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| − | '''''Mega Man: Dimension Disruption''''', or ''Mega Man DD'' for short, is the much more ambitious sequel event to ''[[Make a Good Mega Man Level]]'', once again ran by [[SnoruntPyro]]. Like its predecessor, the premise of the contest was to build a Mega Man-style stage in Game Maker in an engine filled with premade assets. Unlike last time, [[WreckingPrograms|WreckingPrograms']] ''Mega Engine'', used with Game Maker 8.1 rather than 8.0, was used, and a team of programmers including [[The Stove Guy]], [[Renhoek]], [[ACESpark]], [[Entity1037]], and [[SnoruntPyro]] was assembled to build the devkit, allowing for a vastly expanded array of assets and a far more stable engine in general. The engine was made public unlike last time and boasted nearly every asset from the first six classic Mega Man games and then some. | + | '''''Mega Man: Dimension Disruption''''', or ''Mega Man DD'' for short, is a Mega Man-inspired fan game being developed by artist and composer RandomUsername and the MM:DD team. The game is being developed on the [[Megamix Engine]] using Game Maker 8.1 and is slated to release sometime in 2022. So far, the plot and soundtrack is complete, being released(with spoiler warnings) onto the public on May 2021. |
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| − | The contest was judged by [[SnoruntPyro]] (the host of the contest), [[JupiHornet]] (a former moderator of the SMBX forums and former co-owner of the Geometry Dash Forums), [[Enjl]] (an active member of the SMBX forums and friend of Pyro), [[Garirry]] (active member of Sprites Inc. and participant in ''Mega Man Endless''), and [[ACESpark]] (owner of Sprites Inc., confirmed furry and possibly British). When the contest's submission period came to a close, the final total was 81 levels, just over four times the amount of entries from the original contest. | + | The premise of the game is similiar to classic Mega Man games, with 8 Robot Masters, boss weapons, a set of fortress stages, an in-game store and special stages. |
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| − | The submission period closed on February 19th, 2017, with an extra nine days where users could submit levels late for a penalty to their averaged score (however, none ended up affecting anyone's score). The game was compiled and put together in a good enough state for Mega Man player [[Flashman85]] to stream the results once again on May 20th and 21st, 2017. The game boasts a much larger hub than the previous one, featuring an actual festival with carnival-y tents and numerous skyscrapers and buildings by Dr. Light's Lab.
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| − | The game was finally released on October 1st, 2017, after some delays. While the contest itself was ran in Game Maker 8.1, the final game was released in Game Maker Studio, as porting became necessary as the game became too big for 8.1 itself to even handle it.
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Revision as of 02:59, 2 July 2021
Hey guys, this will be my page dedicated to imaging fake fan games using content from the MaGMML wiki. I am not affiliated with the team at all, therefore, it makes this page unofficial and irrelevant to actual MaGMML content.
If you would like to stay here, well, then enjoy!!!
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Mega Man: Dimension Disruption, or Mega Man DD for short, is a Mega Man-inspired fan game being developed by artist and composer RandomUsername and the MM:DD team. The game is being developed on the Megamix Engine using Game Maker 8.1 and is slated to release sometime in 2022. So far, the plot and soundtrack is complete, being released(with spoiler warnings) onto the public on May 2021.
The premise of the game is similiar to classic Mega Man games, with 8 Robot Masters, boss weapons, a set of fortress stages, an in-game store and special stages.