Difference between revisions of "Skullmet"
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| − | |programmer=Unconfirmed | + | |programmer=[[SnoruntPyro]]{{1}}<br>Unconfirmed{{2}}{{3}} |
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|weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | |weak=[[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]], [[Thunder Beam]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | ||
|category=Shielded | |category=Shielded | ||
| − | |location=''' | + | |location='''MaGMML:'''<br>[[Cannon Deck]]<br>[[Flashback Database]]<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Goblins n' Ghasts]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man III]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite=[[File:Skullmet.png]] | |sprite=[[File:Skullmet.png]] | ||
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'''Skullmet''' is an enemy from ''[[Mega Man 4]]''. It is a robot with a durable back shaped like a skull. | '''Skullmet''' is an enemy from ''[[Mega Man 4]]''. It is a robot with a durable back shaped like a skull. | ||
| − | Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the Wily stages [[ | + | Skullmet was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the Wily stages [[Cannon Deck]] and [[Flashback Database]]. |
Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone". | Skullmet returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Goblins n' Ghasts]] and the [[The Pit of Pits|Pit of Pits]] sub-level "Chilled to the Bone". | ||
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|phar=2/2/3<br>1/5 | |phar=2/2/3<br>1/5 | ||
|magic=3<br>2 | |magic=3<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
Revision as of 10:36, 4 June 2019
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Skullmet is an enemy from Mega Man 4. It is a robot with a durable back shaped like a skull.
Skullmet was first made available in the devkit for the original Make a Good Mega Man Level contest, where it appeared in the Wily stages Cannon Deck and Flashback Database.
Skullmet returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Tier X stage Goblins n' Ghasts and the Pit of Pits sub-level "Chilled to the Bone".
Contents
Behavior
Skullmets will sit in one place, periodically firing projectiles in an arc. A Skullmet's back will deflect most attacks, but its front will not.
Damage Table
Make a Good Mega Man Level
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2 1 |
2 1 |
2 2 |
0 3 |
1 0.5 |
1 3 |
2/2/3 1/5 |
3 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 1 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||