Difference between revisions of "Z-Phone"

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(List of valid Z-Phone numbers)
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| style="text-align: center;"|0801
 
| style="text-align: center;"|0801
 
| style="text-align: center;"|Re-enacts the "turn the game console off" codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.
 
| style="text-align: center;"|Re-enacts the "turn the game console off" codec call from ''Metal Gear Solid 2: Sons of Liberty'', with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his ''Metal Gear 2: Solid Snake'' mugshot, to his mugshot from the original release of ''Metal Gear 2'', to Colonel from ''Mega Man X4'', and finally what appears to be a real-life figure.
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|-
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| style="text-align: center;"|0909
 +
| style="text-align: center;"|Displays the famous "Squidward's House" copypasta from a certain review of the ''Spongebob Squarepants'' episode "Good Neighbors".
 
|-
 
|-
 
| style="text-align: center;"|0928
 
| style="text-align: center;"|0928
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| style="text-align: center;"|1987
 
| style="text-align: center;"|1987
 
| style="text-align: center;"|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself. This call references a similar event in ''Five Nights at Freddy's'', where setting the animatronics' AI to 1-9-8-7 causes a Golden Freddy jumpscare, followed by the game closing itself.
 
| style="text-align: center;"|Only works in [[Volt Man Factory]]. When called, a gold-coloured [[Volt Man]] yells randomly-generated gibberish before the game automatically closes itself. This call references a similar event in ''Five Nights at Freddy's'', where setting the animatronics' AI to 1-9-8-7 causes a Golden Freddy jumpscare, followed by the game closing itself.
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|-
 +
| style="text-align: center;"|2001
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| style="text-align: center;"|Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of [[Chesder]], and that said ghost can most likely be found in [[Ghouls n' Ghasts|a level with many skulls]]. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from ''Luigi's Mansion''; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into ''Episode Zero'' as a whole.
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|-
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| style="text-align: center;"|2008
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| style="text-align: center;"|Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.
 
|-
 
|-
 
| style="text-align: center;"|2525
 
| style="text-align: center;"|2525
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| style="text-align: center;"|2602
 
| style="text-align: center;"|2602
 
| style="text-align: center;"|Displays "You played the Song of Storms!". The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.
 
| style="text-align: center;"|Displays "You played the Song of Storms!". The sounds while inputting the number resemble the Song of Storms from ''The Legend of Zelda: Ocarina of Time''.
 +
|-
 +
| style="text-align: center;"|3000
 +
| style="text-align: center;"|Calls Professor E. Gadd, with identical dialogue to that of the 2001 number.
 
|-
 
|-
 
| style="text-align: center;"|4665
 
| style="text-align: center;"|4665
 
| style="text-align: center;"|Pirate Man's number. Will not work until obtained by talking to him in [[Chateau Chevaleresque]] in [[Mega City]].
 
| style="text-align: center;"|Pirate Man's number. Will not work until obtained by talking to him in [[Chateau Chevaleresque]] in [[Mega City]].
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|-
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| style="text-align: center;"|5000
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| style="text-align: center;"|Summons the [[Trailing Zero]]es from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions.
 
|-
 
|-
 
| style="text-align: center;"|5905
 
| style="text-align: center;"|5905

Revision as of 23:00, 10 June 2021

The Z-Phone is a feature in Make a Good Mega Man Level: Episode Zero. A communications device invented by Dr. Wily, he gives it to Zero after the latter arrives at his newest hideout. While in a level, the Z-Phone can be accessed from the pause menu (or from a dedicated option on the world map), with the option to call a number by typing in a four digit number.

There are seven primary contacts, all unlocked throughout the game under various means, and their numbers are saved in an easily-accessible contact list. Each one has a specific function, and can be called on to receive certain information:

  • ZPhoneWily.png Dr. Wily - Unlocked by default. When called, he gives background lore on the current level, such as what it is and why it was built. After Zero abandons Wily in Chapter 2, this number will stop working until Null and Void is cleared.
  • ZPhoneHyde.png Dr. Hyde - Unlocked at the start of Chapter 2. When called, she explains the abilities of the player's current weapon and/or chip. Sometimes, she will also give advice on how to use the weapon wheel, or will give some background information about her activities.
  • ZPhoneKrantz.png Agent Krantz - Unlocked at the end of Chapter 1. When called, she gives advice on what enemies and/or gimmicks are in the current stage, and how best to deal with them. In some levels, Agent Stern answers instead, but he still gives the same advice.
  • ZPhoneGalaxy.png Galaxy Man - Unlocked after clearing Construction of Constructions. When called, he points Zero towards the location of uncollected CDs in the current stage, and provides tips on how to collect them.
  • ZPhoneYamato.png Yamato Man - Unlocked after clearing Mojo Dojo. When called during a boss fight, he will warn of certain attacks, give strategies on how to defeat them, and occasionally hint at their weakness. If called outside of a boss (or when facing a devkit miniboss, excepting Stompy or Lavaproof Response Cannon), he will be noticeably less helpful. Notably, when Yamato Man is called during his own boss fight, Tomahawk Man will answer and fulfill the number's purpose instead.
  • ZPhonePirate.png Pirate Man - Unlocked by talking to him at Chateau Chevaleresque. A joke contact, when called he will often give useless "Pirate Tips", tell nonsensical stories, or try to posit some inane conspiracy theory. A select few of his calls, however, provide actually useful information, such as the existence of ladder jumping, the effectiveness of the Z-Saber against shielded enemies, and stomp dashing providing a greater speed boost than normal dashing, among other tips.
  • ZPhoneKnives.png Knives - Unlocked by finding out her number and calling her in the postgame. When called, she will judge the current level's suitability as a date spot for her and Zero, invariably finding a reason to reject it. Notably, she can only be called in a specific area hidden in the level (usually, but not always, 32 x 32 pixels in size), and her calls cannot be repeated once found.

With the exception of Knives, all these numbers will not work if Zero doesn't already have them registered in the Z-Phone. In addition to these contacts, there are several secret numbers that can be contacted, though some will only work in certain levels.

List of valid Z-Phone numbers

All of these numbers are accessed by dialing them on the Z-Phone's keypad. Though represented as four-digit numbers, numbers with three or less digits don't need 0s at the front to work.

Number Info
0000 Zero calls the phone operator, who instructs a confused Zero to dial the person he wishes to speak to before hanging up.
0069 The phone sarcastically congratulates you for calling the funny number.
0411 Agent Krantz's number. Will not work until obtained at the end of Chapter 1.
0420 If called when the system time is at 4:20AM/PM, a message celebrating the occasion appears. At any other time, the number does nothing.
0550 Galaxy Man's number. Will not work until after clearing Construction of Constructions.
0606 Displays "You played the Sonata of Awakening!". The sounds while inputting the number resemble the Sonata of Awakening from The Legend of Zelda: Majora's Mask.
0623 Knives's number. Will not work until obtained after clearing Null and Void.
0630 Displays "You played Epona's Song?". The sounds while inputting the number resemble Epona's Song from The Legend of Zelda: Ocarina of Time.
0717 Calls Axl, before killing Zero. Similar to 8008.
0801 Re-enacts the "turn the game console off" codec call from Metal Gear Solid 2: Sons of Liberty, with Colonel Roy Campbell and Agent Krantz (who stands in for Rose) talking to Zero (who stands in for Raiden). The Colonel's mugshot gradually changes from his Metal Gear 2: Solid Snake mugshot, to his mugshot from the original release of Metal Gear 2, to Colonel from Mega Man X4, and finally what appears to be a real-life figure.
0909 Displays the famous "Squidward's House" copypasta from a certain review of the Spongebob Squarepants episode "Good Neighbors".
0928 Calls Proto Man, who whistles into the phone, angering Zero.
0950 Displays "You played the Song of Healing?". The sounds while inputting the number resemble the Song of Healing from The Legend of Zelda: Majora's Mask.
1102 Yamato Man's number. Will not work until obtained after clearing Mojo Dojo.
1181 Sophie Hyde's number. Will not work until obtained at the start of Chapter 2.
1287 Dr. Wily's number. If called after Dr. Wily's Secret Bunker is abandoned, the call will only play static. It returns to normal after beating the game.
1337 Displays Zero Wing's intro dialogue, but written in leetspeak. CATS makes a cameo appearance when saying his original lines.
1987 Only works in Volt Man Factory. When called, a gold-coloured Volt Man yells randomly-generated gibberish before the game automatically closes itself. This call references a similar event in Five Nights at Freddy's, where setting the animatronics' AI to 1-9-8-7 causes a Golden Freddy jumpscare, followed by the game closing itself.
2001 Calls Professor E. Gadd, who tells Zero about a ghost that had escaped his portrait gallery by the name of Chesder, and that said ghost can most likely be found in a level with many skulls. An extra bit of dialogue will be added to the call if the player has already completed Ghouls n' Ghasts, in which E. Gadd will compliment Zero for having taken care of Chesder. The call itself is taken almost verbatim from Luigi's Mansion; specifically, it comes from the conversation between Luigi and E. Gadd in the Telephone Room after the blackout in Area 4, in which the latter warns the former of the reclusive Uncle Grimmly. Chesder replaces Uncle Grimmly as the main subject of the call, and various other dialogue is modified to fit into Episode Zero as a whole.
2008 Calls Plug Man, who disappointedly tells Zero that he has nothing special to share with him, and to call back later.
2525 Flips Zero's gravity, no matter where he is. The number references how the numbers 2 and 5 resemble vertically-flipped versions of each other.
2602 Displays "You played the Song of Storms!". The sounds while inputting the number resemble the Song of Storms from The Legend of Zelda: Ocarina of Time.
3000 Calls Professor E. Gadd, with identical dialogue to that of the 2001 number.
4665 Pirate Man's number. Will not work until obtained by talking to him in Chateau Chevaleresque in Mega City.
5000 Summons the Trailing Zeroes from Null and Void. Up to twenty copies can be created, and they work the same as in their source level. The only way to stop them from spawning is to die, as they follow the player everywhere, even through screen transitions.
5905 Displays "You played Saria's Song?". The sounds while inputting the number resemble Saria's Song from The Legend of Zelda: Ocarina of Time.
6096 Displays "You played Zelda's Lullaby!". The sounds while inputting the number resemble Zelda's Lullaby from The Legend of Zelda: Ocarina of Time.
6666 Sets Zero's HP to 1.
8008 The Z-Phone sarcastically mocks you for your purile sense of humor, and instantly kills Zero as punishment.
9259 Displays "You played the Song of Time!". The sounds while inputting the number resemble the Song of Time from The Legend of Zelda: Ocarina of Time.
9999 A mysterious entity congratulates Zero for calling the final number in the index, much to his bewilderment.

Trivia

  • The numbers for the primary contacts each have specific meaning to them:
    • Dr. Wily's number, 1287, references December 1987, the release date of the original Mega Man.
    • Hyde's number, 1181, is a combination of the atomic numbers for sodium (11), oxygen (8), and hydrogen (1), which make up sodium hydroxide.
    • Krantz's number, 0411, references April 2011, when the first issue of the Mega Man Archie Comics series was released.
    • Galaxy Man's number, 0550, is the escape velocity of the Milky Way from the position of the Sun (550km/s).
    • Yamato Man's number, 1102, references Japan's National Foundation Day, which is celebrated on February 11.
    • Pirate Man's number, 4665, is how "hook" would be spelled when typed on an old flip phone's number pad.
    • Knives' number, 0623, is June 23, the Japanese release date of Pokémon Black 2 and White 2 - the source of inspiration for her sidequest.