Difference between revisions of "Crystal Joe"
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|hp=3 | |hp=3 | ||
|at=6 (contact)<br>8 (crystal) | |at=6 (contact)<br>8 (crystal) | ||
| − | |weak=[[ | + | |weak=[[Slash Claw]]{{2}}<br>[[Laser Trident]], [[Tornado Blow]]{{3}}<br>[[Chill Spike]], [[Slash Claw]], [[Wheel Cutter]], [[Sakugarne]]{{24H}}<br>[[Concrete Shot]]{{48H}}<br>[[Z-Saber]] (No Chip)<br>[[Cutter Chip]] (Z-Saber, [[Blank Drive]]){{EZ}}<br>[[Magic Card]]{{Megamix}} |
|category=Joes | |category=Joes | ||
| − | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory | + | |location='''MaGMML2:'''<br>[[Airflow Hubble]]<br>[[Rush City]]<br>[[MegaLondo]]<br>[[Starman Recreation]]<br>[[Aurora Man]]<br>[[Escape Sequence]]<br>[[Misty Lake]]<br>[[Null and Void (MaGMML2)|Null and Void]]<br>'''MaG24HMML:'''<br>[[X Factory]]<br>'''MaGMML3 Judge Application Levels:'''<br>X Factory<br>'''MaGMML: Episode Zero:'''<br>[[Midnight Aurora]] |
|OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] | |OffAppear= [[Mega Man 5]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy) | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy)<br>[[Make a Good 24 Hour Mega Man Level|MaG24HMML]] (Enemy)<br>[[Make a Good Mega Man Level 3 Judge Application Levels|MaGMML3 Judge Application Levels]] (Enemy)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}} | |sprite={{MirrorDiv |mirror=[[File:CrystalJoe.png]]}} | ||
| Line 22: | Line 22: | ||
'''Crystal Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] with the ability to create crystals. | '''Crystal Joe''' is an enemy from ''[[Mega Man 5]]''. It is a [[Sniper Joe]] with the ability to create crystals. | ||
| − | Crystal Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[MegaLondo]], [[Starman Recreation]], [[Aurora Man]], [[Escape Sequence]], and [[Misty Lake]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It reappears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the '' | + | Crystal Joe was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Airflow Hubble]], [[Rush City]], [[MegaLondo]], [[Starman Recreation]], [[Aurora Man]], [[Escape Sequence]], and [[Misty Lake]], as well as in [[Null and Void (MaGMML2)|Null and Void]]. It reappears in the ''[[Make a Good 24 Hour Mega Man Level]]'' entry [[X Factory]], as well as in the same level's appearance in the [[Make a Good Mega Man Level 3 Judge Application Levels|''Make a Good Mega Man Level 3'' Judge Application Levels]]. It also appears in the ''[[Make a Good Mega Man Level: Episode Zero]]'' stage [[Midnight Aurora]]. |
==Behavior== | ==Behavior== | ||
Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by [[Jewel Satellite]], the Crystal Joe will continue charging up energy. | Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by [[Jewel Satellite]], the Crystal Joe will continue charging up energy. | ||
| + | |||
| + | ==Variants== | ||
| + | ==Variants== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="7%" |Location(s) | ||
| + | ! width="20%" |Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:CrystalJoeContraBase.png]] | ||
| + | | style="text-align: center;"|Crystal Joe (Contra Base) | ||
| + | | style="text-align: center;"|''[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]]'' | ||
| + | | style="text-align: center;"|[[Contra Base]] | ||
| + | | style="text-align: center;"|A modified Crystal Joe that replaces its crystal for a stream of four bullets. It lacks the original's shielding, and so is always vulnerable to damage. | ||
| + | | style="text-align: center;"|[[SilvernixSP]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|3 (contact)<br>2 (projectile) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=1 | |metal=1 | ||
| Line 41: | Line 65: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 2=== | ===Make a Good Mega Man Level 2=== | ||
{{Damagetable2 | {{Damagetable2 | ||
| − | |buster=1/1/3 | + | |buster=1/2/3<br>1/1/3 |
| − | |hornet= | + | |hornet=1<br>1 |
|jewel=1<br>1 | |jewel=1<br>1 | ||
|grab=1<br>1 | |grab=1<br>1 | ||
|triple=1<br>1 | |triple=1<br>1 | ||
|flash=Y<br>Y | |flash=Y<br>Y | ||
| − | |slash= | + | |slash=4<br>4 |
| − | |wheel= | + | |wheel=1.5<br>2 |
|sakugarne=4<br>4 | |sakugarne=4<br>4 | ||
|wire=1<br>3 | |wire=1<br>3 | ||
|arrow=2<br>2 | |arrow=2<br>2 | ||
| − | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine | + | |notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine. |
}} | }} | ||
| − | |||
===Make a Good Mega Man Level 3=== | ===Make a Good Mega Man Level 3=== | ||
{{Damagetable3 | {{Damagetable3 | ||
| Line 71: | Line 93: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | |||
===Make a Good 24 Hour Mega Man Level=== | ===Make a Good 24 Hour Mega Man Level=== | ||
{{Damagetable24H | {{Damagetable24H | ||
| Line 92: | Line 113: | ||
|notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving Crystal Joes in ''MaG24HMML''. | |notes=Top row is damage in ''MaG24HMML''; bottom row is damage from ''MaG24HMML'' and ''MaGMML2'' weapons in the Megamix Engine<br>*Not in the current build of the Megamix Engine.<br>†Not usable in any scenario involving Crystal Joes in ''MaG24HMML''. | ||
}} | }} | ||
| − | |||
===Make a Good 48 Hour Mega Man Level=== | ===Make a Good 48 Hour Mega Man Level=== | ||
{{Damagetable48H | {{Damagetable48H | ||
| Line 106: | Line 126: | ||
|notes= | |notes= | ||
}} | }} | ||
| − | + | ===Make a Good Mega Man Level: Episode Zero=== | |
| + | {{DamagetableEZ | ||
| + | |buster=1 | ||
| + | |saber=4 | ||
| + | |burst=2 | ||
| + | |drive=99 | ||
| + | |cutbuster=2 | ||
| + | |cutsaber=4 | ||
| + | |cutburst=3 | ||
| + | |cutdrive=4 | ||
| + | |flamebuster=1 | ||
| + | |flamesaber=1 | ||
| + | |flameburst=2 | ||
| + | |flamedrive=1 | ||
| + | |icebuster=1 | ||
| + | |icesaber=1 | ||
| + | |iceburst=2 | ||
| + | |icedrive=1 | ||
| + | |zapbuster=1 | ||
| + | |zapsaber=1 | ||
| + | |zapburst=2 | ||
| + | |zapdrive=2 | ||
| + | |psybuster=1 | ||
| + | |psysaber=1* | ||
| + | |psyburst=2 | ||
| + | |psydrive=2 | ||
| + | |notes=*Reflected shots do 2 damage. | ||
| + | }} | ||
===Megamix Engine=== | ===Megamix Engine=== | ||
{{DamagetableM | {{DamagetableM | ||
Revision as of 17:33, 17 May 2021
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Crystal Joe is an enemy from Mega Man 5. It is a Sniper Joe with the ability to create crystals.
Crystal Joe was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Airflow Hubble, Rush City, MegaLondo, Starman Recreation, Aurora Man, Escape Sequence, and Misty Lake, as well as in Null and Void. It reappears in the Make a Good 24 Hour Mega Man Level entry X Factory, as well as in the same level's appearance in the Make a Good Mega Man Level 3 Judge Application Levels. It also appears in the Make a Good Mega Man Level: Episode Zero stage Midnight Aurora.
Contents
Behavior
Crystal Joes will charge up energy, eventually forming a crystal that deflects projectiles, which it will fire forward shortly after creating. When the crystal has gone off-screen, been destroyed, or been reflected by Jewel Satellite, the Crystal Joe will continue charging up energy.
Variants
Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Crystal Joe (Contra Base) | MaGMML: Episode Zero | Contra Base | A modified Crystal Joe that replaces its crystal for a stream of four bullets. It lacks the original's shielding, and so is always vulnerable to damage. | SilvernixSP | 3 | 3 (contact) 2 (projectile) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 4 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
1 1 |
1 1 |
1 1 |
1 1 |
Y Y |
4 4 |
1.5 2 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 1 | 4 | 1 | 4 | 2 | 1 | 2 | 2 | ||||||||||||
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| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man Level
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 4 | 2 | 99 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1* | 2 | 2 | ||||||
| Other Notes | *Reflected shots do 2 damage. | |||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||