Difference between revisions of "Prop-Top"

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===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
===Make a Good 24 Hour Mega Man Level{{Megamix}}===
 
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{{Damagetable24HM

Revision as of 00:16, 18 January 2025

Prop-Top
Artwork by Capcom
Artwork by Capcom
Information
In-Game Information
HP: 5
Attack Damage: 4 (contact)
Weakness(es): Pharaoh Shot, Magic Card1
Top Spin, Thunder Wool, Black Hole Bomb, Power Orb1R
Sakugarne2
Spark Chaser, Tornado Blow, Thunder Beam, Ice Wall3
Salt Water, Concrete Shot48H
Psycho Chip (Z-Saber, Z-Burst, Blank Drive)EZ
Gemini Laser, Grab Buster, Wire Adaptor, Chill Spike, Power Stone, Block DropperMegamix Only
Category: Flying, Semi Bulky
Location(s): MaGMML(1R):
Cannon Deck1
MaGMML2:
Escape Sequence
Reality Core
Swiss Hotel
The Pit of Pits
Null and Void
MaGMML: Episode Zero:
Stormy Spire
Misc. Information
Japanese Name: Fly Boy
Script: フライボーイ
Romaji: Furai Bōi
Programmer(s): snoruntpyro
Series Information
Official Game Appearances: Mega Man 2
Mega Man II
Mega Man: The Wily Wars
MaGMML Game Appearances: MaGMML(1R) (Enemy)
MaGMML2 (Enemy)
MaGMML: Episode Zero (Enemy)
Megamix Engine
Prop-Top.png
"A weird helicopter that goes up drops trying to stomp megaman"
―Note in Prop-Top's code, Megamix Engine

Prop-Top is an enemy from Mega Man 2. It is a flying and hopping robot modified from a toy.

Prop-Top was first made available in the devkit for the original Make a Good Mega Man Level, where it appeared in the Wily stage Cannon Deck (though Make a Good Mega Man Level Remastered omits it from said stage's redesign).

Prop-Top returned in Make a Good Mega Man Level 2, where it appeared in the entry Escape Sequence, as well as the Wily stage Reality Core, the Tier X stage Swiss Hotel, the Pit of Pits sub-levels "Once More, With Ceiling" and "Paradrop", and in Null and Void. It also appeared in the Make a Good Mega Man Level: Episode Zero stage Stormy Spire.

Behavior

Prop-Tops will slowly rise into the air. After they have risen a certain amount, they will leap in an arc towards Mega Man, waiting briefly before rising again.

By default, Prop-Tops are red, but by setting "col = 1" in a Prop-Top's creation code, it will turn green.

Damage Table

Make a Good Mega Man Level

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card
1/1/3
1/1/3
2
1
4
3
2
2
0
3
2
2
1
3
1/1/99
1/5
7
2
Other Notes Top row is damage in MaGMML; bottom row is damage from MaGMML weapons in the Megamix Engine.

Make a Good Mega Man Level Remastered

M.Buster M.Blade G.Laser S.Blaze T.Spin T.Wool B.H.Bomb P.Shot M.Card P.Orb
1/1/3 1 1 2 3 3 3 1/20 2 3
Other Notes

Make a Good Mega Man Level 2

M.Buster H.ChaserH.Pumpkin J.SatelliteB.Barrier G.BusterN.BombL.Rocket T.BladeT.Cluster F.StopperC.Distorter S.ClawF.Beam W.CutterH.Trapper SakugarneM.Blast W.AdaptorC.Claw S.Arrow
1/2/3
1/1/3
2
2
1
1
1
3
1
1
Y
Y
1
1
2
2
4
4
1
6
2
2
Other Notes Top row is damage in MaGMML2; bottom row is damage from MaGMML2 weapons in the Megamix Engine.

Make a Good Mega Man Level 3

M.Buster S.Chaser L.Trident W.Shield T.Blow T.Beam M.Shockwave I.Wall B.Dash
1/1/3 3 1 1 6 3 2 4 2
M.Tape L.Flare P.Laser B.Tiller R.Can B.Wail P.Vortex E.Cable T.Shoes R.Guard B.Bobber P.Line
3/4/Y 1 1/2/3 4 4/3 4 1 2 0.5 3 1/0.5 3
Other Notes


Make a Good 24 Hour Mega Man LevelMegamix Only

M.Buster S.Arm C.Spike Skeletup n' Pakkajoe
1/1/3 4/2 1/5 99
Other Notes

Make a Good 48 Hour Mega Man Level

M.Buster F.Mixer R.Flush S.Shock S.Snake T.Blade S.Water C.Shot H.Sniper Beat
1/1/3 2 2 0 2 1/1/2 3 5 2
Other Notes

Make a Good Mega Man Level: Episode Zero

Z-Buster Z-Saber Z-Burst Blank Drive
No Chip 1 1 2 99
Cutter Chip 1 1 2 2
Flame Chip 2 3 3 2
Icicle Chip 1 1 2 1
Zap Chip 2 3 2 3
Psycho Chip 3 4 4 4
Other Notes

Megamix Engine

M.Buster T.Stopper P.Stone P.Barrier B.Dropper I.Slasher
1/1/3 Y 4 4 4 2
Other Notes

Trivia

  • In the original Make a Good Mega Man Level, Prop-Tops incorrectly used a sound effect from Mega Man 5 when landing from a jump (namely, the sound that plays after a Teckyun finishes moving). Starting with the Megamix Engine, they use the correct sound effect (the same sound that plays when a Big Eye lands from a jump in the original Mega Man; Make a Good Mega Man Level 2 uses the same sound, but at a different pitch).