Difference between revisions of "Psycho Golem"
Spin Attaxx (talk | contribs) (Created page with "{{robotmaster |titlebg=#404362 |titletext=#FFFFFF |name=Psycho Golem |image= |caption= |script=サイコゴーレム |romaji=Saiko Gōremu |number= |designer=BBLIR |progra...") |
(Dark vortex attack cannot be used consecutively from what I have seen.) |
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| − | |hp=42 | + | |hp=42 (Psycho Golem)<br>5 (Psycho Drive ring) |
| − | |at=4 (contact)<br>4 (vortex)<br>4 ( | + | |at=4 (contact)<br>3 (underside flame)<br>2 (shoulder spike)<br>4 (dark vortex)<br>4 (Psycho Buster)<br>4 (energy wave)<br>4 (Psycho Burst)<br>2 (Psycho Drive)<br>6 (screen push) |
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|sprite=[[File:PsychoGolem.png]] | |sprite=[[File:PsychoGolem.png]] | ||
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| − | The '''Psycho Golem''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the five mythical [[Golem]]s, it eschews conventional weaponry in favour of using powerful psychokinetic forces. It has a head with spiked "ears" and a "hat" with a moon insignia to set itself apart from the rest of its kind, along with two floating arms styled like robe sleeves. | + | The '''Psycho Golem''' is a boss from ''[[Make a Good Mega Man Level: Episode Zero]]''. One of the five mythical [[Golem]]s, it eschews conventional weaponry in favour of using powerful psychokinetic forces. It has a head with spiked "ears", spiked shoulders, and a "hat" with a moon insignia to set itself apart from the rest of its kind, along with two floating arms styled like robe sleeves. |
The Psycho Golem will only appear after collecting all 36 [[Energy Element]]s from Chapter 2's chip path levels and at least 6 Energy Elements from Chapter 3's levels (the number needed to unlock [[Null and Void (Episode Zero)|Null and Void]]). Afterwards, it will spawn on the overworld as a roaming boss. Defeating the Psycho Golem will give [[Zero]] an upgrade that halves the [[Psycho Chip]]'s energy drain rate. | The Psycho Golem will only appear after collecting all 36 [[Energy Element]]s from Chapter 2's chip path levels and at least 6 Energy Elements from Chapter 3's levels (the number needed to unlock [[Null and Void (Episode Zero)|Null and Void]]). Afterwards, it will spawn on the overworld as a roaming boss. Defeating the Psycho Golem will give [[Zero]] an upgrade that halves the [[Psycho Chip]]'s energy drain rate. | ||
==Battle== | ==Battle== | ||
| − | The Psycho Golem attacks by using one of five attacks at random | + | The Psycho Golem attacks by using one of five attacks at random: |
| − | * Firing a series of slow-moving dark vortexes from both arms, with one hovering at the top of the screen and the other to the right. | + | * Firing a series of slow-moving dark vortexes from both arms, with one hovering at the top of the screen and the other to the right. This will always be the first attack used. |
| − | * Slowly moving its arms towards the left. They flash white during this, and attacking them causes them to fire a blast of energy identical to the [[Z-Saber|Psycho Saber]]'s shot reflection. Attacking them, however, is the only way to push the arms back. | + | * Slowly moving its arms towards the left. They flash white during this, and attacking them causes them to fire a blast of energy identical to the [[Z-Saber|Psycho Saber]]'s shot reflection. Attacking them, however, is the only way to push the arms back. This attack can used up to three times in a row. |
| − | * Flipping itself upside down and shooting small sine wave projectiles identical to the [[Z-Buster|Psycho Buster]]. Once flipped, it won't turn itself right-side upwards until it | + | * Flipping itself upside down and shooting small sine wave projectiles identical to the [[Z-Buster|Psycho Buster]] at varying heights and speeds. Once flipped, it won't turn itself right-side upwards until it is about to use the dark vortex attack. Can be used up to three times in a row. |
| − | * Shooting a burst of falling projectiles identical to the [[Z-Burst|Psycho Burst]] from its head. If it is currently flipped upside down, the shots will have inverted gravity and will rise up instead. | + | * Shooting a burst of falling projectiles identical to the [[Z-Burst|Psycho Burst]] from its head. If it is currently flipped upside down, the shots will have inverted gravity and will rise up instead, telegraphed by white arrows should they dip below the screen. Can be used twice in a row. |
| − | * Sending out a slow homing [[Blank Drive|Psycho Drive]] ring, which can be shot down to avoid damage. | + | * Sending out a slow homing [[Blank Drive|Psycho Drive]] ring, which can be shot down to avoid damage. Can be used twice in a row. |
If Zero hides behind the Psycho Golem, it will use its arms to grab him, then force him through to the other side of the screen, doing massive damage to him. Notably, the Psycho Golem flies faster and higher than the other Golems. | If Zero hides behind the Psycho Golem, it will use its arms to grab him, then force him through to the other side of the screen, doing massive damage to him. Notably, the Psycho Golem flies faster and higher than the other Golems. | ||
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==Trivia== | ==Trivia== | ||
* While all the Golems' "one arm up top, one on the right" attacks are derived from Omega's first fight in ''Mega Man Zero 3'', the Psycho Golem's ring-like vortexes are the closest match to the ring projectiles Omega's original fight uses. | * While all the Golems' "one arm up top, one on the right" attacks are derived from Omega's first fight in ''Mega Man Zero 3'', the Psycho Golem's ring-like vortexes are the closest match to the ring projectiles Omega's original fight uses. | ||
| + | ** The dark vortexes are also identical to a projectile used by the [[War Blur]]. | ||
| + | * The Psycho Golem's underside flame deals an additional point of damage to Zero compared to most of the other Golems. It shares this trait with the [[Zap Golem]]. | ||
| + | * Humorously, the underside flame does not change its position when the Psycho Golem flips upside down. | ||
| + | * The Psycho Golem is the only Golem boss that can use some of its attacks consecutively. | ||
| + | * The Psycho Golem has the most attacks out of the Golem bosses at a total six, counting the screen push attack. | ||
| + | ** If the upside down versions of the Psycho Saber arm attack, Psycho Burst, and Psycho Drive are counted as different attacks, the total number of attacks increases to nine. | ||
<br> | <br> | ||
{{MaGMMLEZ}} | {{MaGMMLEZ}} | ||
[[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]] | [[Category:Bosses]][[Category:Make a Good Mega Man Level: Episode Zero Bosses]] | ||
Revision as of 07:20, 13 May 2021
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The Psycho Golem is a boss from Make a Good Mega Man Level: Episode Zero. One of the five mythical Golems, it eschews conventional weaponry in favour of using powerful psychokinetic forces. It has a head with spiked "ears", spiked shoulders, and a "hat" with a moon insignia to set itself apart from the rest of its kind, along with two floating arms styled like robe sleeves.
The Psycho Golem will only appear after collecting all 36 Energy Elements from Chapter 2's chip path levels and at least 6 Energy Elements from Chapter 3's levels (the number needed to unlock Null and Void). Afterwards, it will spawn on the overworld as a roaming boss. Defeating the Psycho Golem will give Zero an upgrade that halves the Psycho Chip's energy drain rate.
Contents
Battle
The Psycho Golem attacks by using one of five attacks at random:
- Firing a series of slow-moving dark vortexes from both arms, with one hovering at the top of the screen and the other to the right. This will always be the first attack used.
- Slowly moving its arms towards the left. They flash white during this, and attacking them causes them to fire a blast of energy identical to the Psycho Saber's shot reflection. Attacking them, however, is the only way to push the arms back. This attack can used up to three times in a row.
- Flipping itself upside down and shooting small sine wave projectiles identical to the Psycho Buster at varying heights and speeds. Once flipped, it won't turn itself right-side upwards until it is about to use the dark vortex attack. Can be used up to three times in a row.
- Shooting a burst of falling projectiles identical to the Psycho Burst from its head. If it is currently flipped upside down, the shots will have inverted gravity and will rise up instead, telegraphed by white arrows should they dip below the screen. Can be used twice in a row.
- Sending out a slow homing Psycho Drive ring, which can be shot down to avoid damage. Can be used twice in a row.
If Zero hides behind the Psycho Golem, it will use its arms to grab him, then force him through to the other side of the screen, doing massive damage to him. Notably, the Psycho Golem flies faster and higher than the other Golems.
Z-Phone Dialogue
Damage Table
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|---|---|---|---|---|---|---|---|---|---|---|
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1 | 2 | 2 | 46 | ||||||
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1 | 1 | 1 | 1 | ||||||
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2 | 3 | 4 | 3 | ||||||
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1 | 1 | 1 | 1 | ||||||
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1 | 1 | 1 | 1 | ||||||
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1 | 2 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Trivia
- While all the Golems' "one arm up top, one on the right" attacks are derived from Omega's first fight in Mega Man Zero 3, the Psycho Golem's ring-like vortexes are the closest match to the ring projectiles Omega's original fight uses.
- The dark vortexes are also identical to a projectile used by the War Blur.
- The Psycho Golem's underside flame deals an additional point of damage to Zero compared to most of the other Golems. It shares this trait with the Zap Golem.
- Humorously, the underside flame does not change its position when the Psycho Golem flips upside down.
- The Psycho Golem is the only Golem boss that can use some of its attacks consecutively.
- The Psycho Golem has the most attacks out of the Golem bosses at a total six, counting the screen push attack.
- If the upside down versions of the Psycho Saber arm attack, Psycho Burst, and Psycho Drive are counted as different attacks, the total number of attacks increases to nine.
