Difference between revisions of "Cocco"

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|hp=6
 
|hp=6
 
|at=7 (contact)
 
|at=7 (contact)
|weak=[[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Wheel Cutter]], [[Sakugarne]], [[Wire Adaptor]], [[Block Dropper]]{{Megamix}}
+
|weak=[[Wheel Cutter]], [[Sakugarne]]{{2}}<br>[[Spark Chaser]], [[Tornado Blow]], [[Thunder Beam]], [[Ice Wall]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Cutter Chip]] ([[Z-Saber]], [[Blank Drive]])<br>[[Psycho Chip]] (Z-Saber, [[Z-Burst]], Blank Drive){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Grab Buster]], [[Block Dropper]]{{Megamix}}
 
|category=Shielded, Semi Bulky, Nature, Bird
 
|category=Shielded, Semi Bulky, Nature, Bird
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]
+
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[SMB3]]<br>[[Shovel Knight]]<br>[[Enhanced Mobility]]<br>[[A Mega Man for All Seasons]]<br>[[Bouncy Castle]]<br>[[Cyber Man (stage)|Cyber Man]]<br>[[Unobtainium Mine]]<br>[[The Pit of Pits]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]
 
|OffAppear=[[Mega Man 5]]<br>[[Mega Man IV]]
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:Cocco.png]]
 
|sprite=[[File:Cocco.png]]
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'''Cocco''' is an enemy from ''[[Mega Man 5]]''. It is a chicken robot modified from a toy.
 
'''Cocco''' is an enemy from ''[[Mega Man 5]]''. It is a chicken robot modified from a toy.
  
Cocco was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 7 entries, as well as the Wily stage [[Unobtainium Mine]], the [[The Pit of Pits|Pit of Pits]] sub-level "Night Way", and in [[Null and Void (MaGMML2)|Null and Void]].
+
Cocco was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in 7 entries, as well as the Wily stage [[Unobtainium Mine]], the [[The Pit of Pits|Pit of Pits]] sub-level "Night Way", and in [[Null and Void (MaGMML2)|Null and Void]]. It returned in ''[[Make a Good Mega Man Level: Episode Zero]]'', but only appeared in one level, [[Null and Void (Episode Zero)|Null and Void]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=3
 
|metal=3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
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|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>3
+
|wheel=3<br>3
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
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|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine
 
}}
 
}}
 
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|notes=
 
|notes=
 
}}
 
}}
 
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|notes=
 
|notes=
 
}}
 
}}
 
+
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=2
 +
|cutsaber=4
 +
|cutburst=3
 +
|cutdrive=4
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=2
 +
|icesaber=2
 +
|iceburst=2
 +
|icedrive=2
 +
|zapbuster=2
 +
|zapsaber=3
 +
|zapburst=2
 +
|zapdrive=3
 +
|psybuster=3
 +
|psysaber=4
 +
|psyburst=4
 +
|psydrive=4
 +
|notes=
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM

Revision as of 16:28, 17 May 2021

Cocco
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 6
Attack Damage: 7 (contact)
Weakness(es): Wheel Cutter, Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Flame Mixer, Salt Water48H
Cutter Chip (Z-Saber, Blank Drive)
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Metal Blade, Gemini Laser, Grab Buster, Block DropperMegamix Only
Category: Shielded, Semi Bulky, Nature, Bird
Location(s): MaGMML2:
Mix & Match
SMB3
Shovel Knight
Enhanced Mobility
A Mega Man for All Seasons
Bouncy Castle
Cyber Man
Unobtainium Mine
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Null and Void
Misc. Information
Script: コッコ
Romaji: Kokko
Programmer(s): ACESpark
Series Information
Official Game Appearances: Mega Man 5
Mega Man IV
MaGMML Game Appearances: MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Cocco.png

Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.

Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void. It returned in Make a Good Mega Man Level: Episode Zero, but only appeared in one level, Null and Void.

Behavior

Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 3 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
3
3
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 2 1 4 3 1 3 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 4 2 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 2 4 3 4
Flame Chip 2 3 3 2
Icicle Chip 2 2 2 2
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 2 4 2
Other Notes


Related Enemies