Difference between revisions of "Toad Dummy"

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(Clarified information regarding HP/"vulnerability" of certain incarnations of the Dummy.)
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==Behavior==
 
==Behavior==
A Toad Dummy is immobile, and cannot harm [[Mega Man]] in any way. In ''MaGMML2'', attacking the dummy will display Mega Man's current rate of damage per second. Reaching a score of 30 DPS or higher on the dummy is required to complete the Intense Training [[Achievements|challenge]]. Damaging the dummy for long enough will cause it to explode and drop a [[Yashichi]].
+
A Toad Dummy is immobile, and cannot harm [[Mega Man]] in any way. In ''MaGMML2'', attacking the dummy will display Mega Man's current rate of damage per second. Reaching a score of 30 DPS or higher on the dummy is required to complete the Intense Training [[Achievements|challenge]]. After taking a total of 1280 damage, the dummy will explode and drop a [[Yashichi]].
  
In ''MaGMML: Episode Zero'', Toad Dummies will inflict damage on [[Zero]] if he touches them, in a sharp contrast to their original appearance. Some of them hang in place from ceilings, but other dummies hang from rails and travel along them. A few Toad Dummies also drop down from above, akin to [[Crystal Generator]]s. Unlike in ''MaGMML2'', these Toad Dummies are completely invincible, and there is no point in damaging them.
+
In ''MaGMML: Episode Zero'', Toad Dummies will inflict damage on [[Zero]] if he touches them, in a sharp contrast to their original appearance. Some of them hang in place from ceilings, but other dummies hang from rails and travel along them. A few Toad Dummies also drop down from above, akin to [[Crystal Generator]]s. Unlike in ''MaGMML2'', these Toad Dummies have infinite health, rendering them impossible to destroy.
  
Toad Dummies in ''MaGMML3'' cannot inflict contact damage, and resume their role as punching bags for Special Weapons. Like ''MaGMML2'', Toad Dummies can be destroyed (and must be as part of their sidequest), but their total HP is considerably lower than before. To accomodate destroying them, each of the dummies hidden across the tiers are vulnerable to certain weapons, although each one has a different damage table from another. When destroyed, a hidden Toad Dummy will drop either a large bolt worth 100 bolts, or a [[Plushies|plushie]] capsule, depending on the specific dummy. All other Toad Dummies will only either drop to the ground when broken, or drop a small bolt.
+
Toad Dummies in ''MaGMML3'' cannot inflict contact damage, and resume their role as punching bags for Special Weapons. Like ''MaGMML2'', Toad Dummies can be destroyed (and must be as part of their sidequest), but their total HP is considerably lower than before. To accommodate destroying them, each of the dummies hidden across the tiers are vulnerable to certain weapons, although each one has a different damage table from another. When destroyed, a hidden Toad Dummy will drop either a large bolt worth 100 bolts, or a [[Plushies|plushie]] capsule, depending on the specific dummy. All other Toad Dummies will only either drop to the ground when broken, or drop a small bolt.
  
 
[[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML:EZ)]]
 
[[Category:Gimmicks]][[Category:Custom Gimmicks (MaGMML:EZ)]]

Revision as of 01:24, 25 September 2024

Toad Dummy
Information
In-Game Information
HP: 12802
2003
--EZ
Attack Damage: 3 (contact)EZ
Type: Damage
Location(s): MaGMML: Episode Zero:
Mojo Dojo
Programmer(s): Unconfirmed2
Big FishEZ
Artist(s): Unconfirmed2
Big FishEZ
MaGMML Game Appearances: MaGMML2
MaGMML3
MaGMML: Episode Zero
MaGMML2 MaGMML: Episode Zero
"lIfE iS bEsT wHeN nEeDlEsSlY dIfFiCuLt"
―Toad Dummy, Make a Good Mega Man Level 3

The Toad Dummy is a recurring gimmick in the Make a Good Mega Man Level series. It is a straw Toad Man dummy often used as a punching bag or for target practice.

The Toad Dummy first appeared in Make a Good Mega Man Level 2, where it hangs on the far right side of the Dojo as a simple training dummy. It returned to a greater degree in Make a Good Mega Man Level: Episode Zero, where several Toad Dummies (now covered in sharp blades) were featured as a gimmick in the level Mojo Dojo.

In Make a Good Mega Man Level 3, Toad Dummies appear as decoration in Tier 14, and another Toad Dummy appears in the Alter Playground, fulfilling its original role as target practice. By knocking down and speaking to the latter, Toad Dummies become hidden in each of the main fifteen tiers, beginning a sidequest that requires finding and destroying every single dummy. Another Toad Dummy will appear in the Victor Heights Trophy Room, and will give hints on each dummy's location when spoken to. After destroying all the dummies and speaking to the one in the Alter Playground, the Tron Bonne costume will be unlocked; completing the sidequest is also needed to earn the XXI - The World achievement.

Behavior

A Toad Dummy is immobile, and cannot harm Mega Man in any way. In MaGMML2, attacking the dummy will display Mega Man's current rate of damage per second. Reaching a score of 30 DPS or higher on the dummy is required to complete the Intense Training challenge. After taking a total of 1280 damage, the dummy will explode and drop a Yashichi.

In MaGMML: Episode Zero, Toad Dummies will inflict damage on Zero if he touches them, in a sharp contrast to their original appearance. Some of them hang in place from ceilings, but other dummies hang from rails and travel along them. A few Toad Dummies also drop down from above, akin to Crystal Generators. Unlike in MaGMML2, these Toad Dummies have infinite health, rendering them impossible to destroy.

Toad Dummies in MaGMML3 cannot inflict contact damage, and resume their role as punching bags for Special Weapons. Like MaGMML2, Toad Dummies can be destroyed (and must be as part of their sidequest), but their total HP is considerably lower than before. To accommodate destroying them, each of the dummies hidden across the tiers are vulnerable to certain weapons, although each one has a different damage table from another. When destroyed, a hidden Toad Dummy will drop either a large bolt worth 100 bolts, or a plushie capsule, depending on the specific dummy. All other Toad Dummies will only either drop to the ground when broken, or drop a small bolt.