Difference between revisions of "Totem Polen"

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|hp=8
 
|hp=8
 
|at=6 (contact)<br>2 (projectile)
 
|at=6 (contact)<br>2 (projectile)
|weak=[[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Gemini Laser]], [[Top Spin]], [[Black Hole Bomb]], [[Grab Buster]], [[Sakugarne]], [[Wire Adaptor]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}}
+
|weak=[[Grab Buster]], [[Sakugarne]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Gemini Laser]], [[Plant Barrier]]{{Megamix}}
 
|category=Semi Bulky
 
|category=Semi Bulky
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Cossack's Other Citadel]]<br>[[Beneath Sand and Rock]]<br>[[Hardcore Parkour]]<br>[[The Pit of Pits]]
+
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[Chomp Man (stage)|Chomp Man]]<br>[[MegaLondo]]<br>[[Cossack's Other Citadel]]<br>[[Beneath Sand and Rock]]<br>[[Hardcore Parkour]]<br>[[The Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Subterranean Stronghold]]<br>[[Scarlet Temple]]<br>[[Lily Airpad]]
 
|OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear)
 
|OffAppear=[[Mega Man 4]]<br>Mega Man (Game Gear)
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Jet costume)
+
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Enemy, Rush Jet costume)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]]
 
|appear2=
 
|appear2=
 
|sprite=[[File:TotemPolen.png]]
 
|sprite=[[File:TotemPolen.png]]
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'''Totem Polen''' is an enemy from ''[[Mega Man 4]]''. It is a totem pole robot used to ward off robbers.
 
'''Totem Polen''' is an enemy from ''[[Mega Man 4]]''. It is a totem pole robot used to ward off robbers.
  
Totem Polen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Chomp Man (stage)|Chomp Man]], [[MegaLondo]], [[Cossack's Other Citadel]], and [[Beneath Sand and Rock]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Hardcore Parkour]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Gambly Night" and "Lyrickrolled".
+
Totem Polen was first made available in the devkit for ''[[Make a Good Mega Man Level 2]]'', where it appeared in the entries [[Mix & Match]], [[Chomp Man (stage)|Chomp Man]], [[MegaLondo]], [[Cossack's Other Citadel]], and [[Beneath Sand and Rock]], as well as the [[Tier X (MaGMML2)|Tier X]] stage [[Hardcore Parkour]] and the [[The Pit of Pits|Pit of Pits]] sub-levels "Gambly Night" and "Lyrickrolled". A Totem Polen also fills in for the [[Rush Jet]] when using the [[Bright Man]] [[Costumes|costume]]. Totem Polen returned as an enemy in ''[[Make a Good Mega Man Level: Episode Zero]]'', where it appeared in the levels [[Subterranean Stronghold]], [[Scarlet Temple]], and [[Lily Airpad]].
  
 
==Behavior==
 
==Behavior==
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==Damage Table==
 
==Damage Table==
 
===Make a Good Mega Man Level{{Megamix}}===
 
===Make a Good Mega Man Level{{Megamix}}===
{{Damagetable1
+
{{Damagetable1M
 
|buster=1/1/3
 
|buster=1/1/3
 
|metal=1
 
|metal=1
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|phar=1/5
 
|phar=1/5
 
|magic=2
 
|magic=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good Mega Man Level 2===
 
===Make a Good Mega Man Level 2===
 
{{Damagetable2
 
{{Damagetable2
|buster=1/1/3<br>1/1/3
+
|buster=1/2/3<br>1/1/3
|hornet=2<br>2
+
|hornet=1<br>2
 
|jewel=1<br>1
 
|jewel=1<br>1
|grab=1<br>3
+
|grab=3<br>3
 
|triple=1<br>1
 
|triple=1<br>1
 
|flash=Y<br>Y
 
|flash=Y<br>Y
 
|slash=1<br>1
 
|slash=1<br>1
|wheel=2<br>2
+
|wheel=1<br>2
 
|sakugarne=4<br>4
 
|sakugarne=4<br>4
 
|wire=1<br>3
 
|wire=1<br>3
 
|arrow=2<br>2
 
|arrow=2<br>2
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine}}
+
|notes=Top row is damage in ''MaGMML2''; bottom row is damage from ''MaGMML2'' weapons in the Megamix Engine.
 +
}}
 
===Make a Good Mega Man Level 3===
 
===Make a Good Mega Man Level 3===
 
{{Damagetable3
 
{{Damagetable3
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|water=1
 
|water=1
 
|tornado=4
 
|tornado=4
|thunder=2
+
|thunder=3
 
|magnetic=2
 
|magnetic=2
 
|ice=2
 
|ice=2
 
|break=2
 
|break=2
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
{{Damagetable24HM
 
{{Damagetable24HM
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|chill=1/5
 
|chill=1/5
 
|pakkajoe=99
 
|pakkajoe=99
|notes=}}
+
|notes=
 +
}}
 
===Make a Good 48 Hour Mega Man Level===
 
===Make a Good 48 Hour Mega Man Level===
 
{{Damagetable48H
 
{{Damagetable48H
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|concrete=3
 
|concrete=3
 
|homing=2
 
|homing=2
|notes=}}
+
|notes=
 +
}}
 +
===Make a Good Mega Man Level: Episode Zero===
 +
{{DamagetableEZ
 +
|buster=1
 +
|saber=1
 +
|burst=2
 +
|drive=99
 +
|cutbuster=1
 +
|cutsaber=1
 +
|cutburst=2
 +
|cutdrive=2
 +
|flamebuster=2
 +
|flamesaber=3
 +
|flameburst=3
 +
|flamedrive=2
 +
|icebuster=1
 +
|icesaber=1
 +
|iceburst=2
 +
|icedrive=1
 +
|zapbuster=1
 +
|zapsaber=1
 +
|zapburst=2
 +
|zapdrive=2
 +
|psybuster=1
 +
|psysaber=1*
 +
|psyburst=2
 +
|psydrive=2
 +
|notes=*Reflected shots do 2 damage.
 +
}}
 
===Megamix Engine===
 
===Megamix Engine===
 
{{DamagetableM
 
{{DamagetableM
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|block=2
 
|block=2
 
|ice=2
 
|ice=2
|notes=}}
+
|notes=
 +
}}
  
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Semi Bulky Enemies]]
 
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 4 Enemies]][[Category:Semi Bulky Enemies]]

Revision as of 23:04, 21 May 2021

Totem Polen
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 8
Attack Damage: 6 (contact)
2 (projectile)
Weakness(es): Grab Buster, Sakugarne2
Tornado Blow3
Salt Water, Concrete Shot48H
Flame Chip (Z-Saber, Z-Burst)EZ
Gemini Laser, Plant BarrierMegamix Only
Category: Semi Bulky
Location(s): MaGMML2:
Mix & Match
Chomp Man
MegaLondo
Cossack's Other Citadel
Beneath Sand and Rock
Hardcore Parkour
The Pit of Pits
MaGMML: Episode Zero:
Subterranean Stronghold
Scarlet Temple
Lily Airpad
Misc. Information
Script: トーテムポールン
Romaji: Tōtemu Pōrun
Alt. Name(s): Totem Pole (Game Gear Mega Man manual)
Programmer(s): Unconfirmed
Series Information
Official Game Appearances: Mega Man 4
Mega Man (Game Gear)
MaGMML Game Appearances: MaGMML2 (Enemy, Rush Jet costume)
MaGMML: Episode Zero (Enemy)
Megamix Engine
TotemPolen.png

Totem Polen is an enemy from Mega Man 4. It is a totem pole robot used to ward off robbers.

Totem Polen was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, Chomp Man, MegaLondo, Cossack's Other Citadel, and Beneath Sand and Rock, as well as the Tier X stage Hardcore Parkour and the Pit of Pits sub-levels "Gambly Night" and "Lyrickrolled". A Totem Polen also fills in for the Rush Jet when using the Bright Man costume. Totem Polen returned as an enemy in Make a Good Mega Man Level: Episode Zero, where it appeared in the levels Subterranean Stronghold, Scarlet Temple, and Lily Airpad.

Behavior

Totem Polens will stand still at first, periodically firing a projectile from one of its four heads. If Mega Man is above a Totem Polen, it will jump straight up.

Damage Table

Make a Good Mega Man LevelMegamix Only

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3 1 3 2 3 0.5 3 1/5 2
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
1
2
1
1
3
3
1
1
Y
Y
1
1
1
2
4
4
1
3
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 1 1 1 4 3 2 2 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
Other Notes

Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 3 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 1 1 2 2
Psycho Chip 1 1* 2 2
Other Notes *Reflected shots do 2 damage.

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 2 4 2 2
Other Notes