Difference between revisions of "Lost Valley"
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==Strategy== | ==Strategy== | ||
{{NeedsStrategy}} | {{NeedsStrategy}} | ||
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| + | ==Z-Phone Dialogue== | ||
| + | {|border="1px" cellpadding="5" cellspacing="0" style="border: 2px solid #73828C; border-collapse:collapse; background-color:#FAFAFA;" | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"| | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"|Contact | ||
| + | !style="color:#FCFCFC; background-color: #454E54;"|Transcript | ||
| + | |- | ||
| + | |[[File:ZPhoneWily.png]] | ||
| + | |Dr. Wily | ||
| + | |Lost Valley? | ||
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| + | That dusty pit? That place supposedly has a lot of natural resources that would be very helpful for yours truly... | ||
| + | |||
| + | ...But when I went there it felt like the whole thing would collapse if I so much as breathed on it wrong. | ||
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| + | Just don't be too forceful, or else the authorities might not be too happy. | ||
| + | |- | ||
| + | |[[File:ZPhoneKrantz.png]] | ||
| + | |Agent Krantz | ||
| + | |'''Agent Krantz:''' Lost Valley? | ||
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| + | This area has two main features. | ||
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| + | The first, Tomahawk Platforms, move up and down at a fairly fast pace. | ||
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| + | The second, spike platforms, change their direction when hitting them from heir non-spiked side. | ||
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| + | ... | ||
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| + | '''Zero:''' That's it? | ||
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| + | '''Krantz:''' Well, there's some skull-based robots, but what of it? | ||
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| + | '''Agent Stern:''' If they were real skeletons, you'd be cowering in fear! | ||
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| + | '''Krantz:''' '''GIL!''' | ||
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| + | '''Zero:''' I am... confused. | ||
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| + | '''Stern:''' Rosie here has a fear of skeletons, despite having one. | ||
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| + | Anyway, those Skeleton Joes you'll only be able to take down for good with the Z-Saber. | ||
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| + | Skullmets can only be destroyed from their front side. | ||
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| + | Lastly, the Shield Attackers are much of the same. Most others you can just shoot at without issue. | ||
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| + | '''Zero:''' I see. | ||
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| + | '''Krantz:''' At least I'm not afraid of ''aliens'' though. | ||
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| + | '''Stern:''' Hey, I know what I saw! | ||
| + | |- | ||
| + | |[[File:ZPhoneKnives.png]] | ||
| + | |Knives | ||
| + | |'''Knives:''' Dusty, dusty, dusty... Too much stuff in the air! Makes my allergies act up. | ||
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| + | So, yeah, no... not a good date spot! Unless you like to see me coughing. I could, just for you- | ||
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| + | '''Zero:''' Shut up. | ||
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| + | '''Knives:''' Aww, you really do care about me~! | ||
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| + | Anyway, yeah, bones, not for me. I've already absorbed several liters of Bone Power already. | ||
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| + | Don't need to go to a skeleton zone for more! I'm already unstoppable!! | ||
| + | |} | ||
==Trivia== | ==Trivia== | ||
Revision as of 12:51, 17 July 2020
| Chapter 1: Lost Valley | ||||||||||||||||||||||||||||
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| Spooky scary skeletons send shivers down your spine! | ||||||||||||||||||||||||||||
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Finish the level; I wanna see what it's like when it's done.
This page is actively being constructed and finished up. Any help is appreciated!
Lost Valley is the sixth level in Make a Good Mega Man Level: Episode Zero. Zero's journey towards Dr. Wily's newest hideout takes him to a valley filled with large, dusty bones. The area draws heavy inspiration from Skull Man's stage in Mega Man 4, and even uses most of the enemies from his stage, such as Skeleton Joes, Skullmets, and Shield Attackers. However, it sets itself apart by having Rotating Spike Platforms and non-lethal spikes, the latter of which often involves timing the movement of Tomahawk Platforms to avoid.
Strategy
I'll beam you out after I finish my soap opera.
This article is missing information on strategies. Please help out the wiki by adding these strategies to it!
Z-Phone Dialogue
Trivia
- The stage was originally submitted under the name "Fossil Fields"; post-submission, its name was changed to Lost Valley.