Difference between revisions of "Gravity Change"
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|type=Mobility | |type=Mobility | ||
|location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Alien Temple]]<br>[[Guts Man's Asteroid]]<br>[[Twilight Lodge]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]] | |location='''MaGMML2:'''<br>[[Forgotten Fortress]]<br>[[Alien Temple]]<br>[[Guts Man's Asteroid]]<br>[[Twilight Lodge]]<br>[[Deep Thoughts]]<br>[[The Pit of Pits]] | ||
| − | |OffAppear= | + | |OffAppear= |
|MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Megamix Engine]] | |MaGMMLAppear=[[Make a Good Mega Man Level 2|MaGMML2]]<br>[[Megamix Engine]] | ||
| − | |appear2= | + | |appear2=''Mega Man: Super Fighting Robot'' |
|sprite=[[File:GravityChangeLow.png|Low Gravity]] [[File:GravityChangeNormal.png|Normal Gravity]] [[File:GravityChangeHigh.png|High Gravity]] | |sprite=[[File:GravityChangeLow.png|Low Gravity]] [[File:GravityChangeNormal.png|Normal Gravity]] [[File:GravityChangeHigh.png|High Gravity]] | ||
}} | }} | ||
| − | The '''Gravity Change''' is a gimmick in '' | + | The '''Gravity Change''' is a generic gimmick in the ''MaGMML'' series. It is a device that alters gravity to either high, low, or normal levels. |
Gravity Changers were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but were completely unused in the final game. | Gravity Changers were first made available in the devkit for the original ''[[Make a Good Mega Man Level]]'', but were completely unused in the final game. | ||
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==Behavior== | ==Behavior== | ||
When [[Mega Man]] touches a Gravity Change object, his gravity will change to match that object's gravMultiplier variable. There exist three versions; one that halves Mega Man's gravity giving him higher jumps (denoted by a "0.5" label), one that doubles it and makes his jumps lower (denoted by a "2.0" label), and one that restores it to normal (denoted by a "1.0" label). Though the gravMultiplier variable of each can be modified, they are intended to stay the same. | When [[Mega Man]] touches a Gravity Change object, his gravity will change to match that object's gravMultiplier variable. There exist three versions; one that halves Mega Man's gravity giving him higher jumps (denoted by a "0.5" label), one that doubles it and makes his jumps lower (denoted by a "2.0" label), and one that restores it to normal (denoted by a "1.0" label). Though the gravMultiplier variable of each can be modified, they are intended to stay the same. | ||
| + | |||
| + | ==Trivia== | ||
| + | * The graphics and functionality of Gravity Changers are taken from the fangame ''Mega Man: Super Fighting Robot'', which used them extensively in its fourth Wily stage. | ||
==Related Gimmicks== | ==Related Gimmicks== | ||
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* [[Room Low Gravity]] | * [[Room Low Gravity]] | ||
| − | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1) | + | [[Category:Gimmicks]][[Category:Devkit Gimmicks (MaGMML1)]] |
Revision as of 15:27, 27 December 2021
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The Gravity Change is a generic gimmick in the MaGMML series. It is a device that alters gravity to either high, low, or normal levels.
Gravity Changers were first made available in the devkit for the original Make a Good Mega Man Level, but were completely unused in the final game.
Gravity Changers returned in the devkit for Make a Good Mega Man Level 2, and were used in the entries Forgotten Fortress, Alien Temple, and Guts Man's Asteroid, as well as the secret level Twilight Lodge, the Tier X level Deep Thoughts, and the Pit of Pits sublevel "Hot Mess".
Behavior
When Mega Man touches a Gravity Change object, his gravity will change to match that object's gravMultiplier variable. There exist three versions; one that halves Mega Man's gravity giving him higher jumps (denoted by a "0.5" label), one that doubles it and makes his jumps lower (denoted by a "2.0" label), and one that restores it to normal (denoted by a "1.0" label). Though the gravMultiplier variable of each can be modified, they are intended to stay the same.
Trivia
- The graphics and functionality of Gravity Changers are taken from the fangame Mega Man: Super Fighting Robot, which used them extensively in its fourth Wily stage.