Difference between revisions of "Squidon"
Spin Attaxx (talk | contribs) |
m (Undo revision 24843 by Spin Attaxx (talk) Ice Wall does actually do 5 damage against this guy. I checked and all Ice Wall numbers should be correct now.) |
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|hp=16 (Squidon)<br>2 (ice block)<br>2 (missile) | |hp=16 (Squidon)<br>2 (ice block)<br>2 (missile) | ||
|at=4 (contact)<br>2 (ice block)<br>2 (missile) | |at=4 (contact)<br>2 (ice block)<br>2 (missile) | ||
| − | |weak=[[Hornet Chaser]]{{2}}<br>[[Magnetic Shockwave]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Pharaoh Shot]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Hornet Chaser]]{{2}}<br>[[Magnetic Shockwave]], [[Ice Wall]], [[Lantern Flare]], [[Rec Can]]{{3}}<br>[[Flame Mixer]], [[Salt Water]]{{48H}}<br>[[Flame Chip]] ([[Z-Saber]], [[Z-Burst]]){{EZ}}<br>[[Metal Blade]], [[Gemini Laser]], [[Pharaoh Shot]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky, Nature | |category=Bulky, Nature | ||
|location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Disobedience of Superior Machines]]<br>[[The Return of Veteran Z]]<br>[[Glass Factory]]<br>[[Mediocre Oil Level]]<br>[[Y.M.C.A.]]<br>[[Chemical Industry]]<br>[[Poudrin Man (stage)|Poudrin Man]]<br>[[Walk-In Freezer]]<br>[[Blizzard Resort]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Weapon Testing Facility]]<br>[[Cloudy City]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | |location='''MaGMML2:'''<br>[[Mix & Match]]<br>[[The Dampening]]<br>[[Shovel Knight]]<br>[[A Mega Man for All Seasons]]<br>[[Misty Lake]]<br>[[Metallic Ocean]]<br>[[The Pit of Pits]]<br>'''MaGMML3:'''<br>[[Wilys Redemption]]<br>[[Disobedience of Superior Machines]]<br>[[The Return of Veteran Z]]<br>[[Glass Factory]]<br>[[Mediocre Oil Level]]<br>[[Y.M.C.A.]]<br>[[Chemical Industry]]<br>[[Poudrin Man (stage)|Poudrin Man]]<br>[[Walk-In Freezer]]<br>[[Blizzard Resort]]<br>[[NEO Pit of Pits]]<br>'''MaG48HMML:'''<br>[[Well Oiled Machine]]<br>[[Weapon Testing Facility]]<br>[[Cloudy City]]<br>[[Pandora's Parlor]]<br>'''MaGMML: Episode Zero:'''<br>[[Frosty Fields]]<br>[[When Spike Drops Freeze Over]]<br>'''MaGMML3 Judge Application Levels:'''<br>[[Gate 303]] | ||
| Line 68: | Line 68: | ||
|thunder=3 | |thunder=3 | ||
|magnetic=4 | |magnetic=4 | ||
| − | |ice= | + | |ice=5 |
|break=2 | |break=2 | ||
|tape=2/3/Y | |tape=2/3/Y | ||
Latest revision as of 17:43, 22 September 2024
- "A pseudo miniboss that will shoot homing missiles at megaman."
- ―Note in Squidon's code, Megamix Engine
Squidon is a midboss from Mega Man 6. It is a large squid robot meant to attack intruders underwater.
Squidon was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in the entries Mix & Match, The Dampening, Shovel Knight, A Mega Man for All Seasons, and Misty Lake, as well as the Tier X stage Metallic Ocean, and the Pit of Pits sub-levels "Ice Climber" and "Ocean Sickness". It also appeared in the Make a Good Mega Man Level 3 Judge Application Level Gate 303, the Make a Good Mega Man Level: Episode Zero stages Frosty Fields and When Spike Drops Freeze Over, and the Make a Good 48 Hour Mega Man Level entries Well Oiled Machine, Weapon Testing Facility, and Cloudy City. In the latter game, it makes an additional appearance as the midboss of CWU01P's ministage in Pandora's Parlor.
Squidon made a prolific return in Make a Good Mega Man Level 3, where it was used in ten different entries; it is also present in the NEO Pit of Pits sublevel "Filched Fortress".
Contents
Behavior
Squidon will sit in place while constantly firing homing missiles and ice blocks, which can be destroyed. The ice blocks will slide straight forwards until hitting a wall, and are affected by gravity.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 5 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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| 1/1/3 1/1/3 |
6 6 |
1 1 |
3 1 |
1 3 |
Y Y |
1 1 |
1 3 |
4 4 |
1 3 |
2 2 |
| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine. | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 5 | 2 | ||||||||||||
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| 2/3/Y | 2 | 1/2/3 | 1 | 5/4 | 4 | 0.5 | 1 | 0.5 | 3 | 3/1 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 4 | 3 | 2 | 2 | |
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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2 | 3 | 3 | 2 | ||||||
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2 | 2 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 2 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
| Other Notes | ||||||||||