Difference between revisions of "Commando Man"
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{{quote|WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!|Commando Man|a motivational speaker for the ages, [[Make a Good Mega Man Level 2]]}} | {{quote|WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!|Commando Man|a motivational speaker for the ages, [[Make a Good Mega Man Level 2]]}} | ||
| − | '''Commando Man''' is a Robot Master from ''[[Mega Man 10]]''. | + | '''Commando Man''' is a Robot Master from ''[[Mega Man 10]]''. Despite his tank-like appearance, Commando Man was designed for the peaceful purpose of clearing landmines with remote detonation techniques. However, he later became a pawn of [[Doctor Albert W. Wily|Dr. Wily]] for a time after contracting Roboenza. |
In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing in between [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Force Man (stage)|Force Man]]. He makes another appearance as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time located in the [[Chateau Chevaleresque]] in [[Mega City]]. | In ''[[Make a Good Mega Man Level 2]]'', he appears as an NPC in [[Tier 8 (MaGMML2)|Tier 8]], standing in between [[But It Lacked the Depth to Convince Me That This is Really Hell]] and [[Force Man (stage)|Force Man]]. He makes another appearance as an NPC in ''[[Make a Good Mega Man Level: Episode Zero]]'', this time located in the [[Chateau Chevaleresque]] in [[Mega City]]. | ||
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{{MaG48HMML Tier 11}} | {{MaG48HMML Tier 11}} | ||
{{MaG48HMML}} | {{MaG48HMML}} | ||
| − | [[Category:Robot Masters]][[Category:Devkit Bosses]][[Category:Bosses]] | + | [[Category:Robot Masters]] [[Category:Devkit Bosses]] [[Category:Bosses]] |
Revision as of 15:51, 3 February 2024
It is your destiny! This article contains content on an upcoming game. Beware of any potential spoilers!
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- "WHY ARE YOU DILLY-DALLYING AND TALKING TO ME, PRIVATE?! NOW, MOVE!!!"
- ―Commando Man, a motivational speaker for the ages, Make a Good Mega Man Level 2
Commando Man is a Robot Master from Mega Man 10. Despite his tank-like appearance, Commando Man was designed for the peaceful purpose of clearing landmines with remote detonation techniques. However, he later became a pawn of Dr. Wily for a time after contracting Roboenza.
In Make a Good Mega Man Level 2, he appears as an NPC in Tier 8, standing in between But It Lacked the Depth to Convince Me That This is Really Hell and Force Man. He makes another appearance as an NPC in Make a Good Mega Man Level: Episode Zero, this time located in the Chateau Chevaleresque in Mega City.
He will appear in Make a Good Mega Man Level 3 as a devkit boss. He also appears in the Megamix Engine's Example Game, replacing Chill Man in the fifth Wily stage if the difficulty is set to Hard.
In the MaGMML series proper, he made his debut as a boss in Make a Good 48 Hour Mega Man Level, where he appears as the boss of Commando Caverns and Orbital Assault. He also appears as a reskinned boss in Mystic Museum.
Contents
Battle
Commando Man will randomly pick between one of 4 attacks:
- Stand in place and shoot a bomb.
- Perform a short jump while shooting a bomb.
- Perform a high jump, shoot a bomb, then create a quake upon landing that will knock Mega Man over if he's standing on the ground.
- Perform a short jump and punch the ground, creating a shockwave. This attack will only be used if "canWave" is set to true in Commando Man's creation code, or if the difficulty is set to Hard.
Commando Man's bombs will change their trajectory if Mega Man tries to jump over them or slide under them, and they create large shockwaves when they hit a surface.
Custom Variants
| Sprite | Name | MaGMML Appearance(s) | Location(s) | Description | Designer(s) |
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| Not Napalm Man | MaG48HMML | Mystic Museum | A robot from the bootleg game Rockman DX3 with a shocking resemblance to Napalm Man. | Shinryu |
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 4 | 2 | 1 | 0 | 1 | 1 | 1 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 2 | 1 | 2 | N | 1 | 4 | 2 | 3 | 1 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 5* | ||||||||||||
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| Other Notes | *Break Dash knocks away Commando Bombs. | |||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 1/1 | 1/1 | 99 |
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Make a Good 48 Hour Mega Man Level
Devkit
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| 1/1/3 | 2 | 2 | 2 | 1 | 1/2/4 | 5 | 1 | 1 | 1 | |
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Not Napalm Man
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| 1/1/3 | 1 | 1 | 4 | 2 | 2/2/2 | 1 | N/A* | 1 | 1 | |
| Other Notes | *Weapon is disabled during the battle. | |||||||||
Megamix Engine
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| 1/1/3 | N | 1 | 6 | 1 | 1 | |||||
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| Make a Good 48 Hour Mega Man Level - Tier 6 | |
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| Entry Stages | |
| Taking a Dip • Commando Caverns • Curious Skymachine • Orbital Assault • Seahorse City • Combustible Alien Variable Events • Void Quest • Wily Station • Scissors 'n Shrimps • Tesla Coil | |
| List of Bosses | |
| Honey Woman • Commando Man • Guts Man • Toxic Seahorse? • Dust Man • Plant Man • Iron Ball • Cut Man • Spark Man | |
| Box Cartel | |
| Blocky | |
| Make a Good 48 Hour Mega Man Level - Tier 11 | |
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| Entry Stages | |
| Flaming Fortress • Spicy Top Action • Braving New Depths • Just a Space Level • Cascade • Planet Xanlordus • Warehouse of Conveyors • Deep Within the Jungle • Lime and Lame • Mystic Museum | |
| List of Bosses | |
| Solar Man • Top Man • Gyro Man • Stone Man • Kamegoro Maker • Metall Daddy • Mega Mech Shark • Ballade • Quick Man • Empress Elysia • Not Napalm Man • Statue of Wizard Swenner | |