Difference between revisions of "Sniper Joe"
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|artist= | |artist= | ||
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| − | |at= | + | |at=3 (contact){{1}}<br>3 (projectile){{1}}<br>4 (contact){{1R}}{{2}}{{3}}<br>2 (projectile){{1R}}{{2}}{{3}} |
| − | |weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br> | + | |weak=[[Thunder Wool]], [[Pharaoh Shot]]{{1}}<br>[[Magic Card]]{{1R}}<br>[[Sakugarne]]{{2}}<br>[[Laser Trident]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Slash Claw]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML:'''<br>[[Sky Ziggurat]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Mix & Match]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Jungle Base]]<br>[[Orbital Station]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[City Under Siege]]<br>[[The Stage Nobody Asked For]]<br>[[Inner Sanctum]]<br>[[So Good]]<br>[[The Pit of Pits]] | + | |location='''MaGMML(1R):'''<br>[[Sky Ziggurat]]<br>[[Maze of Death]]<br>[[Spiky Meltdown]]<br>[[NEON GRAVITY]]<br>[[Be the Bigger Person]]{{1}}<br>[[Hall of Fame]]{{1R}}<br>'''MaGMML2:'''<br>[[Quirky Unconsistent Incomprehensible Nonsensical Track]]<br>[[Mix & Match]]<br>[[Gigavolt Man]]<br>[[Colorful Hall]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[Jungle Base]]<br>[[Orbital Station]]<br>[[Duwang]]<br>[[Lava Factory]]<br>[[City Under Siege]]<br>[[The Stage Nobody Asked For]]<br>[[Inner Sanctum]]<br>[[So Good]]<br>[[The Pit of Pits]] |
|OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]<br>Mega Man (DOS)<br>Mega Man 3 (DOS) | |OffAppear=[[Mega Man 1|Mega Man]]<br>[[Mega Man: Dr. Wily's Revenge]]<br>[[Mega Man: The Wily Wars]]<br>[[Mega Man Powered Up]]<br>[[Mega Man 11]]<br>Mega Man (DOS)<br>Mega Man 3 (DOS) | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]] (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (Enemy)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy) |
|appear= | |appear= | ||
|appear2= | |appear2= | ||
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'''Sniper Joe''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a humanoid robot with a shield and an arm cannon. | '''Sniper Joe''' is an enemy from the original ''[[Mega Man 1|Mega Man]]''. It is a humanoid robot with a shield and an arm cannon. | ||
| − | Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]], [[Maze of Death]], [[Spiky Meltdown]], and [[NEON GRAVITY]], as well as the Wily stage [[Be the Bigger Person]]. | + | Sniper Joe was first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', where it appeared in the entries [[Sky Ziggurat]], [[Maze of Death]], [[Spiky Meltdown]], and [[NEON GRAVITY]], as well as the Wily stage [[Be the Bigger Person]]. In ''[[Make a Good Mega Man Level Remastered]]'', it is removed from Be the Bigger Person's redesign, and added to that of [[Hall of Fame]]. |
It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries. It also appeared in the Wily stage [[Inner Sanctum]], the [[Tier X (MaGMML2)|Tier X]] stage [[So Good]], and the [[The Pit of Pits|Pit of Pits]] room "Maze of Death?". | It returned in ''[[Make a Good Mega Man Level 2]]'', where it appeared in 11 entries. It also appeared in the Wily stage [[Inner Sanctum]], the [[Tier X (MaGMML2)|Tier X]] stage [[So Good]], and the [[The Pit of Pits|Pit of Pits]] room "Maze of Death?". | ||
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|magic=3<br>4 | |magic=3<br>4 | ||
|notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | |notes=Top row is damage in ''MaGMML''; bottom row is damage from ''MaGMML'' weapons in the Megamix Engine | ||
| + | }} | ||
| + | |||
| + | ===Make a Good Mega Man Level Remastered=== | ||
| + | {{Damagetable1R | ||
| + | |buster=1/1/3 | ||
| + | |metal=1 | ||
| + | |gemini=1.5 | ||
| + | |solar=2 | ||
| + | |top=3 | ||
| + | |wool=1 | ||
| + | |black=3 | ||
| + | |phar=1/20 | ||
| + | |magic=4 | ||
| + | |orb=3 | ||
| + | |notes= | ||
}} | }} | ||
Revision as of 16:41, 26 October 2019
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- "Please don't."
- ―Note in Sniper Joe's code, Megamix Engine
Sniper Joe is an enemy from the original Mega Man. It is a humanoid robot with a shield and an arm cannon.
Sniper Joe was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the entries Sky Ziggurat, Maze of Death, Spiky Meltdown, and NEON GRAVITY, as well as the Wily stage Be the Bigger Person. In Make a Good Mega Man Level Remastered, it is removed from Be the Bigger Person's redesign, and added to that of Hall of Fame.
It returned in Make a Good Mega Man Level 2, where it appeared in 11 entries. It also appeared in the Wily stage Inner Sanctum, the Tier X stage So Good, and the Pit of Pits room "Maze of Death?".
Behavior
By default, Sniper Joes will stand still with their shields raised. They will periodically lower their shields and shoot three small projectiles straight forward, raising their shield again shortly after shooting the third projectile. If Mega Man tries to jump over them, they will jump backwards.
Damage Table
Make a Good Mega Man Level
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2 1 |
2 1 |
2 2 |
0 3 |
5 0.5 |
1 3 |
1/1/99 1/5 |
3 4 |
| Other Notes | Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine | |||||||
Make a Good Mega Man Level Remastered
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| 1/1/3 | 1 | 1.5 | 2 | 3 | 1 | 3 | 1/20 | 4 | 3 |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
2 1 |
1 1 |
1 1 |
1 1 |
Y Y |
1 4 |
2 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 4 | 1 | 4 | 3 | 1 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||
Related Enemies
- Returning Sniper Joe
- Sniper Armor
- Hammer Joe
- Skeleton Joe
- Apache Joe
- Crystal Joe
- Rider Joe
- Cannon Joe
- Truck Joe
- Machine Gun Joe
- Returning Machine Gun Joe
- Gunner Joe
- Piriparee
- Morning Joe
- Hammer Joe (Mega Man World)
- Super Joe
- Koopa Joe
- Koopa Hopper
- Boomerang Joe
- Shooter Joe
- Grenader Joe
- Toad Joe
- Crawler Joe
- Hazmat Joe
Trivia
- In Make a Good Mega Man Level 2, Sniper Joe's projectiles are the same as Returning Sniper Joe's.