahhh...don't you just love the sweet smell of the city? I'm detecting fast food with a hint of smog."
―Plant Man, NPC dialogue

Plant Man is a robot from Mega Man 6. He was originally created by Pedro Astil as the keeper of a botanical garden, but was modified for combat for the First Annual Robot Tournament. In the tournament, he was captured and reprogrammed by Mr. X, who was later revealed to be Dr. Wily.

Plant Man was included in the devkit for Make a Good Mega Man Level 2, but was not used in any of the entries. Due to this, he only appears in the Arena. He also appears as an NPC in front of Tier 7.

Battle

Plant Man has a simple pattern. He begins by summoning his Plant Barrier which orbits him and protects him from damage. He then jumps to Mega Man and shoots his Plant Barrier. When the Plant Barrier leaves the screen, he will run to Mega Man's location and repeat the process.

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3 0 0 3 3 N 2 8 3 2 2
Other Notes