Difference between revisions of "Prop-Top"
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|weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | |weak=[[Pharaoh Shot]], [[Magic Card]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Power Stone]], [[Plant Barrier]], [[Block Dropper]]{{Megamix}} | ||
|category=Flying, Semi Bulky | |category=Flying, Semi Bulky | ||
| − | |location=''' | + | |location='''MaGMML:'''<br>[[Cannon Deck]]<br>'''MaGMML2:'''<br>[[Escape Sequence]]<br>[[Reality Core]]<br>[[Swiss Hotel]]<br>[[Null and Void]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 2]]<br>[[Mega Man II]] | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]] | ||
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML1]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | ||
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'''Prop-Top''' is an enemy from ''[[Mega Man 2]]''. It is a flying and hopping robot modified from a toy. | '''Prop-Top''' is an enemy from ''[[Mega Man 2]]''. It is a flying and hopping robot modified from a toy. | ||
| − | Prop-Top was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Prop-Top was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the Wily stage [[Cannon Deck]]. |
Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Swiss Hotel]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop". | Prop-Top returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entry [[Escape Sequence]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stages [[Swiss Hotel]] and [[Null and Void]], and the [[The Pit of Pits|Pit of Pits]] sub-levels "Once More, With Ceiling" and "Paradrop". | ||
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|phar=1/1/99<br>1/5 | |phar=1/1/99<br>1/5 | ||
|magic=7<br>2 | |magic=7<br>2 | ||
| − | |notes=Top row is damage in '' | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine}} |
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
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==Trivia== | ==Trivia== | ||
| − | *In '' | + | *In ''MaGMML'', Prop-Tops incorrectly used a sound effect from ''[[Mega Man 5]]'' when landing from a jump (namely, the sound that plays after a [[Teckyun]] finishes moving). Starting with ''MaGMML2'', they use the correct sound effect (the same sound that plays when a [[Big Eye]] lands from a jump in the original ''[[Mega Man 1|Mega Man]]''). |
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML1)]][[Category:Mega Man 2 Enemies]][[Category:Flying Enemies]][[Category:Semi Bulky Enemies]] | ||
Revision as of 22:50, 3 June 2019
| Prop-Top | |||||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||||
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- "A weird helicopter that goes up drops trying to stomp megaman"
- ―Note in Prop-Top's code, Megamix Engine
Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.
Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck.
Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stages Swiss Hotel and Null and Void, and the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop".
Contents
Behavior
Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.
By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
4 3 |
2 2 |
0 3 |
2 2 |
1 3 |
1/1/99 1/5 |
7 2 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 2 |
1 1 |
1 3 |
1 1 |
Y Y |
1 1 |
2 2 |
4 4 |
1 6 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 3 | 5 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||
Trivia
- In MaGMML, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with MaGMML2, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man).