Difference between revisions of "Skullmet"

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|altname=
 
|altname=
 
|designer=
 
|designer=
|programmer=Unconfirmed
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|programmer=[[SnoruntPyro]]{{1}}<br>Unconfirmed{{2}}{{3}}
 
|artist=
 
|artist=
 
|hp=2{{1}}<br>3{{2}}{{3}}
 
|hp=2{{1}}<br>3{{2}}{{3}}
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|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Shielded
 
|category=Shielded
|location='''MaGMML1:'''<br>[[SnoruntPyro's Stage]]<br>[[Final Stage]]<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]
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|location='''MaGMML:'''<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
 
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
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|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Skullmet.png]]
 
|sprite=[[File:Skullmet.png]]
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'''Skullmet''' is an enemy from ''[[Mega Man 4]]''. It is a robot with a durable back shaped like a skull.
 
'''Skullmet''' is an enemy from ''[[Mega Man 4]]''. It is a robot with a durable back shaped like a skull.
  
Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the Wily stages [[SnoruntPyro's Stage]] and the [[Final Stage]].
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Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the Wily stages [[Cannon Deck]] and [[Flashback Database]].
  
 
Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone".
 
Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone".
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|phar=2/2/3<br>1/5
 
|phar=2/2/3<br>1/5
 
|magic=3<br>2
 
|magic=3<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
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|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2

Revision as of 10:36, 4 June 2019

Skullmet
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 21
323
Attack Damage: 4 (contact)1
6 (contact)23
3 (projectile)
Weakness(es): Magic Card1
Sakugarne2
Tornado Blow, Thunder Beam3
Concrete Shot48H
Top Spin, Black Hole Bomb, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Shielded
Location(s): MaGMML:
Cannon Deck
Flashback Database
MaGMML2:
Escape Sequence
Goblins n' Ghasts
The Pit of Pits
Misc. Information
Script: スカルメット
Romaji: Sukarumetto
Programmer(s): SnoruntPyro1
Unconfirmed23
Series Information
Official Game Appearances: Mega Man 4
Mega Man III
MaGMML Game Appearances: MaGMML (Enemy)
MaGMML2 (Enemy)
Skullmet.png

Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.

Skullmet was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Wily stages Cannon Deck and Flashback Database.

Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone".

Behavior

Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
2
1
2
2
0
3
1
0.5
1
3
2/2/3
1/5
3
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
2
1
1
1
1
1
1
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 3 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 2 3 2
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes