Difference between revisions of "Control Man"

From Make a Good Mega Man Level Contest
Jump to: navigation, search
(Created page with "{{robotmaster |titlebg=#717171 |titletext=#FFFFFF |name=Control Man |image= |caption= |script= |romaji= |number= |programmer= |artist= |gender=Male |eyecolor=Black |at= |weapo...")
 
Line 28: Line 28:
 
}}
 
}}
  
'''Control Man''' is a Robot Master from the fangame ''Ring Man in the Castle''. He is a Robot Master with an erratic and unpredictable demeanour. He appears in ''[[Make a Good Mega Man Level 3]]'' as a Tier Boss, with a completely new fight where he combines several machines from previous ''Make a Good Mega Man Level'' games to form a massive battle mecha known as '''MaGMML-tron'''.
+
{{quote|I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it.|Control Man|[[Make a Good Mega Man Level 3]]}}
 +
 
 +
'''Control Man''' is a Robot Master from the fangame ''Ring Man in the Castle''. He appears in ''[[Make a Good Mega Man Level 3]]'' as a Tier Boss, with a completely new fight where he combines several machines from previous ''Make a Good Mega Man Level'' games to form a massive battle mecha known as '''MaGMML-tron'''.
  
 
==Game Appearances==
 
==Game Appearances==

Revision as of 00:50, 15 August 2024

Control Man
Information
In-Game Information
HP: 28
56 (MaGMML-tron)
Affiliations: Dr. Wily
Location(s): Tier 12 (MaGMML3)
Misc. Information
Gender: Male
Eye Color: Black
Series Information
MaGMML Game Appearances: MaGMML3 (Boss, NPC)
Other Appearances: Ring Man in the Castle
"I can directly interface with all the machines here, so I don't need to lift a finger to sort things out. Makes up for not having weapons, if you can believe it."
―Control Man, Make a Good Mega Man Level 3

Control Man is a Robot Master from the fangame Ring Man in the Castle. He appears in Make a Good Mega Man Level 3 as a Tier Boss, with a completely new fight where he combines several machines from previous Make a Good Mega Man Level games to form a massive battle mecha known as MaGMML-tron.

Game Appearances

Ring Man in the Castle

Control Man appears as the boss of the second stage, transporting equipment out of the abandoned Wily Castle when he comes into conflict with Ring Man. In battle, he flies around the top of the screen on a Mechazaurus platform while controlling Beaks and crush traps to fight against Ring Man.

Make a Good Mega Man Level 3

Control Man appears as the boss of Tier 12, the Power Factory. 7 Energy Elements from the tier are required to challenge him. After using his abilities to sort out a power outage caused by Mega Man destroying a power conduit on his way in, he explains that his appointment as tier boss has made him see he can interface with many more machines than he'd realized, and creates MaGMML-tron as a demonstration of his newfound abilities.

The MaGMML-tron will always perform the following attacks in order, returning to the start once complete:

  • Vanguard will charge up before firing a volley of four energy blasts aimed at Mega Man, followed closely by two arrow-shaped homing projectiles. It then repeats this attack after a short delay.
  • The MaGMML-tron lands on the ground, letting Neon Glass Birdo on a Guts Lift fire two bouncing glass eggs. Once both eggs have exploded, it rises back into the air.
  • Vanguard will again charge up before firing a volley of energy blasts, this time spread out to cover a wide area.
  • Shadow Gacha spits two capsules, creating two shadow Gabgyos that swim erratically down towards Mega Man, leaving damaging afterimage trails.
  • Shadow Gacha spits another two capsules, creating two shadow Riplings. One detaches its blades and spins while the other teleports to the bottom-left corner of the screen and moves to the bottom-right. As it does this, the MaGMML-tron rises into the air, giving Mega Man space to jump over the Ripling.
  • The MaGMML-tron swoops to the left side of the screen.
  • The Cloud Devil launches two small cloud enemies. These enemies move to the right, each firing a lightning bolt downward that explode into small sparks. Upon reaching the right side of the screen, the clouds of these enemies dissipate and their remaining eyes bound off to the left.
  • The MaGMML-tron lands on the ground, letting Changkey Master fire a Changkey projectile that trails across the ground and heats the ground beneath MaGMML-tron, rendering it a hazard for this attack. Meanwhile, the hand from Sea King: The Aftermath will extend and attempt to crush Mega Man, and Seven Force will launch three destructible ground-trailing sawblades and fire energy projectiles at Mega Man from its eye.
  • The MaGMML-tron rises up into the air, firing a string of tornadoes from Air Capsule and an additional sawblade from Seven Force.
  • The MaGMML-tron swoops back to the right side of the screen.

Upon being reduced to 14 health, most machines comprising the MaGMML-tron will fall off of it; the now-inactive Shadow Gacha and Cloud Devil remain in the arena as platforms, as Junk Platforms pile up on either side of the arena to form walls. The MaGMML-tron heals to 16 health and begins to move in a manner similar to Autobounce, ricocheting around the room and occasionally launching an attack at Mega Man. In this state, it is rendered invincible by a small machine tethered to it; Mega Man must damage this machine until it turns red, rendering the MaGMML-tron vulnerable.

For each 4 health the MaGMML-tron loses, it will switch to a new attack it has not yet used, indicated by the images of the boss coalescing around it:

  • Autobounce: Launches the arm of Wily Machine TROPHY at Mega Man. The MaGMML-tron will always use this attack first.
  • Doc Robot and Hard Man (As seen in Ghost of Mega Man 3): Launches a Hard Knuckle straight down that bursts into a ground-trailing projectile on impact with the ground.
  • Giga Count: Launches a string of explosions in the four cardinal directions, telegraphed by lines coming from the MaGMML-tron.
  • Psycho Golem: Lobs a spread of five energy projectiles that arc into the air before falling down.

Damage Table

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/2 1 3 1 1 0 2 1 1
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
1/1/Y 1 3/6/10 1 1/1 1 2 0 0 1 1 0
Other Notes


Trivia

  • MaGMML-tron's name is a portmanteau of "MaGMML" and "Voltron," in reference to its nature as a machine created by combining several other smaller machines.