Difference between revisions of "Giant Springer"
From Make a Good Mega Man Level Contest
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|hp=8 (Giant Springer)<br>1 (missile) | |hp=8 (Giant Springer)<br>1 (missile) | ||
|at=6 (contact)<br>2 (missile) | |at=6 (contact)<br>2 (missile) | ||
| − | |weak=[[Tornado Blow]], [[Magnetic Shockwave]], [[Break Dash]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} | + | |weak=[[Tornado Blow]], [[Magnetic Shockwave]], [[Break Dash]], [[Beet Tiller]], [[Rec Can]], [[Banshee Wail]]{{3}}<br>[[Search Snake]], [[Salt Water]], [[Concrete Shot]]{{48H}}<br>[[Triple Blade]], [[Wheel Cutter]], [[Sakugarne]], [[Super Arm]], [[Chill Spike]], [[Plant Barrier]]{{Megamix}} |
|category=Bulky, Grounded | |category=Bulky, Grounded | ||
|location='''MaG48HMML:'''<br>[[Cornerstone to Dominate]] | |location='''MaG48HMML:'''<br>[[Cornerstone to Dominate]] | ||
| Line 68: | Line 68: | ||
|ice=2 | |ice=2 | ||
|break=3 | |break=3 | ||
| + | |tape=2/3/Y | ||
| + | |lantern=1 | ||
| + | |prismatic=1/2/3 | ||
| + | |beet=4 | ||
| + | |rec=4/3 | ||
| + | |banshee=4 | ||
| + | |propeller=0.2 | ||
| + | |cable=1 | ||
| + | |shoes=0.5 | ||
| + | |royal=3 | ||
| + | |bait=3/3 | ||
| + | |power=1 | ||
|notes= | |notes= | ||
}} | }} | ||
Revision as of 08:09, 12 February 2025
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| Artwork by Capcom | |||||||||||||||||||||||||||||||||
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- "It's a giant Springer/Spring head that launches missiles from its head. The missiles can be destroyed"
- ―Note in Giant Springer's code, Megamix Engine
Giant Springer is an enemy from Mega Man 3. It is a variant of Spring Head that is larger and can fire missiles, but is also slower and susceptible to more attacks.
Giant Springer is included in the Megamix Engine, and is planned to appear as a devkit enemy in Make a Good Mega Man Level 3 and Make a Good 48 Hour Mega Man Level. In the latter game, it appeared in Cornerstone to Dominate.
Contents
Behavior
Giant Springers will move towards Mega Man, occasionally stopping to prepare a missile, and fire it if a missile has not already been fired. When it gets close enough to Mega Man, it will release its spring, flailing its head back and forth until Mega Man gets further away from it.
Damage Table
Make a Good Mega Man LevelMegamix Only
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| 1/1/3 | 1 | 1 | 2 | 3 | 0.5 | 3 | 1/5 | 2 | |
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Make a Good Mega Man Level 2Megamix Only
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| 1/1/3 | 1 | 1 | 1 | 3 | Y | 1 | 3 | 4 | 3 | 2 |
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Make a Good Mega Man Level 3
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| 1/1/3 | 1 | 1 | 1 | 4 | 3 | 4 | 2 | 3 | ||||||||||||
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| 2/3/Y | 1 | 1/2/3 | 4 | 4/3 | 4 | 0.2 | 1 | 0.5 | 3 | 3/3 | 1 | |||||||||
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Make a Good 24 Hour Mega Man LevelMegamix Only
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| 1/1/3 | 4/2 | 1/5 | 99 |
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Make a Good 48 Hour Mega Man Level
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| 1/1/3 | 2 | 2 | 0 | 3 | 1/1/2 | 4 | 3 | 2 | 2 | |
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Megamix Engine
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| 1/1/3 | Y | 2 | 4 | 2 | 2 | |||||
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Trivia
- Not counting bosses or the Proto Man midboss, Giant Springer was the last of the Mega Man 3 enemies to be added to a MaGMML devkit.