Difference between revisions of "Pointan"
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Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row) | Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row) | ||
| + | |||
| + | ===Custom=== | ||
| + | {| border="1" style="" | ||
| + | |-style="background:#99B1FF;" | ||
| + | ! width="1%" |Sprite | ||
| + | ! width="5%" |Name | ||
| + | ! width="7%" |MaGMML Appearance(s) | ||
| + | ! width="10%" |Location(s) | ||
| + | ! width="20%|Description | ||
| + | ! width="7%" |Designer(s) | ||
| + | ! width="7%" |HP | ||
| + | ! width="7%" |Attack Damage | ||
| + | |- | ||
| + | | style="text-align: center;"|[[File:ACESpark Skullinter.png]] | ||
| + | | style="text-align: center;"|Skullinter | ||
| + | | style="text-align: center;"|''[[MMake_a_Good_48_Hour_Mega_Man_Level|MaG48HMML]]''<br> | ||
| + | | style="text-align: center;"|[[Realm of the Lich Lord]] | ||
| + | | style="text-align: center;"|A skull-faced faerie. | ||
| + | | style="text-align: center;"|[[ACESpark]] | ||
| + | | style="text-align: center;"|3 | ||
| + | | style="text-align: center;"|2 (contact, windows) | ||
| + | |- | ||
| + | |} | ||
==Damage Table== | ==Damage Table== | ||
Revision as of 07:02, 28 September 2021
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- "This cursor enemy will cycle through 3 patterns, once he finishes he will move to his inital position and start over."
- ―Note in Pointan's code, Megamix Engine
Pointan is an enemy from Mega Man 10. It is a blue robot shaped like a computer's default mouse pointer.
Pointan is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level.
Contents
Behavior
Pointan will drag outlines to form rectangles that turn into windows that fly either horizontally or vertically, one at a time. It cycles through three specific shapes, returning to its spawning point every three times it makes windows. The pattern consists of the following, in order:
- A 2x2 square, with the windows alternating between moving down and moving in whatever direction Mega Man was facing when they were spawned. This is the default starting shape.
- A 4-window column, with the windows moving in whatever direction Mega Man was facing when they were spawned.
- A 4-window row, with the windows moving downward.
Creation code can be used to change which shape Pointan starts with (initialPattern = 1 for the column, initialPattern = 2 for the row)
Custom
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) | HP | Attack Damage |
|---|---|---|---|---|---|---|---|
| Skullinter | MaG48HMML |
Realm of the Lich Lord | A skull-faced faerie. | ACESpark | 3 | 2 (contact, windows) |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 3 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 5 | 3 | 2 | 2 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | ||
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Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 2 | 2 | |||||
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Trivia
- The Make a Good Mega Man Level 2 boss Cursor uses the same sprites as Pointan. Its CD in Make a Good Mega Man Level: Episode Zero further specifies it as being a modified Pointan in-universe.