Difference between revisions of "Pharaoh Man"
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|affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | |affiliations=Dr. Cossack<br>[[Doctor Albert W. Wily|Dr. Wily]] (formerly) | ||
|stage= | |stage= | ||
| − | |location='''MaGMML2:'''<br>[[The Arena]] | + | |location='''MaGMML2:'''<br>[[The Arena]]<br>'''MaG48HMML:'''<br>[[Deep Dark Temple]] |
|occupation=Ancient Ruins Exploration Robot | |occupation=Ancient Ruins Exploration Robot | ||
|OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | |OffAppear=[[Mega Man 4]]<br>[[Mega Man IV]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]] (Boss, NPC)<br>[[Make a Good Mega Man Level Remastered|MaGMML1R]] (NPC)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (Boss)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:PharaohMan.png]] | |sprite=[[File:PharaohMan.png]] | ||
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Pharaoh Man was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]]. | Pharaoh Man was made available as a boss in the devkit for ''[[Make a Good Mega Man Level 2]]'', but he doesn't appear in any stages, and only appears as a boss in [[The Arena]]. He also appears as an NPC in [[Tier 9 (MaGMML2)|Tier 9]]. | ||
| − | Like all ''MaGMML2'' devkit bosses, Pharaoh Man returns in the [[Megamix Engine]], and appears a devkit boss for ''[[Make a Good Mega Man Level 3 | + | Like all ''MaGMML2'' devkit bosses, Pharaoh Man returns in the [[Megamix Engine]], and appears a devkit boss for ''[[Make a Good Mega Man Level 3]]''. He also appears as one of the bosses in the Megamix Engine's Example Game. He also appears in ''[[Make a Good Mega Man Level Remastered]]'' as an NPC in [[Tier 4 (MaGMML)|Tier 4]], and in ''[[Make a Good 48 Hour Mega Man Level]]'' as the boss of [[Deep Dark Temple]]. |
==Battle== | ==Battle== | ||
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|concrete=1 | |concrete=1 | ||
|homing=1 | |homing=1 | ||
| + | |beat=1 | ||
|notes= | |notes= | ||
}} | }} | ||
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}} | }} | ||
==Trivia== | ==Trivia== | ||
| − | + | * In ''MaGMML2'' and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in ''MaGMML1R'' and all future ''MaGMML'' games. | |
| − | * In ''MaGMML2'' and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in | ||
* The energy wave version of Pharaoh Shot that Pharaoh Man uses appears independently of him as a stage hazard in ''[[Make a Good Mega Man Level: Episode Zero]]'', found in [[SnoruntPyro]]'s room on Floor 1 of [[Null and Void (Episode Zero)|Null and Void]]. Frozen inside of [[Chill Man Block]]s (somehow), they fly forward when said blocks are shattered. | * The energy wave version of Pharaoh Shot that Pharaoh Man uses appears independently of him as a stage hazard in ''[[Make a Good Mega Man Level: Episode Zero]]'', found in [[SnoruntPyro]]'s room on Floor 1 of [[Null and Void (Episode Zero)|Null and Void]]. Frozen inside of [[Chill Man Block]]s (somehow), they fly forward when said blocks are shattered. | ||
<br> | <br> | ||
Revision as of 17:25, 16 September 2021
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Pharaoh Man is a boss from Mega Man 4. Originally designed by Dr. Cossack to explore ancient ruins, he was later modified for combat when Dr. Wily forced Cossack to work for him.
Pharaoh Man was made available as a boss in the devkit for Make a Good Mega Man Level 2, but he doesn't appear in any stages, and only appears as a boss in The Arena. He also appears as an NPC in Tier 9.
Like all MaGMML2 devkit bosses, Pharaoh Man returns in the Megamix Engine, and appears a devkit boss for Make a Good Mega Man Level 3. He also appears as one of the bosses in the Megamix Engine's Example Game. He also appears in Make a Good Mega Man Level Remastered as an NPC in Tier 4, and in Make a Good 48 Hour Mega Man Level as the boss of Deep Dark Temple.
Contents
Battle
Pharaoh Man will randomly pick between one of three moves:
- Jump to Mega Man's position.
- Jump forward twice, shooting a small projectile each time.
- Charge up and release a large wave of energy.
In the Megamix Engine's Example Game, on Hard Mode Pharaoh Man can not only aim his energy wave, but also use a variation of the Pharaoh Shot similar to how Mega Man can use it.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 4 | 2 | 1 | 1 | 1 | 1/3 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2
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| 1/2/3 1/1/3 |
2 2 |
1 1 |
1 1 |
2 2 |
Y Y |
1 1 |
2 2 |
3 3 |
1 1 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 4 | 2 | 2 | 1 | 2 | 1 | 1 | 1 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/2 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 1 | 4 | 2 | 2/2/3 | 2 | 1 | 1 | 1 | |
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 1 | 1 | 1 | 1 | |||||
| Other Notes | ||||||||||
Trivia
- In MaGMML2 and the current version of the Megamix Engine, Pharaoh Man's standing sprite has erroneous white pixels near his arm. This error is fixed in MaGMML1R and all future MaGMML games.
- The energy wave version of Pharaoh Shot that Pharaoh Man uses appears independently of him as a stage hazard in Make a Good Mega Man Level: Episode Zero, found in SnoruntPyro's room on Floor 1 of Null and Void. Frozen inside of Chill Man Blocks (somehow), they fly forward when said blocks are shattered.