Difference between revisions of "Kaminari Kogoro"
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|hp=2 | |hp=2 | ||
|at=2 (contact)<br>3 (lightning) | |at=2 (contact)<br>3 (lightning) | ||
| − | |weak=[[Spark Chaser]], [[Tornado Blow]], [[ | + | |weak=[[Spark Chaser]], [[Tornado Blow]], [[Ice Wall]], [[Mix Tape]], [[Power Line]]{{3}}<br>[[Psycho Chip]] ([[Z-Saber]], [[Z-Burst]], [[Blank Drive]]){{EZ}}<br>[[Thunder Wool]], [[Wire Adaptor]], [[Concrete Shot]], [[Power Stone]], [[Block Dropper]]{{Megamix}} |
|category=Flying | |category=Flying | ||
| − | |location='''MaGMML: Episode Zero:'''<br>[[Scorched Factory]] | + | |location='''MaGMML3:'''<br>[[Weapon Tutorials]]<br>[[Frenzy Reactor]]<br>[[NEO Pit of Pits]]<br>'''MaGMML: Episode Zero:'''<br>[[Scorched Factory]] |
|OffAppear=[[Mega Man 7]] | |OffAppear=[[Mega Man 7]] | ||
| − | |MaGMMLAppear=[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] | + | |MaGMMLAppear=[[Make a Good Mega Man Level 3|MaGMML3]] (Enemy)<br>[[Make a Good 48 Hour Mega Man Level|MaG48HMML]] (NPC)<br>[[Make a Good Mega Man Level: Episode Zero|MaGMML: Episode Zero]] (Enemy)<br>[[Megamix Engine]] |
|appear2= | |appear2= | ||
|sprite=[[File:KaminariKogoro.png]] | |sprite=[[File:KaminariKogoro.png]] | ||
| Line 22: | Line 22: | ||
'''Kaminari Kogoro''' is an enemy from ''[[Mega Man 7]]''. It is a small pit-dwelling robot that can generate lightning when in rainstorms. | '''Kaminari Kogoro''' is an enemy from ''[[Mega Man 7]]''. It is a small pit-dwelling robot that can generate lightning when in rainstorms. | ||
| − | Kaminari Kogoro was first available with the release of the [[Megamix Engine]], and thusly appeared in the devkits for ''[[Make a Good Mega Man Level | + | Kaminari Kogoro was first available with the release of the [[Megamix Engine]], and thusly appeared in the devkits for all games using it. The enemy's game debut was ''[[Make a Good Mega Man Level: Episode Zero]]'', which used it in [[Scorched Factory]]. A single Kaminari Kogoro appears in ''[[Make a Good 48 Hour Mega Man Level]]'' as an NPC on the [[SS Elroy]], but otherwise was entirely unused. It returned in the ''[[Make a Good Mega Man Level 3]]'' entry [[Frenzy Reactor]], but made further appearances in that game via the [[Weapon Tutorials]] and the [[NEO Pit of Pits]] sublevel "AA Game". |
==Behavior== | ==Behavior== | ||
Kaminari Kogoros wait at the bottom of the screen for [[Mega Man]] to come close to their location. Once he does so, they fly up towards the top of the screen before falling back down in a sine wave pattern. If a [[Tel Tel]]'s rainstorm is in effect, however, it will emit a large bolt of lightning beneath it before falling back down. Once it hits the bottom of the screen, it will repeat its attack pattern. | Kaminari Kogoros wait at the bottom of the screen for [[Mega Man]] to come close to their location. Once he does so, they fly up towards the top of the screen before falling back down in a sine wave pattern. If a [[Tel Tel]]'s rainstorm is in effect, however, it will emit a large bolt of lightning beneath it before falling back down. Once it hits the bottom of the screen, it will repeat its attack pattern. | ||
| + | |||
| + | By setting the <code>doesLightning</code> variable to <code>true</code> via creation code, Kaminari Kogoro can generate lightning even if a rainstorm isn't present. | ||
==Damage Table== | ==Damage Table== | ||
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|ice=4 | |ice=4 | ||
|break=2 | |break=2 | ||
| + | |tape=3/4/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=2 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=1 | ||
| + | |cable=2 | ||
| + | |shoes=1 | ||
| + | |royal=3 | ||
| + | |bait=1/0.5 | ||
| + | |power=3 | ||
|notes= | |notes= | ||
}} | }} | ||
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|notes= | |notes= | ||
}} | }} | ||
| − | ===Make a Good 48 Hour Mega Man Level=== | + | ===Make a Good 48 Hour Mega Man Level{{Megamix}}=== |
| − | {{ | + | {{Damagetable48HM |
|buster=1/1/3 | |buster=1/1/3 | ||
|flame=2 | |flame=2 | ||
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|notes= | |notes= | ||
}} | }} | ||
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[[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 7 Enemies]][[Category:Flying Enemies]] | [[Category:Enemies]][[Category:Devkit Enemies (MaGMML3)]][[Category:Mega Man 7 Enemies]][[Category:Flying Enemies]] | ||
Latest revision as of 17:57, 7 February 2025
| Kaminari Kogoro | |||||||||||||||||||||||||||||||||||
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Kaminari Kogoro is an enemy from Mega Man 7. It is a small pit-dwelling robot that can generate lightning when in rainstorms.
Kaminari Kogoro was first available with the release of the Megamix Engine, and thusly appeared in the devkits for all games using it. The enemy's game debut was Make a Good Mega Man Level: Episode Zero, which used it in Scorched Factory. A single Kaminari Kogoro appears in Make a Good 48 Hour Mega Man Level as an NPC on the SS Elroy, but otherwise was entirely unused. It returned in the Make a Good Mega Man Level 3 entry Frenzy Reactor, but made further appearances in that game via the Weapon Tutorials and the NEO Pit of Pits sublevel "AA Game".
Contents
Behavior
Kaminari Kogoros wait at the bottom of the screen for Mega Man to come close to their location. Once he does so, they fly up towards the top of the screen before falling back down in a sine wave pattern. If a Tel Tel's rainstorm is in effect, however, it will emit a large bolt of lightning beneath it before falling back down. Once it hits the bottom of the screen, it will repeat its attack pattern.
By setting the doesLightning variable to true via creation code, Kaminari Kogoro can generate lightning even if a rainstorm isn't present.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 2 | 3 | 1/5 | 2 | |
| Other Notes | |||||||||
Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 2 | 1 | 1 | 1 | Y | 1 | 2 | 4 | 6 | 2 |
| Other Notes | ||||||||||
Make a Good Mega Man Level 3
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|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1/1/3 | 3 | 1 | 1 | 6 | 3 | 2 | 4 | 2 | ||||||||||||
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| 3/4/Y | 1 | 1/2/3 | 2 | 4/3 | 4 | 1 | 2 | 1 | 3 | 1/0.5 | 3 | |||||||||
| Other Notes | ||||||||||||||||||||
Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
| Other Notes | |||
Make a Good 48 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 2 | 2 | 0 | 2 | 1/1/2 | 2 | 5 | 2 | ||
| Other Notes | ||||||||||
Make a Good Mega Man Level: Episode Zero
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1 | 1 | 2 | 99 | ||||||
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1 | 1 | 2 | 2 | ||||||
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1 | 1 | 2 | 1 | ||||||
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1 | 1 | 2 | 1 | ||||||
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2 | 3 | 2 | 3 | ||||||
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3 | 4 | 4 | 4 | ||||||
| Other Notes | ||||||||||
Megamix Engine
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| 1/1/3 | Y | 4 | 4 | 4 | 2 | |||||
| Other Notes | ||||||||||