Difference between revisions of "Hammer Joe"
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|altname= | |altname= | ||
|designer= | |designer= | ||
| − | |programmer=[[Renhoek]] | + | |programmer=[[SnoruntPyro]]{{1}}<br>[[Renhoek]]{{2}}{{3}} |
|artist= | |artist= | ||
|hp=8 | |hp=8 | ||
|at=4 (contact)<br>3 (hammer){{1}}<br>2 (hammer){{2}}{{3}} | |at=4 (contact)<br>3 (hammer){{1}}<br>2 (hammer){{2}}{{3}} | ||
| − | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}} | + | |weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Magic Card]], [[Slash Claw]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location=''' | + | |location='''MaGMML(1R):'''<br>[[City War]]<br>[[Chroma Key]]<br>[[Midnight Snow]]<br>[[Napalm Forest and Caves]]<br>[[Spiky Meltdown]]<br>[[Thunderclyffe Plant]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Colorful Hall]]<br>[[Something Original]]<br>[[Joe Destruction Co.]]<br>[[Jungle Base]]<br>[[Elec Dam]]<br>[[Quint Stage]]<br>[[Nitrogen Man]]<br>[[Duwang]]<br>[[Ruined Lab]]<br>[[Conveyor Mayhem]]<br>[[City Under Siege]]<br>[[Escape Sequence]]<br>[[Sheriff Man (stage)|Sheriff Man]]<br>[[The Stage Nobody Asked For]]<br>[[Identity Crisis]]<br>City War<br>[[Inner Sanctum]]<br>[[Reality Core]]<br>[[Deep Thoughts]]<br>[[Swiss Hotel]]<br>[[The Pit of Pits]]<br>[[Null and Void]] |
| − | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]] | + | |OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]<br>[[Mega Man III]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear=[[Make a Good Mega Man Level| | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv|mirror=[[File:HammerJoe.png]]}} | |sprite={{MirrorDiv|mirror=[[File:HammerJoe.png]]}} | ||
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'''Hammer Joe''' is an enemy from ''[[Mega Man 3]]''. It is a type of [[Sniper Joe]] with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool). | '''Hammer Joe''' is an enemy from ''[[Mega Man 3]]''. It is a type of [[Sniper Joe]] with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool). | ||
| − | Hammer Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' | + | Hammer Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[City War]], [[Chroma Key]], [[Midnight Snow]], [[Napalm Forest and Caves]], [[Spiky Meltdown]], and [[Thunderclyffe Plant]]. In ''[[Make a Good Mega Man Level Remastered]]'', it also appears in the Wily stage [[Flashback Database]]. |
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void]]. Hammer Joe also appeared in several rooms of the [[The Pit of Pits|Pit of Pits]]; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights". | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages [[Inner Sanctum]] and [[Reality Core]], the Tier X levels [[Deep Thoughts]] and [[Swiss Hotel]], and [[Null and Void]]. Hammer Joe also appeared in several rooms of the [[The Pit of Pits|Pit of Pits]]; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights". | ||
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===Make a Good Mega Man Level=== | ===Make a Good Mega Man Level=== | ||
{{Damagetable1 | {{Damagetable1 | ||
| − | |buster=1/1/3 | + | |buster=1/1/3<br>1/1/3 |
| − | |metal=2 | + | |metal=2<br>1 |
| − | |gemini=3 | + | |gemini=3<br>1 |
| − | |solar=2 | + | |solar=2<br>2 |
| − | |top=0 | + | |top=0<br>3 |
| − | |wool=5 | + | |wool=5<br>0.5 |
| − | |black=1 | + | |black=1<br>3 |
| − | |phar=1/1/8 | + | |phar=1/1/8<br>1/5 |
| − | |magic=2 | + | |magic=2<br>4 |
| − | |notes=}} | + | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine |
| + | }} | ||
| + | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| + | |buster=1/1/3<br>1/1/3 | ||
| + | |hornet=2<br>1 | ||
| + | |jewel=1<br>1 | ||
| + | |grab=1<br>1 | ||
| + | |triple=1<br>1 | ||
| + | |flash=Y<br>Y | ||
| + | |slash=1<br>4 | ||
| + | |wheel=2<br>2 | ||
| + | |sakugarne=4<br>4 | ||
| + | |wire=1<br>3 | ||
| + | |arrow=2<br>2 | ||
| + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level 3=== | ||
| + | {{Damagetable3 | ||
| + | |buster=1/1/3 | ||
| + | |spark=1 | ||
| + | |laser=4 | ||
| + | |water=1 | ||
| + | |tornado=4 | ||
| + | |thunder=3 | ||
| + | |magnetic=1 | ||
| + | |ice=2 | ||
| + | |break=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Make a Good 24 Hour Mega Man Level{{Megamix}}=== | ||
| + | {{Damagetable24HM | ||
|buster=1/1/3 | |buster=1/1/3 | ||
| − | | | + | |super=4/2 |
| − | | | + | |chill=1/5 |
| − | | | + | |pakkajoe=99 |
| − | | | + | |notes= |
| − | | | + | }} |
| − | | | + | |
| − | | | + | ===Make a Good 48 Hour Mega Man Level=== |
| − | | | + | {{Damagetable48H |
| − | | | + | |buster=1/1/3 |
| − | | | + | |flame=2 |
| − | |notes=}} | + | |rain=2 |
| + | |spark=0 | ||
| + | |snake=2 | ||
| + | |tengu=1/1/2 | ||
| + | |water=2 | ||
| + | |concrete=3 | ||
| + | |homing=2 | ||
| + | |notes= | ||
| + | }} | ||
| + | |||
| + | ===Megamix Engine=== | ||
| + | {{DamagetableM | ||
| + | |buster=1/1/3 | ||
| + | |time=Y | ||
| + | |stone=2 | ||
| + | |plant=4 | ||
| + | |block=2 | ||
| + | |ice=2 | ||
| + | |notes= | ||
| + | }} | ||
==Related Enemies== | ==Related Enemies== | ||
Revision as of 16:59, 4 June 2019
- For the article on the custom enemy from Mega Man World, see Hammer Joe (Mega Man World).
| Hammer Joe | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "An armored joe that doesn't need a shield."
- ―Note in Hammer Joe's code, Megamix Engine
Hammer Joe is an enemy from Mega Man 3. It is a type of Sniper Joe with a wide body, and the ability to throw hammers (referring to the hammer used in the "hammer throw" sport, as opposed to the tool).
Hammer Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries City War, Chroma Key, Midnight Snow, Napalm Forest and Caves, Spiky Meltdown, and Thunderclyffe Plant. In Make a Good Mega Man Level Remastered, it also appears in the Wily stage Flashback Database.
It returned in Make a Good Mega Man Level 2, where it appeared in 17 entries, as well as in the recreation of City War, the Wily stages Inner Sanctum and Reality Core, the Tier X levels Deep Thoughts and Swiss Hotel, and Null and Void. Hammer Joe also appeared in several rooms of the Pit of Pits; specifically "Chroma Key?", "Citadel Attic", "Game Over - Return of Fire", "Hot Liquid Sector", "Spiky Meltdown?", "Spinning Top Disposal Room", "The Top 10 Most Commonly Used Enemies, In Increasing Order" (where it is placed as number one), "Tower Climbing", "Tselinoyarsk 20XX", and "Typical Miniboss Fights".
Contents
Behavior
By default, Hammer Joes will stand still, swinging their hammers. They will periodically open their eyes, and throw their hammer a split second after. They only take damage from most projectiles when their eye is open, and their hammers can also deflect shots when thrown.
Damage Table
Make a Good Mega Man Level
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| 1/1/3 1/1/3 |
2 1 |
3 1 |
2 2 |
0 3 |
5 0.5 |
1 3 |
1/1/8 1/5 |
2 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Related Enemies
- Sniper Joe
- Returning Sniper Joe
- Sniper Armor
- Skeleton Joe
- Apache Joe
- Crystal Joe
- Rider Joe
- Cannon Joe
- Truck Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Fat Hammer Bro
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
- Beenader Joe
- Flame Joe