Difference between revisions of "Crash Man"
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{{robotmaster | {{robotmaster | ||
|titlebg=#B07620 | |titlebg=#B07620 | ||
| − | |titletext = #FFFFFF | + | |titletext=#FFFFFF |
| − | |name= [[File:CrashManMugshot.png|left|Crash Man's mugshot]][[File:CrashManMugshot.png|right|Crash Man's mugshot]]Crash Man | + | |name=[[File:CrashManMugshot.png|left|Crash Man's mugshot]][[File:CrashManMugshot.png|right|Crash Man's mugshot]]Crash Man |
|image=[[File:Crashman.png|270px|Artwork by Capcom]] | |image=[[File:Crashman.png|270px|Artwork by Capcom]] | ||
| − | |caption= Artwork by Capcom | + | |caption=Artwork by Capcom |
| − | |script= クラッシュマン | + | |script=クラッシュマン |
| − | |romaji = Kurasshuman | + | |romaji=Kurasshuman |
| − | |number= DWN-013 | + | |number=DWN-013 |
|designer= | |designer= | ||
|programmer=[[ACESpark]], [[The Stove Guy]] | |programmer=[[ACESpark]], [[The Stove Guy]] | ||
| − | |gender= Male | + | |gender=Male |
|eyecolor=Green | |eyecolor=Green | ||
|at=4 (contact)<br>4 (Crash Bomb)<br>4 (explosion) | |at=4 (contact)<br>4 (Crash Bomb)<br>4 (explosion) | ||
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|attack= | |attack= | ||
|type=Explosive | |type=Explosive | ||
| − | |weak= [[Wire Adaptor]], [[Triple Blade]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Tengu Blade]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Slash Claw]]{{Megamix}} | + | |weak=[[Wire Adaptor]], [[Triple Blade]]{{2}}<br>[[Tornado Blow]]{{3}}<br>[[Tengu Blade]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Top Spin]], [[Slash Claw]]{{Megamix}} |
| − | |affiliations= [[Doctor Albert W. Wily|Dr. Wily]] | + | |affiliations=[[Doctor Albert W. Wily|Dr. Wily]] |
|stage= | |stage= | ||
|location='''MaGMML2:'''<br>[[Duwang]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | |location='''MaGMML2:'''<br>[[Duwang]]<br>'''MaGMML: Episode Zero:'''<br>[[Null and Void (Episode Zero)|Null and Void]] | ||
| − | |occupation= Combat Robot | + | |occupation=Combat Robot |
| − | |OffAppear= [[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] | + | |OffAppear=[[Mega Man 2]]<br>[[Mega Man II]]<br>[[Mega Man: The Wily Wars]] |
| − | |MaGMMLAppear= [[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level|MaGMML]]([[Make a Good Mega Man Level Remastered|1R]]) (NPC)<br>[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:CrashMan.png]] | |sprite=[[File:CrashMan.png]] | ||
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==Damage Table== | ==Damage Table== | ||
===Make a Good Mega Man Level{{Megamix}}=== | ===Make a Good Mega Man Level{{Megamix}}=== | ||
| − | {{ | + | {{Damagetable1M |
|buster=1/1/3 | |buster=1/1/3 | ||
|metal=0 | |metal=0 | ||
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==Trivia== | ==Trivia== | ||
*In ''MaGMML2'', Crash Man's Crash Bomber uses sound effects from the fangame ''Quint's Revenge'', replacing the original sound effects from his ''Mega Man 2'' fight. In the Megamix Engine, the same sounds are used, but the explosion sound is different. | *In ''MaGMML2'', Crash Man's Crash Bomber uses sound effects from the fangame ''Quint's Revenge'', replacing the original sound effects from his ''Mega Man 2'' fight. In the Megamix Engine, the same sounds are used, but the explosion sound is different. | ||
| − | + | <br> | |
| − | |||
{{MaGMML2 Tier 6}} | {{MaGMML2 Tier 6}} | ||
{{MaGMML2}} | {{MaGMML2}} | ||
[[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] | [[Category:Bosses]][[Category:Robot Masters]][[Category:Devkit Bosses]] | ||
Revision as of 18:24, 8 June 2021
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Crash Man, also known as Clashman, is a boss from Mega Man 2. He is a combat robot made by Dr. Wily based on Bomb Man and Guts Man's schematics. This gives him the explosive power of the former, and the resilient armour of the latter.
He appears in Make a Good Mega Man Level as an NPC in Dr. Light's Lab, and in Make a Good Mega Man Level 2 as an NPC in Tier 5.
Crash Man was also made available as a boss in the devkit for MaGMML2, and he appears at the end of Duwang, though he does not need to be fought to obtain the Energy Element. He also appears in Make a Good Mega Man Level: Episode Zero as a boss, fighting alongside the other seven Mega Man 2 Robot Masters as part of Mega Man 2 NETA in Null and Void.
Like all MaGMML2 devkit bosses, Crash Man returns in the Megamix Engine, and reappears as a devkit boss for Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. He also appears in the Megamix Engine's Example Game, replacing Guts Man in the fifth Wily stage if the difficulty is set to Easy.
Contents
Battle
Crash Man's pattern is extremely simple. He will walk back and forth, and when Mega Man shoots or presses the fire button, Crash Man will jump. He will then shoot a Crash Bomb if there isn't already one on the screen; otherwise, he won't do anything. If Mega Man avoids pressing the fire button for long enough, Crash Man will jump anyway.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 0 | 2 | 1 | 4 | 1 | 1 | 1/3 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
1 1 |
2 0 |
0 2 |
6 0 |
N N |
2 4 |
3 0 |
3 3 |
12 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 2 | 1 | 6 | 1 | 1 | 1 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 1 | 0 | 1 | 1 | 4/4/4 | 2 | 2 | 0 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 1 | 7 | ||||||
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1 | 2 | 2 | 2 | ||||||
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2 | 4 | 3 | 4 | ||||||
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1 | 1 | 1 | 2 | ||||||
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0 | 0 | 0 | 0 | ||||||
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1 | 1 | 1 | 1 | ||||||
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Megamix Engine
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| 1/1/3 | N | 0 | 0 | 0 | 0 | |||||
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Trivia
- In MaGMML2, Crash Man's Crash Bomber uses sound effects from the fangame Quint's Revenge, replacing the original sound effects from his Mega Man 2 fight. In the Megamix Engine, the same sounds are used, but the explosion sound is different.
| Make a Good Mega Man Level 2 - Tier 6 | |
|---|---|
| Entry Stages | |
| Wily Coaster • Changeable Caverns • Joe Man (stage) • Crystal Lab • Nitrogen Man • Duwang • Lava Factory • Just an Ice Level | |
| List of Bosses | |
| Joe Man • Joe Man R • Chill Man • Crash Man | |
| Tier Boss | |
| Cheat Man | |