Difference between revisions of "Cocco"
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==Related Enemies== | ==Related Enemies== | ||
*[[Corocoro]] | *[[Corocoro]] | ||
[[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Shielded Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]][[Category:Bird Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML2)]][[Category:Mega Man 5 Enemies]][[Category:Shielded Enemies]][[Category:Semi Bulky Enemies]][[Category:Nature Enemies]][[Category:Bird Enemies]] | ||
Revision as of 04:38, 10 October 2024
| Cocco | |||||||||||||||||||||||||||||||||
| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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Cocco is an enemy from Mega Man 5. It is a chicken robot modified from a toy.
Cocco was first made available in the devkit for Make a Good Mega Man Level 2, where it appeared in 7 entries, as well as the Wily stage Unobtainium Mine, the Pit of Pits sub-level "Night Way", and in Null and Void. It returned in Make a Good Mega Man Level: Episode Zero, but only appeared in one level, Null and Void.
Contents
Behavior
Coccos will sit still, spawning Corocoros at a steady rate. Most weapons can only damage a Cocco by hitting its head.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 3 | 3 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2
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1 1 |
Y Y |
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3 3 |
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| Other Notes | Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine | |||||||||
Make a Good Mega Man Level 3
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| 1/1/3 | 3 | 2 | 1 | 4 | 3 | 1 | 3 | 2 | ||||||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 4 | 2 | 0 | 2 | 1/1/2 | 3 | 3 | 2 | ||
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 2 | 4 | 2 | |||||
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