Difference between revisions of "Bikky"

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|hp=6
 
|hp=6
 
|at=8 (contact)
 
|at=8 (contact)
|weak=[[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Pharaoh Shot]]{{1}}<br>[[Top Spin]], [[Black Hole Bomb]], [[Pharaoh Shot]], [[Power Orb]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
 
|category=Big Eye, Bulky, Shielded
 
|category=Big Eye, Bulky, Shielded
|location='''MaGMML:'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[SnoruntPyro's Stage]]<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void]]
+
|location='''MaGMML(1R):'''<br>[[Hard to See Land]]<br>[[Maze of Death]]<br>[[Cannon Deck]]<br>[[Flashback Database]]{{1R}}<br>'''MaGMML2:'''<br>[[Ruined Lab]]<br>[[Bouncy Castle]]<br>[[Reality Core]]<br>[[Nightwalk Castle]]<br>[[Null and Void]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
 
|OffAppear=[[Mega Man 3]]<br>[[Mega Man II]]
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
 
|appear2=
 
|appear2=
 
|sprite=[[File:Bikky.png]]
 
|sprite=[[File:Bikky.png]]
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'''Bikky''' is an enemy from ''[[Mega Man 3]]''. It is an industrial press robot capable of leaping great heights.
 
'''Bikky''' is an enemy from ''[[Mega Man 3]]''. It is an industrial press robot capable of leaping great heights.
  
Bikky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'' contest, where it appeared in the entries [[Hard to See Land]] and [[Maze of Death]], as well as the Wily stage [[Cannon Deck]].
+
Bikky was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Hard to See Land]] and [[Maze of Death]], as well as the Wily stage [[Cannon Deck]]. ''[[Make a Good Mega Man Level Remastered]]'' also adds it to the revised Wily stage [[Flashback Database]].
  
Bikky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ruined Lab]] and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]] and the [[Tier X (MaGMML2)|Tier X]] stages [[Nightwalk Castle]] and [[Null and Void]].
+
Bikky returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Ruined Lab]] and [[Bouncy Castle]], as well as the Wily stage [[Reality Core]], the [[Tier X (MaGMML2)|Tier X]] stage [[Nightwalk Castle]], and in [[Null and Void]].
  
 
==Behavior==
 
==Behavior==
Bikkies will hop towards [[Mega Man]] constantly, only being vulnerable to most attacks while jumping.
+
Bikkies will hop towards [[Mega Man]] constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.
  
 
==Damage Table==
 
==Damage Table==
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|phar=1/1/99<br>1/5
 
|phar=1/1/99<br>1/5
 
|magic=2<br>2
 
|magic=2<br>2
|notes=Top row is damage in ''MaGMML1''; bottom row is damage from ''MaGMML1'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine
 +
}}
 +
 
 +
===Make a Good Mega Man Level Remastered===
 +
{{Damagetable1R
 +
|buster=1/1/3
 +
|metal=1
 +
|gemini=1
 +
|solar=2
 +
|top=3
 +
|wool=1
 +
|black=3
 +
|phar=1/20
 +
|magic=2
 +
|orb=3
 +
|notes=
 +
}}
 +
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 +
}}
 +
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
 
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
==Related Enemies==
 
==Related Enemies==

Revision as of 15:53, 19 October 2019

Bikky
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 8 (contact)
Weakness(es): Pharaoh Shot1
Top Spin, Black Hole Bomb, Pharaoh Shot, Power Orb1R
Sakugarne2
Laser Trident, Tornado Blow3
Salt Water, Concrete Shot48H
Triple Blade, Sakugarne, Wire Adaptor, Super Arm, Chill Spike, Plant BarrierMegamix Only
Category: Big Eye, Bulky, Shielded
Location(s): MaGMML(1R):
Hard to See Land
Maze of Death
Cannon Deck
Flashback Database1R
MaGMML2:
Ruined Lab
Bouncy Castle
Reality Core
Nightwalk Castle
Null and Void
Misc. Information
Script: ビッキー
Romaji: Bikkī
Programmer(s): Entity1037‏‎
Series Information
Official Game Appearances: Mega Man 3
Mega Man II
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
Bikky.png
"A large hopping press robot, the equivalent of a big eye in Megaman 3"
―Note in Bikky's code, Megamix Engine

Bikky is an enemy from Mega Man 3. It is an industrial press robot capable of leaping great heights.

Bikky was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Hard to See Land and Maze of Death, as well as the Wily stage Cannon Deck. Make a Good Mega Man Level Remastered also adds it to the revised Wily stage Flashback Database.

Bikky returned in Make a Good Mega Man Level 2, where it appeared in the entries Ruined Lab and Bouncy Castle, as well as the Wily stage Reality Core, the Tier X stage Nightwalk Castle, and in Null and Void.

Behavior

Bikkies will hop towards Mega Man constantly, only being vulnerable to most attacks while jumping. While on the ground, it shields itself with a visor that deflects non-piercing attacks.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
3
1
4
1
1
2
0
3
2
0.5
1
3
1/1/99
1/5
2
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine


Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 1 3 1/20 2 3
Other Notes


Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/1/3
1/1/3
2
1
1
1
1
1
1
3
Y
Y
1
1
2
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine


Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 2 1 4 2 1 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes


Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 4 3 2
Other Notes


Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes


Related Enemies