Difference between revisions of "Swim Ball"
From Make a Good Mega Man Level Contest
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|hp=2 | |hp=2 | ||
|at=3 (contact) | |at=3 (contact) | ||
| − | |weak=[[Tornado Blow]], [[Magnetic Shockwave]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Magnetic Shockwave]], [[Bait Bobber]], [[Power Line]]{{3}}<br>[[Concrete Shot]]{{48H}}<br>[[Zap Chip]] ([[Z-Saber]], [[Blank Drive]]){{EZ}}<br>[[Plant Barrier]]{{Megamix}} |
|category=Aquatic | |category=Aquatic | ||
|location='''MaG48HMML:'''<br>[[Toad Man's Underwater Sea Lab]]<br>'''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] | |location='''MaG48HMML:'''<br>[[Toad Man's Underwater Sea Lab]]<br>'''MaGMML: Episode Zero:'''<br>[[Refurbished Pyramid]] | ||
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|ice=2 | |ice=2 | ||
|break=2 | |break=2 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=2/1 | ||
| + | |banshee=4 | ||
| + | |propeller=0.5 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=4/4 | ||
| + | |power=3 | ||
| + | |||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 21:41, 3 February 2025
| Swim Ball | |||||||||||||||||||||||||||||||||
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- "An aquatic enemy that swims slowly towards the player."
- ―Note in Swim Ball's code, Megamix Engine
Swim Ball is an enemy from Mega Man V. It is a small robot that uses two large paddles to swim through water.
Swim Ball was first available with the release of the Megamix Engine, and thusly appeared in the devkits for all games using said engine. Its first appearance in a finished game was in Make a Good Mega Man Level: Episode Zero, where it appeared in the level Refurbished Pyramid. In Make a Good 48 Hour Mega Man Level, it was used in the entry Toad Man's Underwater Sea Lab.
Contents
Behavior
Swim Ball merely swims towards Mega Man with its paddles. Though it moves fairly quickly while swimming, it loses speed at a fairly large rate. If it's not swimming, it slowly sinks in the air.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 3 | 2 | 2 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 2 | 2/1 | 4 | 0.5 | 2 | 1 | 3 | 4/4 | 3 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 3 | 2 | 2 | |
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Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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Megamix Engine
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| 1/1/3 | Y | 2 | 6 | 2 | 2 | |||||
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